This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

8 Main Techniques To Solo A Victim

From Project 1999 Wiki
Jump to: navigation, search

Contents

1. assist pet

- send your buffed pet. if pet goes low hp, jump in and tank until you go low hp and pet has regened back its HP. now step back and let pet tank again. lifetap your HP back carefully. dont forget to add some dots in between. rinse and repeat. btw, this method is perfect to raise your defense and offense skills in young days.

- this method is your main method until lvl 12, you can efficiently use it up to lvl 30 sometimes and even on lvl 60 it could be part of a combined kill technique. so never forget it )

2. fear kite

- look for a safe area, where the feared mob is pathing safely without running into adds. park your pet there and pull mobs to your pet. if mob summons use a low dmg spell like cancel magic, lvl 1 Lifetap or Splurt later on. if mob at camp snare it and send pet in with /taunt off (/taunt on is also possible and has its advantages, but more tricky to avoid a pet death). now fear the mob and stack your dots. sit down and med. if fear wears of, mob should come back to you. refear before it hits you. if mob is a summoner, never let fear run out. it is also recommended to not let aggo dots run out, if you like to play ping pong.

- that's your main method from lvl 12 on (lvl 12 snare is a must imho to do it efficiently). you can use it up to around lvl 60.

3. root dot

- Root the mob or snare it first and root later if it reached a convenient place. stack your dots and sit down and med. if root breaks, root again. time your snare, actually never let snare run out. a perfect timer is your Splurt spell casted directly after every snare. you will get several types of root spells with different cast times and max theoretical duration (it can break every damn tick). some necs load 2 roots: the short casting for emergency and the long duration for normal purposes. you dont use a pet, because pets break root. but you may consider to have your pet up and guarding you for emergency.

- you get your 1st root spell on lvl 34. this technique is perfect for dungeons or any area without enough space to kite. you can use it even on lvl 60, but its less efficient than kiting because you are missing the manafree pet dmg.

4. aggro kiting

- snare the mob and stack some dots to make it aggro on you. snare itself makes alot of aggo but some dots more is recommended, especially some debuff dots like heart flutter works great. now send your full buffed pet in with /taunt off. run a safe route with the mob following you, while the pet is hitting in the back. rogue pet is best dmg, but dies often if mob turns on your pet. sit and med shortly if you can. never let your snare run off and keep aggro on you with the most nastiest dots. on higher lvl mobs your lvl 4 fear is perhaps the most aggroing and low mana spell, and it gets resisted all the time). shouldn't be necessary to load if you are just soloing, but if 5 other PC are nuking and hacking on your mob.

- like fear kiting you shouldn't start with it before lvl 12. later on it becomes even superior to fear kiting, due to the fear cap lvl 52. at lvl 60 this is perhaps your most efficient method.

5. pet tanking

- park your full buffed pet at a safe spot with /taunt ON (or rush if possible). pull the mob to your pet. you may snare the mob to fight more safely. send your pet on the mob and FD if neccesary to let your pet get aggo. stack your lifedrain dot and some low aggo dots. FD accordingly to not get aggo. heal your pet with the shadow line or/and pet heal spells. lifedrain dot and some taps should cover your HP loss. slow the mob if undead.

- i dunno exactly, when you can start to use this method efficiently but if you see 1st time your 49 monster pet, it becomes obvious to use this technique. later on, mobs will simply one-round your pet if not undead slowed.

6. charming

- charm some undead mob. charm trends to get resisted or break early like hell. it is recommended to debuff magic. if you are solo, give your charmed pet some stuff with negative MR resist on it, as soon it is charmed. now send your pet on a mob. if it is necessary to heal, do it like in method 5. it is recommended to keep the mob snared and rooted. you dont like to have 2 mobs on you if your charm breaks and you have to recharm your pet.

- also a method for the mid age, a good charm pet at the right place (which is seldom) deals unbelievable dmg. nowadays the shortened charm durations make this not as powerful.

two more charm methods:

- if your charm pet is fighting mobs of roughly equal level, it may be more advantageous to not expect your pet to kill mobs, but rather to use other mobs to kill your pet. the idea is to break charm just before your pet dies, at the point where a single nuke can wipe out his remaining hitpoints. a FD or insta-click Circlet of Shadows is perfect to break charm. recommended that you keep the second mob rooted when you break so you have at most one running towards you.

- note also you can make your pet sit. chain sitting him while he is in combat with another mob should (in theory) kill him extremely quickly. it seems like this would have been expected though. i'm not actually sure if mobs take full hit damage like players do?

7. summon kiting

- well, if the mob trends to summon you and hits like a truck you have to become a bit more creative nec, right? 1st learn about the summon frequency of your victim. this may need some EE to figure that out. you should be full raid buffed as your pet should be. actually i cant describe it in general. it is very situational. a mixture of your fastest dots you try to stack if running away. your pet hacking in the back like aggokiting. using your lifedrain dot and lifetaps efficiently especially if fresh summoned. perhaps even refreshing your rune in between. some clicky items are helping alot. rooting the mob helps, too. and some dead trash around for aod pets helps also to keep the mob busy while you stack your 1st dot series. its similar to fearkiting but this time the mob plays ping pong with you and not vice versa as usual and it looses all its HP finally)

8. lifetap tanking

- simply jump on the mob and lifetap it to death. pet helps a bit. sounds easy, doesn't it?

- even if you can use this method on lvl 1. later on it is not recommended for young guns )

credits

Usul (http://www.eqnecro.net/board/viewtopic.php?t=305)

PS: btw you can use most of these techniques to do crowd control in a group. just solo the add. such simple. you may even rescue your group or even a raid from wipe doing so, sometimes. but honestly, usually you got the wrong spells loaded if the shit hits the fan. thats why you should think about your spell line up if you know what your pick up group is exactly or what mob your raid is going to kill, carefully.