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Druid

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Description

C druid.gif

Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.

Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells.

Offensively, druids are versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions.

Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options. Druids make one of the best starting characters in EQ due to their amazing ability to make money via teleports, item farming and quad killing giants. Unfortunately they pay for this later as Shaman slowly begin to outshine them in nearly every aspect.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Druid Wanderer Preserver Hierophant

Creation Guide

Picking the Right Race

Wood Elves are one of the two best races for druids. They lean towards being heavily mana based with good starting wisdom, and the best agility of all the races. They get infravision, and also a native ability to forage. Wood elves also have the ability to hide, though it doesn't raise beyond a minimal level in skill.

Half-Elves are more melee based. They aren't strong stat wise and are probably the weakest race overall in the druid class. Half-Elves also get infravision.

Halflings are the most popular druid race. Halflings trade some intelligence and charisma for higher strength and stamina. Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. In return however they get infravision, basic hiding and sneak skills, and level slightly faster with their +5% exp bonus. They also have the added bonus of hairy feet.

Human is the most well rounded druid race. Human druids can be quite a competent and balanced character. Their low agility and lack of night-sight however makes them a more burdensome character to play compared to other races. (NOTE: Project 1999 uses the Titanium client, which has brighter lighting than the classic client, making human vision less of a problem).

Starting Statistics

Druid-stats.png

Spending Your Bonus Points

Here are our suggested allocations of your bonus points at creation:

  • Wood Elf: Add 25 to Wisdom, 5 to Stamina.
  • Half Elf: Add 25 to Wisdom, 5 to Stamina.
  • Halfling: Add 25 to Wisdom, 5 to Stamina.
  • Human: Add 25 to Wisdom, 5 to Stamina.

Also you can spent those 5 points into STR if you wish to carry more loot, but in general Stamina = More hitpoints, important for low lvls (Where druids do melee decently). Also a lot of the druid Equipment does not grant Stamina. Also note that druids can buff STR considerably, as well as port to bank very easily, so being encumbered is usually not an issue.

Religion

Religion does not play an overly important role to Druids, but they do affect whether the druid can use certain deity-specific items. All Wood Elf druids must worship Tunare, while all Halflings must worship Karana. Half-Elves and Humans can choose between the two.

KaranaTunare
  • Elven ( High/ Wood/ Half): Imbued Elven Chain (Cultural Tradeskills: High Elf)
  • Elven ( High/ Wood/ Half): Imbued Koada`Dal Mithril Armor (Cultural Tradeskills: High Elf)
  • All races:
    Gloves of Earthcrafting
    Gloves of Earthcrafting
    Item 636.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HANDS
    AC: 10
    STR: +5 WIS: +12 MANA: +50
    SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
    Effect: Shield of Thorns (Must Equip, Casting Time: 8.0)
    WT: 2.0 Size: SMALL
    Class: DRU
    Race: HUM ELF HEF
    Deity: Tunare

    ,
    Idol of Tunare
    Idol of Tunare
    Item 1007.png

    MAGIC ITEM
    Slot: RANGE PRIMARY SECONDARY
    WIS: +3
    SV DISEASE: +2 SV POISON: +2
    WT: 0.1 Size: TINY
    Class: ALL except SHD MNK SHM NEC
    Race: HUM ELF HIE HEF
    Deity: Tunare

    , and
    Warden Symbol of Tunare
    Warden Symbol of Tunare
    Item 852.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    AC: 7
    CHA: +2 WIS: +3 MANA: +15
    Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15
    WT: 0.1 Size: TINY
    Class: CLR DRU
    Race: HUM ELF HIE HEF
    Deity: Tunare

Spells

Alternative Spell List

(work in progress)

Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60

Level 1


Spell NameSpell DescriptionEraClassLocationMana
Burst of Flame Fire based Direct Damage   Evo. Vendor. 7
Dance of the Fireflies Summons a globe of light   Con. Vendor. 10
Endure Fire Increase resistance to Fire   Abj. Vendor. 20
Flame Lick Damage over Time with Armor Class Debuff   Evo. Vendor. 10
Lull Animal Decreases an animal's aggro range   Alt. Vendor. 10
Minor Healing Heals damage done to the target   Alt. Vendor. 10
Panic Animal Forces an animal to run away in terror   Alt. Vendor. 10
Sense Animals Makes the caster face the closest Animal   Div. Vendor. 5
Skin like Wood Increase targets hitpoints and AC   Abj. Vendor. 10
Snare Slows the movement rate of target   Alt. Vendor. 15

Level 5


Spell NameSpell DescriptionEraClassLocationMana
Burst of Fire Fire based Direct Damage   Evo. Vendor. 15
Camouflage Turns target player invisible   Div. Vendor. 15
Cure Disease Cures Disease   Alt. Vendor. 20
Cure Poison Cures poison   Alt. Vendor. 20
Gate Teleports caster to their bind point   Alt. Vendor. 70
Grasping Roots Direct Damage with Root   Alt. Vendor. 35
Harmony Area effect Calm spell   Abj. Vendor. 25
Invoke Lightning Area Effect Direct Damage   Evo. Vendor. 32
Ward Summoned Direct Damage vs Summoned   Evo. Vendor. 30
Whirling Wind Direct Damage with Stun   Con. Vendor. 24

Level 9


Spell NameSpell DescriptionEraClassLocationMana
Endure Cold Increase resistance to Cold   Abj. Vendor. 20
Enduring Breath Allows breathing underwater   Alt. Vendor. 35
Firefist Increase ATK of caster   Evo. Vendor. 30
Ignite Fire based Direct Damage   Evo. Vendor. 30
Invisibility versus Animals Target becomes invisible to Animals   Div. Vendor. 30
Light Healing Heals damage done to the target   Alt. Vendor. 25
Shield of Thistles Gives the target a damage shield   Abj. Vendor. 40
Starshine Summons a globe of light   Con. Vendor. 50
Strength of Earth Increase strength of the target   Alt. Vendor. 40
Thistlecoat Self only Damage shield and AC   Abj. Vendor. 25
Treeform Turns the caster into a tree   Alt. Vendor. 30

Level 14


Spell NameSpell DescriptionEraClassLocationMana
Befriend Animal Charm animal into pet (Temporary)   Alt. Vendor. 70
Bind Affinity Binds target player character   Alt. Vendor. 100
Cascade of Hail Cold based Area Rain Spell   Evo. Vendor. 62
Expulse Summoned Direct Damage vs. Summoned   Evo. Vendor. 60
Halo of Light Summons a Headband lightsource   Con. Vendor. 40
Invigor Replenishes target's stamina   Alt. Vendor. 20
Levitate Levitates the target above the ground   Alt. Vendor. 30
See Invisible Allows the target to see invisible   Div. Vendor. 25
Skin like Rock Increases target's hitpoints and AC   Abj. Vendor. 60
Spirit of Wolf Increases movement rate of the target.   Alt. Vendor. 40
Stinging Swarm Magic-based Damage over Time   Con. Vendor. 65
Summon Drink Summons a flask of water   Con. Vendor. 10
Summon Food Summons a loaf of bread   Con. Vendor. 10

Level 19


Spell NameSpell DescriptionEraClassLocationMana
Barbcoat Self Only AC and Damage shield   Abj. Vendor. 50
Calm Animal Decreases an animal's aggro range   Alt. Vendor. 45
Cancel Magic Attempts to remove a buff or effect   Abj. Vendor. 30
Careless Lightning Magic based Direct Damage   Evo. Vendor. 70
Dizzying Wind Direct Damage with Stun   Con. N.Karana. 80
Endure Disease Increase resistance to Disease   Abj. Vendor. 20
Endure Poison Increase resistance to Poison   Abj. Vendor. 20
Feral Spirit Increase pets attack speed and stats   Alt. Vendor. 50
Healing Heals damage done to the target   Alt. Vendor. 60
Ring of Butcher Teleports you to Butcher Block   Alt. W.Commons. 150
Ring of Commons Teleports you to West Commonlands   Alt. W.Commons. 150
Ring of Karana Teleports you to North Karana   Alt. W.Commons. 150
Ring of Toxxulia Teleports you to Toxxulia Forest   Alt. W.Commons. 150
Shield of Barbs Gives the target a damage shield   Abj. N.Karana. 60
Superior Camouflage Removes the target from visible sight.   Div. Vendor. 40
Terrorize Animal Makes an animal run away in terror   Alt. Vendor. 30

Level 24


Spell NameSpell DescriptionEraClassLocationMana
Charm Animals Charm animal into pet (Temporary)   Alt. Vendor. 120
Creeping Crud Magic based Damage over Time   Con. N.Karana. 100
Dismiss Summoned Direct Damage vs Summoned   Evo. Vendor. 90
Ensnaring Roots Direct Damage with Root   Alt. Vendor. 60
Pogonip Area Effect Cold based Rain spell   Evo. N.Karana. 125
Resist Fire Increases resistance to Fire   Abj. Vendor. 50
Ring of Feerrott Teleports you to the Feerott   Alt. W.Commons. 150
Ring of Lavastorm Teleports you to Lavastorm   Alt. W.Commons. 150
Ring of Ro Teleports you to South Ro   Alt. W.Commons. 150
Ring of Steamfont Teleports you to Steamfont   Alt. W.Commons. 150
Ring of the Combines Self only gate to Dreadlands. Vel. Alt. Vendor. 150
Scale of Wolf Increases movement rate of the target Kun. Alt. Vendor. 60
Skin like Steel Increase targets hitpoints and AC   Abj. Vendor. 100
Spirit of Cheetah Increases the casters movement rate   Alt. Vendor. 20
Sunbeam Area Effect Blindness   Div. N.Karana. 40
Tremor Area effect Point blank Direct Damage   Evo. Vendor. 200
Wolf Form Turns the caster into a wolf   Alt. Vendor. 60

Level 29


Spell NameSpell DescriptionEraClassLocationMana
Beguile Plants Charm a Plant   Alt. Quest. 170
Bramblecoat Self Only AC and Damage shield   Abj. Vendor. 75
Circle of Butcher Teleports your group to Butcher Block   Alt. Toxxulia. 300
Circle of Commons Teleports your group to West Commonlands   Alt. Toxxulia. 300
Circle of Karana Teleports your group to North Karana   Alt. Toxxulia. 300
Circle of Toxxulia Teleports your group to Toxxulia Forest   Alt. Toxxulia. 300
Counteract Disease Upgraded Cure Disease   Alt. Vendor. 50
Counteract Poison Upgraded Poison Cure   Alt. Vendor. 50
Ensnare Reduces movement rate of the target   Alt. Vendor. 35
Extinguish Fatigue Full stamina restoration   Alt. Vendor. 35
Greater Healing Heals damage to the target   Alt. Vendor. 150
Imbue Emerald Imbue an Emerald (Deity: Tunare)   Abj. Felwithe. 200
Imbue Plains Pebble Imbue a Foraged Plains Pebble (Deity: Karana)   Abj. N.Karana. 200
Immolate Damage over Time with Debuff (2.0 DPM)   Evo. Vendor. 120
Ring of Misty Teleports you to Misty Thicket   Alt. W.Commons. 150
Shield of Brambles Gives the target a damage shield   Abj. Vendor. 80
Succor: East Evacuates the group to East Karana   Alt. Toxxulia. 300
Combust Fire based Direct Damage   Evo. Steamfont. 110

Level 34


Spell NameSpell DescriptionEraClassLocationMana
Beguile Animals Charm animal into pet (Temporary)   Alt. Vendor. 170
Circle of Feerrott Teleports your group to the Feerott   Alt. Toxxulia. 300
Circle of Iceclad Group Gate to Iceclad on Velious Vel. Alt. Vendor. 300
Circle of Lavastorm Teleports your group to Lavastorm   Alt. Toxxulia. 300
Circle of Ro Teleports your group to South Ro   Alt. Toxxulia. 300
Circle of Steamfont Teleports your group to Steamfont   Alt. Toxxulia. 300
Circle of the Combines Teleports your group to the Dreadlands Kun. Alt. Vendor. 300
Drones of Doom Magic based Damage over Time   Con. Vendor. 141
Earthquake Area Effect Point Blank Direct Damage   Evo. Vendor. 375
Endure Magic Increase resistance to Magic   Abj. Vendor. 40
Expel Summoned Direct Damage vs Summoned   Evo. Vendor. 130
Fury of Air Single Target Magic Based Direct Damage & Stun (Max: 250) Vel. Evo. Vendor. 150
Greater Wolf Form Turns the caster into a wolf   Alt. Vendor. 90
Lightning Strike Area effect Direct Damage   Evo. Steamfont. 149
Regeneration Increases regeneration of the target   Alt. Steamfont. 100
Resist Cold Increase resistance to Cold   Abj. Vendor. 50
Ring of Great Divide Self Only Gate to Great Divide (Spell unavailable on P99). Vel. Alt. Wak. Lands 150
Ring of Iceclad Self Only Gate to Iceclad on Velious Vel. Alt. Vendor. 150
Strength of Stone Increase strength of the target   Alt. Steamfont. 65
Succor: Butcher Evacuates your group to Butcherblock   Alt. Toxxulia. 300

Level 39


Spell NameSpell DescriptionEraClassLocationMana
Avalanche Cold based Area 'Rain' spell   Evo. Vendor. 200
Circle of Great Divide Group Gate to Great Divide on Velious Vel. Alt. Wak. Lands. 300
Circle of Misty Teleports your group to Misty Thicket   Alt. Vendor. 300
Enveloping Roots Direct Damage with Root   Alt. Vendor. 80
Firestrike Fire based Direct Damage   Evo. Vendor. 155
Pack Regeneration Increase regeneration of the group   Alt. Butcher. 200
Pack Spirit Increases movement rate of the group   Alt. Vendor. 120
Ring of Cobalt Scar Self Only Gate to Cobalt Scar. (Spell unavailable on P99) Vel. Alt. Wak. Lands 150
Ring of Wakening Lands Self Only Gate to the Wakening Lands. (Spell unavailable on P99) Vel. Alt. Wak. Lands 150
Ro's Fiery Sundering Single Target AC & Fire Resistance Debuff Vel. Alt. NPC Drop 50
Share Wolf Form Turns your group into a pack of wolves   Alt. Vendor. 120
Shield of Spikes Gives the target a damage shield   Abj. Vendor. 100
Skin Like Diamond Increases targets hitpoints and AC   Abj. Vendor. 200
Spikecoat Self Only AC and Damage shield   Abj. Butcher. 110
Succor: Ro Evacuates the group to South Ro   Alt. Toxxulia. 300
Wind of the North Evacuates the group to Skyfire Mountains Kun. Alt. Firiona Vie. 300
Wind of the South Evacuates the group to the Emerald Jungle Kun. Alt. Firiona Vie. 300

Level 44


Spell NameSpell DescriptionEraClassLocationMana
Allure of the Wild Charm animal into pet (Temporary)   Alt. Vendor. 220
Banish Summoned Direct Damage vs Summoned   Evo. Vendor. 225
Calefaction Fire Based Direct Damage   Evo. Vendor. 250
Chloroplast Increase targets hitpoint Regeneration   Alt. Vendor. 200
Circle of Cobalt Scar Group Gate to Cobalt Scar on Velious Vel. Alt. Wak. Lands. 300
Circle of Wakening Lands Group Gate to Wakening Lands. Vel. Alt. Vendor. 300
Drifting Death Magic based Damage over Time (3.25 DPM)   Con. Butcher. 200
Fixation of Ro Single Target AC & ATK Debuff Vel. Alt. NPC Drop. 100
Form of the Great Wolf Turns the caster into a wolf   Alt. Vendor. 135
Nullify Magic Single Target Magic Effect Debuffer   Abj. Vendor. 50
Resist Disease Increases resistance to disease   Abj. Vendor. 50
Resist Poison Increases resistance to Poison   Abj. Vendor. 50
Savage Spirit Increases pets attack speed and stats   Alt. Vendor. 100
Storm Strength Increases strength of the target   Alt. Vendor. 85
Succor: Lavastorm Evacuates the group to Lavastorm   Alt. Toxxulia. 300

Level 49


Spell NameSpell DescriptionEraClassLocationMana
Engulfing Roots Direct Damage with Root   Alt. Lavastorm. 100
Fire Area Fire based Direct Damage   Evo. Lavastorm. 260
Ice Cold based Direct Damage   Evo. Lavastorm. 250
Lightning Blast Area effect Direct Damage   Evo. Lavastorm. 234
Pack Chloroplast Increase regeneration of the group   Alt. Lavastorm. 400
Resist Magic Increases resistance to Magic   Abj. Lavastorm. 85
Shield of Thorns Gives the target a damage shield.   Abj. Lavastorm. 120
Skin Like Nature Increases targets hitpoints, AC and Regen   Abj. Lavastorm. 300
Starfire Fire based Direct Damage   Evo. Lavastorm. 250
Succor: North Evacuates the group to North Karana   Alt. Toxxulia. 300
Thorncoat Self only Damage shield and AC   Abj. Lavastorm. 175

Level 50


Spell NameSpell DescriptionEraClassLocationMana
Improved Superior Camouflage Self Only Fixed Duration Invisibility Vel. Div. NPC Drop. 75

Level 51


Spell NameSpell DescriptionEraClassLocationMana
Circle of Winter Group Resist Fire Kun. Abj. NPC Drop. 150
Legacy of Spike Group Damage Shield Kun. Abj. Firiona Vie. 300
Repulse Animal Makes an animal run away in terror Kun. Alt. Firiona Vie. 100
Superior Healing Heals damage inflicted on the target Kun. Alt. Vendor. 250
Upheaval Area effect Point blank Direct Damage Kun. Evo. Quest. 625

Level 52


Spell NameSpell DescriptionEraClassLocationMana
Breath of Ro Damage over Time with Debuff Kun. Evo. Firiona Vie. 225
Call of Karana Charm animal into pet (Temporary) Kun. Alt. Quest. 220
Circle of Summer Group Resist Cold Kun. Abj. NPC Drop. 150
Egress Intra-Zone Teleport, outside only. Kun. Alt. Quest. 500

Level 53


Spell NameSpell DescriptionEraClassLocationMana
Glamour of Tunare Decrease Magic resistance of Animals Kun. Abj. Quest. 10
Spirit of Scale Increase movement rate of the group Kun. Alt. NPC Drop. 150
Winged Death Magic based Damage over Time Kun. Con. Firiona Vie. 300

Level 54


Spell NameSpell DescriptionEraClassLocationMana
Blizzard Cold Based Area Rain Damage Kun. Evo. NPC Drop. 332
Form of the Howler Turns the caster into a wolf Kun. Alt. NPC Drop. 100
Regrowth Increase regeneration of the target Kun. Alt. Firiona Vie. 300
Scoriae Fire based Direct Damage Kun. Evo. Firiona Vie. 250

Level 55



Spell NameSpell DescriptionEraClassLocationMana
Annul Magic Upgrade to Nullify Magic Kun. Abj. Vendor. 75
ChloroblastSingle Target Heal Spell (Max: 428)Vel.Alt.E. Com.175
Exile Summoned Direct Damage vs Summoned Kun. Evo. Firiona Vie. 250
Girdle of Karana Increase Strength Kun. Alt. NPC Drop. 105
Nature Walkers Behest Summon Bear Pet Vel. Con. NPC Drop. 600
Tunare's Request Charm animal into pet (Temporary) Kun. Alt. NPC Drop. 350

Level 56


Spell NameSpell DescriptionEraClassLocationMana
Bladecoat Self Only AC and Damage Shield Kun. Abj. Firiona Vie. 235
Breath of Karana Direct Damage with Stun Kun. Con. NPC Drop. 250
Engorging Roots Direct Damage with Root Kun. Alt. Firiona Vie. 75
Wake of Karana Stop Rain in Zone Kun. Alt. NPC Drop. 400

Level 57


Spell NameSpell DescriptionEraClassLocationMana
Bonds of Tunare Area Effect Snare Kun. Alt. NPC Drop. 115
Frost Cold based Direct Damage Kun. Evo. NPC Drop. 250
Natureskin Increase target Hitpoint, AC and Regen Kun. Abj. Firiona Vie. 400
Succor Group Intra-Zone Evacuation Kun. Alt. NPC Drop. 300

Level 58


Spell NameSpell DescriptionEraClassLocationMana
Fist of Karana Area Effect Direct Damage Kun. Evo. NPC Drop. 357
Regrowth of the Grove Increase regeneration of the group Kun. Alt. NPC Drop. 600
Shield of Blades Gives the target a damage shield Kun. Abj. Firiona Vie. 150

Level 59


Spell NameSpell DescriptionEraClassLocationMana
Legacy of Thorn Group Damage Shield Kun. Abj. NPC Drop. 350
Spirit of Oak Turns the caster into a tree Kun. Alt. NPC Drop. 25
Wildfire Fire based Direct Damage Kun. Evo. Firiona Vie. 320

Level 60



Spell NameSpell DescriptionEraClassLocationMana
Banishment Instant kill vs Summoned Kun. Evo. NPC Drop. 500
Entrapping Roots Area Direct Damage with Root Kun. Alt. NPC Drop. 200
Form of the Hunter Turns the caster into a wolf Kun. Alt. NPC Drop. 150
Mask of the Hunter Improves vision and mana regeneration of the caster Kun. Alt. NPC Drop. 100
Nature's TouchSingle Target Healing Spell (Max: 978)Vel.Alt.E. Com.400
Protection of the Glades Group AC, HP, Mana Regeneration Buff Vel. Abj. NPC Drop. 1200

Pet Guide

Pet Information

Pet Guide

Skills

Specialization

Skill Specialization

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 No Channelling 200 220
8 Yes Meditate 235 252
30 Yes Specialization 200 200

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 175 175
1 No 1 Hand Slashing 175 175
1 No 2 Hand Blunt 175 175
1 No Bind Wound 200 200
1 No Defense 200 200
1 No Hand to Hand 75 100
1 No Offense 200 200
15 Yes Dodge 75 75

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 200 200
5 Yes Forage 200 200
20 Yes Tracking 125 125

Druid-Specific Quests

Class Race Quest List

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar

Players:Pre Planar Gear

Planar

Players:Planar Gear

Kunark

Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear

FAQ

Q: What should I use at lower levels for a weapon? 1HS, 1HB or 2HB?

A: 1H* is definitely the way to go. Slash or blunt is a preference,(I use blunt personally), but you generally want to stick with the 1H weapons, to keep your other hand free for a +WIS held item, such as; Testament of Vanear [+10WIS], Charred Guardian Shield [+9WIS], or Paw of Opolla [+9WIS].


Q: At what level do druids learn their teleporting spells?

A: The Self-Only teleport spells, or "rings", Are first gained at level 19. The first set allow you to port to : North Karana, West Commonlands, Tox. Forest, Butcherblock Mountains. At level 24, you recieve self only ports to: Steamfont Mountains, Lavastorm Mountains, The Feerrott, South Ro Desert. At Level 29, you recieve the last self only port, to Misty Thicket. The group teleport spells, or "circles", are first gained at level 29. You recieve them in the same order as the self only ports, with the addition of Circle of the Combines, (Dreadlands) at 34, and Wind of the North(Skyfire Mountains) at 39, along with Wind of the South(Emerald Jungle), also at 39.


Q: What am I? What role do I play? I don't know if we are casters with good ATK and AC or casting tanks with low AC and poor attack, and no disciplines.

A: A druid is a caster who at low level (under 20) can melee decently.

The AC is good but the ATK power never gets anywhere near a Tank/Hybrid's. All the melee types get double attack and/or dual wield, whereas we, don't. After level 20 you are a caster. Use your Damage over Time spells, Direct Damage spells, Healing, Snare, and Damage Shields. You are a utility caster who can do almost anything average but nothing very well; That is the bane of the druid but hey, druids get teleports too.


Q: How do I know how much Mana Wisdom gives me?

A: As a druid you gain .21 more Mana per Wisdom(MpW for short) for every level you have when at or below 200 wisdom. This means that when you are level 10 you get 2.1 MpW and it continues on in a similar pattern for Wisdom totals of 200 or less: 4.2 MpW @ lvl 20, 6.3 MpW @ lvl 30, 8.4 MpW @ lvl 40, 10.5 MpW @ lvl 50, 12.6 MpW @ lvl 60. The exact formula for wisdom of 200 or less is (WIS+10)*level/5. The formula for calculating above Mana at more than 200 wisdom is ( [ 11250 * level ] + [ 33 * WIS * level ] ) / 425.


Q: What is better for my level, + Mana or + Wisdom?

A: Basically, using the above math as a basis, below lvl 25 +Mana will give you stronger returns and have the benefit of being less expensive generally. Once you start leveling into your mid to late 20's the scaling factor of Wisdom will give you much stronger returns. This of course continues until lvl 60, but anything with +Mana in an empty/non-magic equipped slot is definitely a gain.


Q: Druids get Meditate right? What level?

A: Druids learn the meditate skill at level 8, along with all the other priest classes.


Q: In the guide you state that most of a druids best spells are restricted to outdoor areas. Does this mean druids are not wanted in high level dungeon groups? or are worthless in any indoor area?

A: Not at all! Druids can be, and are a valuable part of any dungeon group, especially at higher levels.

At level 39, you really come into your own, as you get your first "pack" spells.(Regen, SoW, Wolf Form). You also get a great damage shield, which hits for 15 points to start, and Skin like Diamond, a great HP/AC buff. While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves.


Q: Do druids begin the game with any spells? If so, which?

A: Druids begin the game with a club and two spells; Skin like Wood and Minor Healing. There are several other level 1 spells which can be bought seperately, and are viewable here.

Q: What do I do with no drop items that I forage or items that appear not to be edible that I forage?

A: Not all nodrop foraged items have quests etc related to them at this point, although there are many that are said to belong to quests. You can save them in case a quest is discovered or destroy them.

Q: Is druid a pure caster?

A: No. A druid is part of the "Priest" line of classes. Our brethren are Shaman and Clerics. We use WIS as our mana base, are able to don better armor. The only downfall to this, is that we learn skills at a later level than the pure casters, and our magic is generally more of a "utility" base.


Q: Where are the druid guild halls located?

A: We have 3 guild halls availible to us. They are located in : Surefall Glade, Kelethin, and Rivervale.

Q: Which Druid Rings are guarded?

A: It is useful to know when teleporting evil races and very low level characters, add a Superior Camouflage to the mix before departure.

BardClericDruidEnchanterMagicianMonkNecromancerPaladinRangerRogueShadow KnightShamanWarriorWizard