[ Disclaimer, --- , ]
As an Enchanter, I've always worried about faction. I'm sure Iksar are in the same boat, so I decided to look up every quest I could find that gave only positive faction hits, and no negative ones. The now defunct Iksar Faction Guide goes into great detail for Iksars, but it involves a lot of back-and-forth with raising one faction, lowering another, and then going back to raise the faction you lowered.
Some of these quests require a minimum faction to be able to complete. Some you will not be able to do without killing various groups of mobs (namely, Gnolls, Deathfist Orcs, Kobolds and Aqua Goblins) or without an illusion, a wolf form, a faction-raising spell, a sneak, an invis, or a feign death (verify this last one?). Before going to do any of these quests, make sure to con the applicable quest NPC and all other NPCs within aggro range using your chosen faction-raising method to make sure you are safe.
A note of advice from the defunct Iksar Faction Guide: When doing quests, I have found out that one can turn in up to 16 items at a time. This was only verified with quest that only have one item to turn in, though. You can hand in 4 stacks of 4 of that item, and you will get 16 faction hits. I have tried with more, but it does not work. I also suggest switching to windowed mode while trading. That way, you will not have to reopen your inventory after each turn in.
Although there are numerous player derived faction tables floating around the Internet, the actual faction table information is buried in the game executable itself. Other than the introduction of the new Ally faction during the release of Velious, the faction ranges never changed during Classic EQ.
The game executable never defines an upper or lower bound for the top and bottom most factions; that is handled server side.
According to Uthgaard the P99 values are:
Ally: 1051 to 2000
Warmly: 701 to 1050
Kindly: 451 to 700
Amiable: 51 to 450
Indifferent: -49 to 50
Apprehensive: -449 to -50
Dubious: -699 to -450
Threatening: -1049 to -700
Scowls: -2000 to -1050
|Release (eqgame.exe dated 02-17-1999)||Velious (eqgame.exe dated 06-28-2001)||Live EQ (as of October 2014) ref||EQEmu Source Code ref|
|Ally Did not exist||Ally 1100 to ?||Ally 990 to 2010||Ally 1101 to ?|
|Warmly 750 to ?||Warmly 750 to 1099||Warmly 750 to 989||Warmly 701 to 1100|
|Kindly 500 to 749||Kindly 500 to 749||Kindly 500 to 749||Kindly 401 to 700|
|Amiable 100 to 499||Amiable 100 to 499||Amiable 100 to 499||Amiable 101 to 400|
|Indifferent 0 to 99||Indifferent 0 to 99||Indifferent 0 to 99||Indifferent 0 to 99|
|Apprehensive -100 to -1||Apprehensive -100 to -1||Apprehensive -100 to -1||Apprehensive -100 to -1|
|Dubious -500 to -101||Dubious -500 to -101||Dubious -500 to -101||Dubious -700 to -101|
|Threatening -750 to -501||Threatening -750 to -501||Threatening -750 to -501||Threatening -999 to -701|
|Scowls -? to -751||Scowls -? to -751||Scowls -1990 to -751||Scowls ? to -1000|
Note: Most NPCs who are low enough level will often not attack if they are Threateningly or Scowls. Undead will almost always attack, no matter what the level difference is. Threateningly will attack, but usually only if you remain in their aggro area for a period of time. Scowls will immediately attack.
- See also: Game Mechanics#Faction System and Levels for a breakdown of the different faction levels
- See also: Faction Quests for a list of quests commonly used to fix faction
- See also: Faction Tricks for a list of techniques for correcting faction even when your current faction is so low it prevents quest completion