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Paladin

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Description

C paladin.gif

Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.

Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.

Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Paladin Cavalier Knight Crusader

Creation Guide

Choosing Your Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. With Paladins, the different races offer some large choices statistically which must be taken into account.

Dwarves, Half Elves and Humans offer the best melee stats. Dwarves particularly have the most hitpoints over other races, as well as superior strength. High Elves offer the most wisdom, and can still hold reasonable melee stats. This gives them more mana for casting spells over the other races. The Erudite Paladin unfortunately has very mediocre stats, but there are a number of good Erudite only Paladin items in the game to compensate for this, (ex. Shield of the Stalwart Seas) but for most of your life you will be less efficient than other Paladins if you choose this race.

Humans and Erudites have no night vision whatsoever. This can be a problem if you are unfamiliar with your territory, but you can easily acquire light sources to help you see better at night, or ask around for a vision enhancing spell. Besides some classes having infravision there are no other special abilities any one race has over the other.

All of the Paladin races level at the same rate, and there are no experience penalties imposed for any specific race/class combination. Faction wise, all of the Paladin races are welcome in any other neutral or good-aligned city, however Erudite Paladins have an advantage since the faction associated with their guild is somewhat difficult for non Erudites to increase. Erudites have high faction with this guild automatically.

The true choice you have in selecting your race is what race you prefer, the look of your class (some people just hate being short dwarves), and where you start. Besides the variance in starting stats, all of the races are otherwise fairly equal.

Starting Statistics

Paladin-stats.png

Spending Your Bonus Points

Paladins are a tanking support class with great defensive skills and a powerful spells set to help you keep your group alive. As a paladin you are expected to have a high amount of hit points and AC to perform your main role as a tank and a decent mana pool to cast your aggro spells (stuns). With that in mind the most agreed upon is your agility should be 75 (erudites and dwarves must increase this), and you should dump as much as you can after that into stamina. After those two, weigh your options:

  • Wisdom: Will increase your manapool
  • Strength: Will increase your damage output (albeit slightly)
  • Dexterity: Will increase the likelihood of procs (Ghoulbane, Fiery Avenger, and Fiery Defender come to mind)
  • Charisma: Will increase the success rate of the Lull line of spells

Realistic/Modern statistic allocation:

  • Dwarf: Add 15 to Stamina and 5 to Agility.
  • Erudite: Add 15 to Stamina and 5 to Agility.
  • Half Elf: Add 20 to Stamina.
  • High Elf: Add 20 to Stamina.
  • Human: Add 20 to Stamina.

Religion

Paladins must choose a religion, as their magic powers flow from their devotion to their chosen god. There is only one significant item for paladins which your deity will affect, and that is the Natures Defender (Tunare only). Your religion will also impact on where your character can start. Selections include Karana, Rodcet Nife, Erollisi Marr, Brell Serilis, Mithaniel Marr, Prexus, Tunare, and Quellious. Depending on your race you will be given a different number of these deities to choose from.

Spells

Level 9

Spell Name Spell Description Era Class Location Mana
Courage HP and AC buff   Abj. Vendor. 12
Cure Poison Cures target of poison effects   Alt. Vendor. 20
Flash of Light Blinds target   Div. Vendor. 12
Minor Healing Healing spell   Alt. Vendor. 10
Spook the Dead Undead only fear   Alt. Vendor. 10
True North Face to the north.   Div. Vendor. 5
Yaulp Self only combat buff spell   Abj. Vendor. 5

Level 15

Spell Name Spell Description Era Class Location Mana
Cure Disease Cures the target of disease effects   Alt. Vendor. 20
Hammer of Wrath Summons a magical hammer   Con. Vendor. 50
Holy Armor AC buff   Abj. Vendor. 20
Light Healing Healing spell   Alt. Vendor. 25
Lull Reduce the target's aggression   Alt. Vendor. 10
Sense the Dead Detects undead creatures   Div. Vendor. 5
Ward Undead Undead DD line of spells   Evo. Vendor. 30

Level 22

Spell Name Spell Description Era Class Location Mana
Center HP and AC buff   Abj. Vendor. 40
Endure Poison Adds to poison resist   Abj. Vendor. 20
Halo of Light Summons a Halo of Light   Con. Vendor. 40
Invigor Restores stamina   Alt. Vendor. 20
Invisibility versus Undead Makes target invisible vs undead creatures   Div. Vendor. 40
Reckless Strength Temporary strength buff   Alt. Vendor. 30
Root Stops target's movement   Alt. Vendor. 30

Level 30

Spell Name Spell Description Era Class Location Mana
Endure Magic Increases magic resistance   Abj. Vendor. 40
Expulse Undead Undead DD spell   Evo. Vendor. 60
Hammer of Striking Summons a magical hammer   Con. Vendor. 100
Healing Single Target Healing Spell (Max: 100)   Alt. Vendor. 60
Soothe Reduces the target's aggression   Alt. Vendor. 30
Spirit Armor Single Target AC Buff (Max: 14)   Abj. Vendor. 75
Stun Stuns the target   Evo. Vendor. 35
Symbol of Transal HP buff   Abj. Vendor. 55

Level 39

Spell Name Spell Description Era Class Location Mana
Cancel Magic Removes a magical effect   Abj. Vendor. 30
Counteract Poison Cures target of poison effects   Alt. Vendor. 50
Daring HP and AC buff   Abj. Vendor. 60
Divine Purpose Self Only Health Regneration Spell Vel. Alt. Vendor. 1
Endure Disease Adds to disease resistance   Abj. Vendor. 20
Greater Healing Healing spell   Alt. Vendor. 150
Symbol of Ryltan HP Buff   Alt. Vendor. 111
Yaulp II Self only combat buff spell   Abj. Vendor. 15
GuardSingle Target AC Buff Abj.Vendor.80

Level 49

Spell Name Spell Description Era Class Location Mana
Dismiss Undead Undead Only Direct Damage   Evo. Vendor. 90
Calm Calms the mind of your target, lowering its aggressiveness   Alt. Vendor. 50
Divine Might Self Only Weapon Proc Enchantment   Alt. Quest. 100
Holy Might Stuns target with a small amount of damage   Evo. Vendor. 60
Revive Summons a player to their corpse with 0% experience   Alt. Vendor. 300
Symbol of Pinzarn HP buff   Abj. Vendor. 200
Valor HP and AC buff   Abj. Vendor. 90
Armor of Faith AC Buff Kun. Abj. Vendor. 150

Level 50

Spell Name Spell Description Era Class Location Mana
Flame of LightSingle Target Fire Based Direct Damage (Max: 125hp)Vel.Evo.NPC Drop.85

Level 51

Spell Name Spell Description Era Class Location Mana
Pacify Reduces the target's aggression Kun. Alt. Vendor. 100
Resist DiseaseIncreases disease resistance Abj.Vendor.50

Level 52

Spell Name Spell Description Era Class Location Mana
Force Stuns target with a small amount of damage Kun. Evo. Vendor. 90
Frenzied Strength Temporary strength buff Kun. Alt. Vendor. 90

Level 53

Spell Name Spell Description Era Class Location Mana
Divine GlorySingle Target 100 HP BuffVel.Abj.E. Com.60

Level 54

Spell Name Spell Description Era Class Location Mana
Enstill Stops target's movement Kun. Alt. Vendor. 60
Expel Undead Undead DD spell Kun. Evo. Vendor. 130

Level 55

Spell Name Spell Description Era Class Location Mana
Divine Favor Emergency Damage Absorbing Shield Kun. Abj. Firiona Vie. 150
Divine Aura Self-only 18-second invulnerability   Abj. Vendor. 10
Resist Magic Increases magic resistance Vel. Abj. Vendor. 95
Wave of Healing Group Heal Spell (270 to 285 hp) Vel. Alt. NPC Drop. 450

Level 56

Spell Name Spell Description Era Class Location Mana
Counteract Disease Cures target of disease effects Kun. Alt. Vendor. 50
Yaulp III Self only Strength and AC Buff Kun. Abj. Vendor. 25

Level 57

Spell Name Spell Description Era Class Location Mana
Superior Healing Healing spell Kun. Alt. Vendor. 250

Level 58

Spell Name Spell Description Era Class Location Mana
Nullify Magic Removes magical effects Kun. Abj. Vendor. 50
Symbol of Naltron Increase Hitpoints Kun. Abj. Vendor. 315

Level 59


Spell Name Spell Description Era Class Location Mana
Celestial CleansingSingle Target Heal Over TimeVel.Alt.E. Com.225
Resurrection Summons a player to their corpse with 90% experience restored Kun. Alt. Vendor. 700

Level 60


Spell Name Spell Description Era Class Location Mana
Divine StrengthSingle Target Hitpoint Buff (Max: 200)Vel.Alt.NPC Drop.100
Resolution HP and AC buff Kun. Abj. Vendor. 110
Shield of Words AC buff Kun. Abj. Vendor. 300
Yaulp IV Self Only Combat Buff Kun. Abj. NPC Drop. 1

Skills

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 225
1 No 1 Hand Slashing 200 225
1 No 2 Hand Blunt 200 225
1 No 2 Hand Slashing 200 225
1 No Archery 75 75
1 No Bind Wound 200 210
1 No Defense 200 252
1 No Hand to Hand 100 100
1 No Lay Hands 200 200
1 No Offense 200 225
1 No Piercing 200 225
1 Yes Taunt 180 180
6 Yes Bash 175 200
10 Yes Dodge 125 155
17 Yes Parry 175 200?
20 Yes Double Attack 200 235
30 Yes Riposte 175 200
40 Yes Disarm 70 70
  • Bind wound capped at 100 until Level 51

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
9 No Abjuration 235 235
9 No Alteration 235 235
9 No Channelling 200 220
9 No Conjuration 235 235
9 No Divination 235 235
9 No Evocation 235 235
12 Yes Meditate 185 235

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 255
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 200 200

Disciplines

Paladin disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.

Disciplines

Paladin-Specific Quests

Class Race Quest List

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page. For a full list, view the Paladin Equipment category.

Pre-Planar

Players:Pre Planar Gear

Planar

Players:Planar Gear

Kunark

Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear

FAQ

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