This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Skill Fletching

From Project 1999 Wiki
Jump to: navigation, search
Fletching Kit

I classify the trade skills into two groups; moneymakers and RP skills. The moneymakers are the skills like smithing and tailoring which have a high potential for turning a profit. The RP skills are ones like baking and brewing which don’t seem to have a whole lot of effect on game play and, consequently, tend to be mainly practiced by RPers. I place fletching firmly in the middle of the two groups. If you really hustle, you can probably turn a profit with fletching but, in all probability, it’s really only worth working on if your character is big on archery. ref

Tips on becoming a master fletcher

The nice thing about fletching is that you’re basically making two objects, bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.

How do you make bows and arrows? The first thing you’re going to need is a fletching kit. Then for bows you’ll need a bow staff, string, and, optionally, whittling knife, planing tool, and/or cams. For arrows you’ll need arrowheads, shafts, feathers, and nocks.

When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. I’m not sure what effect cams since I’m not yet good enough to make a bow that uses one but I imagine it’s similar to strings, whittling knives, and planing tools.

As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.

Finally, when practicing to raise your skill level, always work on arrows instead of bows. This is just common sense. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. Try to make bows every so often just to get an idea of how good you are with them but for the most part, practice on arrows. --Siobhan, Tunare Server

Arrow Recipes

Basic Arrows

Arrows are constructed using four components:

  • Point
  • Shaft
  • Fletching
  • Nock

Creating a batch of 5 arrows is accomplished by placing 1 of each of the above component types into the same fletching kit used to make bows and pressing the "Combine" key. The base arrow type has a damage of 1 and a range of 50. The final value of damage and range in effect for a particular bow/arrow combination is determined by adding the range and damage of the bow to the range and damage of the arrow.

The selection of the component types used for the four components affects the cost, complexity, and final damage and range values of the resulting set of 5 arrows, according to the following table:

Arrow Components
  Name Damage Range Cost
Point Field Point Arrowheads     5
  Hooked Arrowheads +1   315
  Silver Tipped Arrowheads +2   3990
Shaft Bundled Wooden Arrow Shafts     5
  Bundled Bone Arrow Shafts +1   79
  Bundled Ceramic Arrow Shafts +2   1155
  Bundled Steel Arrow Shafts +3   2835
Fletch Several Round Cut Fletchings     5
  Several Parabolic Cut Fletchings   +50 26
  Several Shield Cut Fletchings +1 -50 189
  Set of Wooden Arrow Vanes +1 -25 682
  Set of Bone Arrow Vanes +1 +25 1365
  Set of Ceramic Arrow Vanes +2   2782
Nock Large Groove Nocks     5
  Medium Groove Nocks   +25 16
  Small Groove Nocks   +50 42

This yields a truly mind-boggling set of 216 possible combinations, many of which have the same final statistics, but wildly different fabrication costs. A little creative use of a table to sort them by damage, range, and cost allows us to disregard all but the cheapest options.

The Arrow Table

Dmg Range Trivial Cost(20) Point Shaft Fletch Nock
 
1 25   180 Basic Arrow (Merchant)
1 150   4520 Flight Arrow (Merchant)
2 50   7120 Arrow (Merchant)
3 50   5660 Sheaf Arrow (Merchant)
 
1 50 16 80 Field Point Arrowheads Bundled Wooden Arrow Shafts Several Round Cut Fletchings Large Groove Nocks
1 75 36 124 Field Point Arrowheads Bundled Wooden Arrow Shafts Several Round Cut Fletchings Medium Groove Nocks
1 100 46 164 Field Point Arrowheads Bundled Wooden Arrow Shafts Several Parabolic Cut Fletchings Large Groove Nocks
1 125 46 208 Field Point Arrowheads Bundled Wooden Arrow Shafts Several Parabolic Cut Fletchings Medium Groove Nocks
1 (item) 150 56 312 Field Point Arrowheads Bundled Wooden Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
2 50 68 376 Field Point Arrowheads Bundled Bone Arrow Shafts Several Round Cut Fletchings Large Groove Nocks
2 75 68 420 Field Point Arrowheads Bundled Bone Arrow Shafts Several Round Cut Fletchings Medium Groove Nocks
2 100 68 460 Field Point Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Large Groove Nocks
2 125 68 504 Field Point Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Medium Groove Nocks
2 150 68 608 Field Point Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
3 5 82 1112 Field Point Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Large Groove Nocks
3 25 82 1156 Field Point Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Medium Groove Nocks
3 50 82 1260 Field Point Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Small Groove Nocks
3 75 102 1660 Hooked Arrowheads Bundled Bone Arrow Shafts Several Round Cut Fletchings Medium Groove Nocks
3 100 102 1700 Hooked Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Large Groove Nocks
3 125 102 1744 Hooked Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Medium Groove Nocks
3 150 102 1848 Hooked Arrowheads Bundled Bone Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
4 0 102 2352 Hooked Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Large Groove Nocks
4 25 102 2396 Hooked Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Medium Groove Nocks
4 50 102 2500 Hooked Arrowheads Bundled Bone Arrow Shafts Several Shield Cut Fletchings Small Groove Nocks
4 75 122 4472 Hooked Arrowheads Bundled Bone Arrow Shafts Set of Wooden Arrow Vanes Small Groove Nocks
4 100 135 6004 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Large Groove Nocks
4 125 135 6048 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Medium Groove Nocks
4 150 135 6152 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
5 0 135 6656 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Large Groove Nocks
5 25 135 6700 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Medium Groove Nocks
5 50 135 6804 Hooked Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Small Groove Nocks
5 75 135 8776 Hooked Arrowheads Bundled Ceramic Arrow Shafts Set of Wooden Arrow Vanes Small Groove Nocks
5 100 182 10352 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Large Groove Nocks
5 125 182 10374 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Medium Groove Nocks
5 150 182 10426 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
6 0 182 10678 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Large Groove Nocks
6 25 182 10700 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Medium Groove Nocks
6 50 182 10752 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Several Shield Cut Fletchings Small Groove Nocks
6 75 182 11738 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Set of Wooden Arrow Vanes Small Groove Nocks
6 100 182 13052 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Set of Bone Arrow Vanes Medium Groove Nocks
6 125 182 13104 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Set of Bone Arrow Vanes Small Groove Nocks
6 150 202 13786 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Several Parabolic Cut Fletchings Small Groove Nocks
 
7 0 202 14038 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Several Shield Cut Fletchings Large Groove Nocks
7 25 202 14060 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Several Shield Cut Fletchings Medium Groove Nocks
7 50 202 14112 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Several Shield Cut Fletchings Small Groove Nocks
7 75 202 15098 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Set of Wooden Arrow Vanes Small Groove Nocks
7 100 202 15938 Silver Tipped Arrowheads Bundled Ceramic Arrow Shafts Set of Ceramic Arrow Vanes Small Groove Nocks
7 125 202 16464 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Set of Bone Arrow Vanes Small Groove Nocks
 
8 50 202 19224 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Set of Ceramic Arrow Vanes Large Groove Nocks
8 75 202 19246 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Set of Ceramic Arrow Vanes Medium Groove Nocks
8 (item) 100 202 19298 Silver Tipped Arrowheads Bundled Steel Arrow Shafts Set of Ceramic Arrow Vanes Small Groove Nocks

Arrow Table Analysis

  • STORE-BOUGHT ARROWS

Again, as in the bow analysis, it’s clear that making your own arrows is both cheaper and better than buying them from the store.

  • CLASSIFICATION

The game appears to describe arrows using a Class system, i.e. Class 1, Class 2, etc. The number on the classification appears to match up with the type of fletching used on the arrow, so all arrows with Round fletch are Class 1, all with Parabolic fletch are Class 2, and so on. But this system is not exactly helpful as a shorthand way to categorize the quality of the arrow, since final arrow quality for a given fletch type can vary widely depending upon the other arrow components.

  • IF MONEY'S NO OBJECT

Those big bad, high-damage, explosive-tip, laser-guided, cruise-missile, rock-your-world high damage arrows are expensive to make! This is particularly true when you consider the fact that arrows can’t be recovered.

  • MAGIC ARROWS

Any arrow made with the bladed tip, or what is now referred to as the Silver Tip, is now (as of 1-20-2000 on Live, confirmed correct on P99) considered magical, and will hit magic-only creatures such as ghouls and willowisps.  An interesting feature in the construction of these arrows is that pressing Combine results in ten arrow, rather than the usual five.

Quivers

FINALLY, after such a long period of time (since the game was released, frankly) there is a reason to lug around a quiver! One of the patches in May, 2001 (this is post-Velious content, is not accurate on p99 as of 2-2-2012), has changed things so that if you have a quiver equipped, it will reduce the delay of your bow, make it faster. We don't know exactly how much the delay reduction is, but we do know that an indication of how much the delay reduction can be inferred from the amount of weight reduction the quiver yields. At this point I am aware of the following options for quivers:

Quiver Recipes (made with tailoring skill, in a sewing kit)

  • Tailored Quiver (trivial 115)
    • Quiver pattern
    • HQ Cat Pelt
  • Fleeting Quiver (trivial 222)
    • Fleeting Quiver pattern
    • Aviak Egg Oil (Brewed with Aviak Eggs and water)
    • HQ Lion Skin (found in North Karana from Highland Lions)
    • Vial of Distilled Mana (Enchanter 39 spell, Poison Vial, 2x Sapphires)
    • Griffon Feather

Arrow Component Vendors

Antonica

  • East Commonlands
    • Joryd Longarms, in Inn 3, near (980, 3760)
  • East Karana
    • Bryan, in the shops near the wooden bridge, near (-840, -15)
  • Grobb
    • Zazhar, outside Krungs Clubs & Junk
  • Halas
    • Rain, in McPherson's Bloody Blades
  • Kithicor Forest
    • Krile Arrowsmith, near (-325, 3900)
  • Neriak
    • Dianax C'Luzz, in The Bleek Fletcher, Neriak Commons<
  • Oggok
    • Praak, inside Bouncer Keep, on the second floor
  • Qeynos
    • Danon Fletcher, standing outside near the large clock in South Qeynos.
  • Rivervale
    • Joana Jinklebelly and Gerb Jinklebelly in one of the underground halfling holes (-225, -77)
  • Surefall Glade
    • Jarse Kedison, standing outside near the arrow range
    • Livam T'Lant, inside the Druid guild.
  • West Karana
    • Brenzl McMannus, in the hut near the the ogre shrine, near (-2000, -9000)
    • Barbarian merchant, in the barbarian fishing village on the south shore, near (-3700,-2000)

Faydwer

  • Ak'Anon
    • Clockwork Bowyer inside (1245, -900)
  • Felwithe
    • Longarrow, in Faydark's Bane in North Felwithe
  • Kaladim
    • Alanury Stormhammer, in Staff & Spear, in South Kaladim
  • Kelethin
    • Lanin, one platform north of the Priest of Discord lift
    • Neaien, inside the Fletcher building, same platform as Lanin
    • Merchant Tiladinya, inside Trueshot Bows
  • Steamfont
    • a clockwork fletcher, middle windmill (78, -654)

Kunark

Velious

  • Thurgadin
    • Tavir, inside Argash House of Carpentry, near (-200, -290)

Bow Recipes

Bows consist of a staff and string, are sometimes constructed using optional tools, and optionally may contain 1 or 2 cams. The final statistics of the bow are all dependent upon the choice of each component.

To create a bow, you simply place the staff, string, and any optional components you wish into the fletching kit, cross your fingers, have all your pals /shout Good Luck!, and press the Combine button. With luck, if your fletching skill is high enough and all goes well, you’ll be left with a nice new bow on your cursor. If the attempt fails, the staff, string and cams are lost, and the tool (if one was used) ends up on your cursor. If the failed attempt involved some expensive components, you then /cry.

Staff material

Choices are Hickory, Elm, Ashwood, Oak, and Darkwood (Shadewood introduced ~Dec 2001 on Live) arranged in order of degree of difficulty and final potency. The staff material determines the base range, damage, and delay of the final bow.

Bow Staff Materials
Name Range Damage Delay Min Cost Trivial
Hickory 50 10 50 211 <16
Elm 75 13 51 2110 68
Ash 100 16 58 15750 129
Oak 125 21 65 69300 168
Darkwood 150 25 68 226800 215

These values form the basic statistics of the final bow. The choice of string, tool, and cams all provide modifications to these base values.

Note that the Bowyers Guide mentions Steel and Ceramic staves as other possibilities, however to my knowledge these component types have never been put into the game.

String Material, Tools, and Cams

String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but greatest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damages and delays.

Tools and cams are optional, and indeed only allowed on certain staff materials. The simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams) and Shadewood (1 or 2 cams).

The effects on the final bow statistics are shown below. All effects are cumulative.

Bowstrings, Tools, and Cams
Item Material Dmg Delay Usable On Min Price Final Name Trivial
String Hemp 0 0 All 10 Rough 16
Linen -1 -4 All 21 Rough 32
Silk -2 -8 All 52 Rough 46
Tool Knife -1 -4 Elm and up 2110 Carved 102
Plane -2 -9 Ash and up 10710 Shaped 148
Cam Cam -1 -5 Oak and up 37800 1-Cam 192
2nd Cam -1 -5 Darkwood and up 37800 Compound 235

Special Note about Cams and Shadewood: When Cams are used on Shadewood, they not only provide the modifications to Damage and Delay as stated in the above table, but they ALSO provide a range bonus. Adding 1 cam to a shadewood staff yields a 175 range bow, and adding 2 cams yields a 200 range bow.

The Bow Table

At this point we’ve got everything we need to prepare a table or spreadsheet of data. This table shows every combination of bows possible in the game. For comparison purposes, it also includes the bows available via purchase or quest within the game. Note that all cost values are shown in coppers.

Bow Tool Cam Range Damage Delay Ratio Trivial
 
Hunting     50 5 43 0.116   
Short     50 6 40 0.150  
Long     100 8 51 0.157  
 
Hickory, Hemp     50 10 50 0.200 16
Hickory, Linen     50 9 46 0.196 32
Hickory, Silk     50 8 42 0.190 46
 
Elm, Hemp     75 13 51 0.255 68
Elm, Linen     75 12 47 0.255 68
Elm, Silk     75 11 43 0.256 68
Carved Elm, Hemp Knife   75 12 47 0.255 102
Carved Elm, Linen Knife   75 11 43 0.256 102
Carved Elm, Silk Knife   75 10 39 0.256 102
 
Ash, Hemp     100 16 58 0.276 129
Ash, Linen     100 15 54 0.278 129
Ash, Silk     100 14 50 0.280 129
Carved Ash, Hemp Knife   100 15 54 0.278 129
Carved Ash, Linen Knife   100 14 50 0.280 129
Carved Ash, Silk Knife   100 13 46 0.283 129
Shaped Ash, Hemp Plane   100 14 49 0.286 148
Shaped Ash, Linen Plane   100 13 45 0.289 148
Shaped Ash, Silk Plane   100 12 41 0.293 148
 
Oak, Hemp     125 21 65 0.323 168
Oak, Linen     125 20 61 0.328 168
Oak, Silk     125 19 57 0.333 168
Carved Oak, Hemp Knife   125 20 61 0.328 168
Carved Oak, Linen Knife   125 19 57 0.333 168
Carved Oak, Silk Knife   125 18 53 0.340 168
Shaped Oak, Hemp Plane   125 19 56 0.339 168
Shaped Oak, Linen Plane   125 18 52 0.346 168
Shaped Oak, Silk Plane   125 17 48 0.354 168
1-Cam Oak, Hemp   1 125 20 60 0.333 192
1-Cam Oak, Linen   1 125 19 56 0.339 192
1-Cam Oak, Silk   1 125 18 52 0.346 192
1-Cam Carved Oak,Hemp Knife 1 125 19 56 0.339 192
1-Cam Carved Oak,Linen Knife 1 125 18 52 0.346   192
1-Cam Carved Oak,Silk Knife 1 125 17 48 0.354 192
1-Cam Shaped Oak,Hemp Plane 1 125 18 51 0.353 192
1-Cam Shaped Oak, Linen Plane 1 125 17 47 0.362 192
1-Cam Shaped Oak,Silk Plane 1 125 16 43 0.372 192
 
Darkwood, Hemp     150 25 68 0.368 215
Darkwood, Linen     150 24 64 0.375  215
Darkwood, Silk     150 23 60 0.383  215
Carved Darkwood, Hemp Knife   150 24 64 0.375  215
Carved Darkwood,Linen Knife   150 23 60 0.383  215
Carved Darkwood, Silk Knife   150 22 56 0.393  215
Shaped Darkwood, Hemp Plane   150 23 59 0.390  215
Shaped Darkwood, Linen Plane   150 22 55 0.400  215
Shaped Darkwood, Silk Plane   150 21 51 0.412  215
1-Cam Darkwood, Hemp   1 150 24 63 0.381  215
1-Cam Darkwood, Linen   1 150 23 59 0.390  215
1-Cam Darkwood, Silk   1 150 22 55 0.400  215
1-Cam Carved Darkwood, Hemp Knife 1 150 23 59 0.390  215
1-Cam Carved Darkwood, Linen Knife 1 150 22 55 0.400  215
1-Cam Carved Darkwood, Silk Knife 1 150 21 51 0.412  215
1-Cam Shaped Darkwood, Hemp Plane 1 150 22 54 0.407  215
1-Cam Shaped Darkwood, Linen Plane 1 150 21 50 0.420  215
1-Cam Shaped Darkwood, Silk Plane 1 150 20 46 0.435  215
Compound Darkwood,Hemp   2 150 23 58 0.397  235
Compound Darkwood, Linen   2 150 22 54 0.407  235
Compound Darkwood, Silk   2 150 21 50 0.420  235
Compound Carved Darkwood, Hemp Knife 2 150 22 54 0.407  235
Compound Carved Darkwood, Linen Knife 2 150 21 50 0.420  235
Compound Carved Darkwood, Silk Knife 2 150 20 46 0.435  235
Compound Shaped Darkwood, Hemp Plane 2 150 21 49 0.429  235
Compound Shaped Darkwood, Linen Plane 2 150 20 45 0.444  235
Compound Shaped Darkwood, Silk Plane 2 150 19 41 0.463 235
 
Shadewood,Hemp     150 27 66 0.409 ~250?
Shadewood,Linen      150 26 62 0.419  ~250?
Shadewood, Silk     150 25 58 0.431  ~250?
Carved Shadewood, Hemp Knife    150 26 62 0.419  ~250?
Carved Shadewood, Linen Knife    150 25 58 0.431  ~250?
Carved Shadewood, Silk Knife    150 24 54 0.444  ~250?
Shaped Shadewood, Hemp Plane    150 25 57 0.439  ~250?
Shaped Shadewood, Linen Plane    150 24 53 0.453  ~250?
Shaped Shadewood, Silk Plane    150 23 49 0.469  ~250?
1-Cam Shadewood, Hemp    1 175 26 61 0.426  ~250?
1-Cam Shadewood, Linen    1 175 25 57 0.439  ~250?
1-Cam Shadewood, Silk    1 175 24 53 0.453  ~250?
1-Cam Carved Shadewood, Hemp Knife 1 175 25 57 0.439  ~250?
1-Cam Carved Shadewood, Linen Knife 1 175 24 53 0.453  ~250?
1-Cam Carved Shadewood, Silk Knife 1 175 23 49 0.469  ~250?
1-Cam Shaped Shadewood, Hemp Plane 1 175 24 52 0.462  ~250?
1-Cam Shaped Shadewood, Linen Plane 1 175 23 48 0.479  ~250?
1-Cam Shaped Shadewood, Silk Plane 1 175 22 44 0.500  ~250?
Compound Shadewood, Hemp    2 200 25 56 0.446  ~250?
Compound Shadewood, Linen    2 200 24 52 0.462  ~250?
Compound Shadewood, Silk    2 200 23 48 0.479  ~250?
Compound Carved Shadewood, Hemp Knife 2 200 24 52 0.462  ~250?
Compound Carved Shadewood, Linen Knife 2 200 23 48 0.479  ~250?
Compound Carved Shadewood, Silk Knife 2 200 22 44 0.500  ~250?
Compound Shaped Shadewood, Hemp Plane 2 200 23 47 0.489  ~250?
Compound Shaped Shadewood, Linen Plane 2 200 22 43 0.512  ~250?
Compound Shaped Shadewood, Silk Plane 2 200 21 39 0.538 ~250?
 
Runed Oak Bow     125 21 43 0.488  
Larktwitter Bow     100 14 42 0.333  
Spectral Bow     150 19 50 0.380  
Bow of the Underfoot     150 33 60 0.550  
Wind Saber     150 13 22 0.591  
Sarnak War Bow     150 12 25 0.480  
Efreeti War Bow      75 40 100 0.400   
Windstriker      200 45 60 0.750   
Light Velium Bow       100 30 40 0.750  
Recurved Velium Bow     110 30 39 0.769  
Wrapped Velium Bow     120 30 38 0.789  
Double Recurved Velium Bow      130 30 37 0.811   
Priceless Velium Reinforced Bow      200 33 35 0.943  
Primal Velium Reinforced Bow       200 33 35 0.943  
Bow of the Silver Fang     200 34 44 0.773  
Bow of the Destroyer     150 10 17 0.588  
Gloomwater Bow     170 25 55 0.455  
Talisen, Bow of the Trailblazer     150 25 50 0.500  
Bow of the Huntsman         180 20 30 0.667    
Skydarkener       150 28 44 0.636   
Trueshot Longbow     100 20 45 0.444 235
Rain Caller     200 20 45 0.444  

Bow Table Analysis

  • STORE-BOUGHT BOWS

The first thing that jumps out is that the store-bought bows are a VERY bad deal for the money. New players of course don’t know this and buy those bows anyway (I know I did), but it’s clear that even the most basic bow is much cheaper and much more damaging than anything in the store.

  • DAMAGE RATIOS

When I first started playing I just assumed that highest damage was the desirable weapon characteristic. So why would the more advanced components actually reduce damage? The answer of course is that delay plays a key part in the combat model. In general what is of most interest is the damage ratio, or damage / delay. This value represents the rate at which damage is dished out, and higher values are better. Although the more advanced bow components are reducing damage, they are also reducing the delay, with the result that the damage ratio is (usually!) increased with their use.

  • HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?

In general the argument that a high damage ratio yields a better weapon is based on the assumption that the weapon will be used multiple times, over and over, during combat. With bows this isn’t always the case – if you are playing in an area where you can’t get off multiple shots before you get into melee combat, it may indeed be better to go with one or two hits at a higher damage value. It’s a matter of combat style and situational tactics. So don’t fall into the trap of mindlessly lusting after that high damage ratio bow, you may indeed be better off with a rough staff and hemp string!

  • HICKORY AND ELM

In general the system yields a very logical progression of higher damage ratios with the more advanced components. However, with a Hickory staff the Hemp string yields higher damage and a higher damage ratio. Plus, it’s the least complex bow to build. The Hickory/Hemp combination seems the clear winner in the Hickory category, although one small attraction with the faster bow is that you may get off more shots with it, and thus increase your archery skill at a faster rate.

The Elm staff yields essentially identical damage ratios for all combinations of components, so there’s not much to differentiate between the various options. One attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the fastest bow in the game!

  • CAMS AND TOOLS

It is possible to make an oak or darkwood compound (cammed) bow without also using one of the shaping tools. From examination of the table, it doesn’t seem like a particularly cost-effective option, since building a rough compound bow yields very nearly the same stats as building one using tools but no cams. However, the data is presented for completeness.

One interesting note on the use of the knife: It is definitely NOT cost effective to use it without also using silk, since the exact same statistics modifier from using the knife can be had at much lower cost and complexity simply by improving the string.

  • QUEST AND DROPPED BOWS

The table also includes every quest and dropped bow in the game of which I am aware. The fabled Trueshot, and its successor the mighty Raincaller are shown, as well as the dropped Runed Oak and the Larktwitter. Several new bows have surfaced in the game, shown below. The Spectral Bow is found in Traks Teeth, the Bow of the Underfoot comes from The Hole, the Wind Saber (aptly nicknamed "The Uzi") from Old Sebilis, and the Efreeti War Bow from the Plane of Air.

  • Trueshot Longbow
    Trueshot Longbow
    Item 1024.png

    LORE ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 45
    DMG: 20
    WT: 3.0 Range: 100 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL

  • Rain Caller
    Rain Caller
    Item 1024.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 5
    Skill: Archery Atk Delay: 45
    DMG: 20
    STR: +6 DEX: +6
    Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 3.0 Range: 200 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL

  • LarkTwitter Bow
    LarkTwitter Bow
    Item 597.png

    MAGIC ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 42
    DMG: 14
    WT: 4.5 Range: 100 Size: LARGE
    Class: WAR PAL RNG SHD ROG
    Race: ALL

  • Runed Oak Bow
    Runed Oak Bow
    Item 597.png

    MAGIC ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 43
    DMG: 21
    WT: 4.5 Range: 125 Size: LARGE
    Class: WAR PAL RNG SHD ROG
    Race: ALL

  • Spectral Bow
    Spectral Bow
    Item 597.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    Skill: Archery Atk Delay: 50
    DMG: 19
    DEX: +3
    WT: 8.5 Range: 150 Size: MEDIUM
    Class: WAR RNG
    Race: ALL

  • Bow of the Underfoot
    Bow of the Underfoot
    Item 1104.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    Skill: Archery Atk Delay: 60
    DMG: 33
    STR: +4 DEX: +4
    SV COLD: +10
    WT: 4.0 Range: 150 Size: MEDIUM
    Class: WAR PAL RNG SHD ROG
    Race: ALL

  • Wind Saber
    Wind Saber
    Item 1104.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    Skill: Archery Atk Delay: 22
    DMG: 13
    DEX: +5 WIS: +5 AGI: +5
    SV COLD: +10
    WT: 4.0 Range: 150 Size: MEDIUM
    Class: RNG
    Race: ALL

  • Efreeti War Bow
    Efreeti War Bow
    Item 597.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 100
    DMG: 40
    WT: 1.0 Range: 75 Size: MEDIUM
    Class: WAR RNG
    Race: ALL

  • Windstriker
    Windstriker
    Item 1104.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    Skill: Archery Atk Delay: 60
    DMG: 45
    STR: +5 DEX: +5 AGI: +5 HP: +50
    Effect: Whirlwind (Combat, Casting Time: Instant) at Level 50
    WT: 4.0 Range: 200 Size: MEDIUM
    Class: RNG
    Race: ALL


  • EVEN MORE QUEST AND DROPPED BOWS

Several new bows are introduced with Velious, and one from the Warrens.


  • TRIVIAL SKILL LEVELS

Similar to arrows, the complexity of a given bow is driven by its most complex component. When combining various combinations of components to create a bow, the game examines each component and uses the complexity value of the most complex component to determine the final complexity rating of a given bow.

The values presented in this table represent the work of many fletchers. Occasionally for some reason it seems that some very slight variations in the trivial values can occur between players. A few of the more advanced bows are listed with best-guess trivial values, but these should be taken as guesses only.

Restringing Your Bow

It is possible to change the string on your bow. This allows the discriminating archer to change out bow strings and modify slightly his/her bow characteristics according to the situation at hand.

To change bow strings, simply place a completed bow into the fletch kit along with the new desired string, and hit the combine key. The new string will disappear, and the newly strung bow will appear on your cursor. The old string from the bow is not recovered. Changing strings appears to become trivial at skill 16, but appears to always succeed, offering an interesting alternative to gaining skill at least up to skill 16.

Bow Component Vendors

  • The Feerrott
    • Fugla (964, 1260)
  • Kelethin
    • Merchant Sylnis, standing by a wheelbarrow outside Trueshot Bows (-360, -610)
  • South Karana
    • The centaur Ulan Meadowgreen, in the centaur village near (120, -2200)
  • Surefall Glade
    • Tonsia, inside the Ranger guild house.
  • Firiona Vie
    • Jessica Winter, inside the Ranger guild, near (-3430, 3315)
  • East Cabilis
    • Klok Gogon, near (135, -200)
  • Thurgadin
    • Argash, inside Argash House of Carpentry, near (-200, -290)
  • North Freeport
    • Timor Strongbranch, near (-100, -50)

Raising Fletching Skill

To increase your fletching skill to the point where you can make some of the nice bows shown above, you must make lots and lots and lots of arrows. If the arrow you are making has a higher complexity rating than your current skill, you have a chance of increasing your fletching skill. Note that you don’t necessarily have to be successful in a particular attempt in order to gain a skill level.

A couple of tips will help:

  1. The game will use the higher of your INTELLIGENCE or WISDOM to determine the chance for increasing your fletching skill on any given combine attempt. So spend some money and buy the necessary jewelry to buff up your INT or WIS rating.
  1. For a long time, people believed that a higher WISDOM value would give you a better chance at having a successful combine attempt. However, this does not seem to be true, and certainly wasn't one of the items listed when Verant recently (April 2000) posted information clarifying the effects of many statistics in the game.
  1. When you get to a higher level of fletching and the arrows you are making are expensive, a higher CHARISMA value will limit the economic damage to your bank account. I’ve even heard that some players can buff their CHA values up to the point where they actually make money making the more expensive arrows and selling them back to the merchant.
  1. Use Ctrl-Click to select and move 1 component at a time into your fletch kit. This tip alone will save you vast amounts of aggravation.
  1. This particular tip is arguably the most useful one in this list, so let me say that once again: USE CTRL-CLICK TO SELECT AND MOVE ARROW COMPONENTS INTO THE FLETCHING KIT!
  1. Use Shift-Click to purchase components from the vendor in stack of 20, rather than singly.
  1. Do your fletching in a zone without too much lag. It drives me crazy to do it in East Commons, for example, while it’s usually pretty speedy in Surefall Glade.

The complexity of the arrow in question is driven from the complexity of the most complex component. That means that when fletching for skill, you should be using the single component which will yield an arrow with a complexity which exceeds your fletching skill, and the cheapest things available for the other 3 components. In general the complexity value of the components increases in direct relation to their individual costs, although there is an exception or two at the upper end of the pricing scale. The trivial values for the individual components are shown below, in order of increasing cost.

Arrow Component Complexity Values
Large Nock 16
Round Fletch 16
Wood Shaft 16
Field Point 16
Medium Nock 36
Parabolic Fletch 46
Small Nock 56
Bone Shaft 68
Shield Fletch 82
Hooked Point 102
Wood Vane 122
Ceramic Shaft 135
Bone Vane 162
Ceramic Vane 202
Steel Shaft 202
Silver Tip 182

In general when fletching for skill, you would like to use the single component necessary to create an arrow with sufficient complexity to exceed your own fletching skill, and the cheapest components everywhere else. However, this will usually lead to an arrow with such poor statistics that you would never willingly use it in combat, and so you just sell them back to the vendor at about a 10 to 15% loss (why in the world any vendor would be willing to buy these things back from us is a complete mystery!). However, it is often possible to spend just a little more, and create an arrow that can be used for both skill AND production. While these arrows are often not the most economic combinations for a given statistic, they at least serve the purpose of allowing you to simultaneously fletch for skill AND production. Note that the cost values shown here may differ slightly from those shown in other portions of this article - these represent the absolute cheapest prices I was able to obtain through faction and charisma.

The Cheapest Way to Fletch

Description Trivial Damage/Range Cost(5) Point Shaft Fletch Nock
Sales, Damage 1 56 1/150 78 Field Wood Para Small
Sales, Damage 2 68 2/150 152 Field Bone Para Small
Sales, Damage 3 102 3/150 462 Hooked Bone Para Small
Sales, Damage 4 135 4/150 1538 Hooked Ceramic Para Small
Magic, Damage 3 182 3/150 2032 Silvertip Wood Para Small
Magic, Damage 4 182 4/150 2069 Silvertip Bone Para Small
Magic, Damage 5 182 5/150 2607 Silvertip Ceramic Para Small
Magic, Damage 6 202 6/150 3447 Silvertip Steel Para Small
Magic, Damage 7 202 7/125 4116 Silvertip Steel Bone Vane Small
Magic, Damage 8 202 8/100 4825 Silvertip Steel Ceramic Vane Small
 
Type 1 16 1/50 20 Field Wood Round Large
Type 2 36 1/75 31 Field Wood Round Medium
Type 3 46 1/100 41 Field Wood Para Large
Type 4 - Cheap 56 1/100 57 Field Wood Round Small
Type 4 - Alternate 1/150 78 Field Wood Para Small
Type 5 - Cheap 68 2/50 94 Field Bone Round Large
Type 5 - Alternate 2/150 152 Field Bone Para Small
Type 6 82 2/0 204 Field Wood Shield Large
Type 7 - Cheap 102 2/50 330 Hooked Wood Round Large
Type 7 - Alternate A 2/150 388 Hooked Wood Para Small
Type 7 - Alternate B 3/150 462 Hooked Bone Para Small
Type 8 122 2/25 697 Field Wood Wood Vane Large
Type 9 - Cheap 135 3/50 1170 Field Ceramic Round Large
Type 9 - Alternate 4/150 1538 Hooked Ceramic Para Small
Type 10 - Cheap 162 2/75 1380 Field Wood Bone Vane Large
Type 10- Alternate 2/125 1417 Field Wood Bone Vane Small
Type 11 202 3/50 2797 Field Wood Ceramic Vane Large

Goodluck!