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User talk:Estu

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Blacksmithing Trivials

Hey, I see you changed these again for Banded Armor. Maybe you know something I don't, or didn't read far enough in that thread? Nilbog announced these new trivials:

--Ravhin (talk) 14:00, 22 October 2013 (EDT)

I made a set of large banded on a character today, and after mastering skewers (115 skill), the entire set was trivial (I didn't make gloves or tunic, though). So maybe the devs forgot to adjust the non-medium trivials? --Estu (talk) 15:46, 22 October 2013 (EDT)

Talked to Nilbog about it - guess it's a bug that's fixed next patch (who knows when that'll be). I'll revert my changes since I didn't realize when I made them that they may not be universal for all banded sizes, and since it's getting fixed. --Estu (talk) 23:27, 22 October 2013 (EDT)

Deity Specific Items

Hi Etsu - I'm currently editing the page. Please let me finish before you make adjustments. Thanks. --Sigle843 (talk) 12:30, 7 October 2013 (EDT)

No prob. --Estu (talk) 12:34, 7 October 2013 (EDT)

Finished. I had to split into separate pages because I surpassed the template limit (doubled it). It's the only way to achieve having everything hoverable. Thanks for letting me finish! --Sigle843 (talk) 12:36, 7 October 2013 (EDT)

Log Parsing for Drops

Hi! I saw your addition to A Grizzly Bear, which is great. You mention parsing logs of kills to get these percentages? Can you say a bit more about that?

Did you write a little program to do this, or is it more manual? It would be great to add another custom feature to the wiki, like the AuctionTracker, that accepted log file uploads from players and started compiling accurate drop statistics for p1999. Since, as you for sure noticed, these percentages/rarities are currently from the stock EQEmu DB and Nilbog and co. have certainly tweaked them.

Anyways, just thought that if you had already done this part of the job I could work on the wiki side. But, I wasn't sure how just parsing logs could tell you this for sure (if you saw the death of a mob, how would you know that the player even looted it, or looted all the items, given that only looted items would show up in the log?) --Ravhin 18:14, 6 February 2013 (UTC)

Hi, it's cool that you noticed the change and are interested. I'm surprised you noticed a change to such an inconsequential page of the wiki - do you skim through all wiki changes? Anyhow, what I did was I wrote a short perl script to sift through a portion of a log and compute the percentages. But to use the script, the user needs to do a lot. Here is what I did:

For a couple of hours, I killed grizzly bears. Every time I killed a bear, I would click the "link loot" button and say the loot into /say just for the log (since EQ logs do not record this kind of thing well enough, as you noted). If nothing dropped, I would just have a blank /say. Then what my script does is it looks for every instance of "/say" and treats it as a bear, and separates the entries by commas. Then it counts up the total number of bears killed and spits out the percentages of each piece of loot.

So to use the script, you need to actually be the one right clicking on the corpse before everything is looted, and you need to devote your /say to just the loot, and you only need to be doing that for one mob. If you then go off and kill other mobs and /say their loot, and come back and kill grizzly bears again, you'll need to manually go into your log for that character and paste just the grizzly bear parts into a new file for the parser.

So all in all it's very weak, but it served my purpose. Here's the script if you're interested: --Estu 03:32, 7 February 2013 (UTC)

Thanks for the additional info. I was afraid it was like that - i.e., no way we are going to get random players to do that much work in order to get lots of data about p99 drops. --Ravhin 17:20, 7 February 2013 (UTC)

Yeah, after I made the script I was debating posting it somewhere publicly but I figured interest wouldn't be very strong given that the script is pretty weak and requires perl installation. Still, you never know who might be up for doing this kind of thing but just doesn't have the programming knowledge or motivation to write 100 lines of code and make a parser. --Estu 17:43, 7 February 2013 (UTC)

Splitting "Known Drops"

Hi, I never liked the idea of mixing "unique" drops (either doesn't drop from any other mob, or equippable/usable items) and "common" items (both vendor trash, like Pearl Earring, and research components, etc). But I like having the statistics on the common items. What do you think about separating the two kinds of loot into two different tables? Or, any ideas? --Ravhin 19:33, 24 February 2013 (UTC)

I'm fine with splitting it into two different tables. Format one of the pages I've made however you want and I'll format the rest of the pages I've made and any future ones accordingly. --Estu 19:46, 24 February 2013 (UTC)

Editing Old Versions of Pages

Hey man, you should really avoid editing old versions of pages and undoing later edits as a result. If you keep this shit up I might have to ban your account! --Estu 18:14, 22 August 2013 (UTC)

Whoops! Sorry, I just forgot to look at the page history! I promise to be more careful, please don't ban me! --Estu 18:15, 22 August 2013 (UTC)

Mmmm I'm confused, are you arguing with yourself? --Ravhin (talk) 11:33, 3 September 2013 (EDT)
Well, I edited a page to comment or ask for clarification on a weird thing that was in it, only to find that I had been editing an old version of the page (since I was browsing Recent Changes) and you'd already reverted the weird thing I was addressing. So effectively, I'd resurrected this unnecessary comment in the page by commenting on it, so I went and reverted the change I'd just made. Then I thought it would look weird to have this change followed immediately by a revert, so I jokingly chided myself here (which, truthfully, looks weirder). Hopefully that makes some sense~ --Estu (talk) 17:41, 3 September 2013 (EDT)
By the way, what's with the auction tracking feature? --Estu (talk) 17:42, 3 September 2013 (EDT)