This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Bilge Farfathom"

From Project 1999 Wiki
Jump to: navigation, search
(One intermediate revision by one user not shown)
Line 2: Line 2:
 
{{Namedmobpage
 
{{Namedmobpage
  
| imagefilename    = Bilgenpc2.png
+
| imagefilename    = Bilgenpc3.png
  
 
| emu_id            = 70059
 
| emu_id            = 70059
Line 15: Line 15:
  
 
| zone              = [[Dagnor's Cauldron]]
 
| zone              = [[Dagnor's Cauldron]]
| location          = (???, ???)
+
| location          = Everywhere
  
 
| AC                = 271
 
| AC                = 271
Line 28: Line 28:
 
Can Solo the Fab 4
 
Can Solo the Fab 4
  
| description = This rare goblin drops a totem valued by priests.
+
| description = This rare aqua goblin shaman drops a belt and totem valued by priests.
 +
 
 +
Jan 18, 2014 patch: "Rewrote Bilge Farfathom script. He now spawns in more random locations and has different pathing. Decreased respawn time of phs." Updated Feb 14, 2020.
 +
 
 +
 
 +
This cycle is difficult to do without a Ranger, or at least a Druid, or friends.
 +
The respawn time on Dagnor's trash is 2 minutes.
 +
The same 15-20 mobs path into the Fabulous Four to keep track a mess.
 +
Ignore the Aqua Goblin Shaman that pops in the NW corner.
 +
Bilge has 1 of 4 placeholders up on a massive zone wide path. 
 +
A Cauldron Rat, Aqua Goblin Shaman, Aqua Goblin Mariner, or
 +
an Undertow Skeleton with no loot table that flees under 20% health. 
 +
The cycle respawn time is 10 minutes, the Bilge chance is estimated at 5%.
 +
They pop randomly at any map point and travel in either direction. 
 +
It crosses the island often, goes through dwarf rock long ways & side ways, or over the tallest peak, or along the edges. It goes past Unrest, or sits on a cliff, or up on a pillar, or a high wall, or in a vacant corner.
 +
It also likes red marks on the ground and doesn't stay put for long.
 +
It usually swims at or near the surface of the lake but occasionally deep dives.  On average every 45-60m the ph walks into the Fab Four and resets.
 +
The map includes 2+ hours of pathing, avoiding F4 twice, and is incomplete. 
 +
In the event zone dynamics trigger Bilge, he will solo the Fab Four,
 +
then charge off at SoW speed with 50% health, and live until player killed.
 +
 
 +
 
 +
[[File:Bilgemap.png]]
  
Jan 18, 2014 patch: "Rewrote Bilge Farfathom script. He now spawns in more random locations and has different pathing. Decreased respawn time of phs."
 
  
 
| known_loot =  
 
| known_loot =  

Revision as of 02:57, 15 February 2020

Bilge Farfathom
Bilge Farfathom
Race: Goblin
Class: Shaman
Level: 30 [1]
Spawn
Zone: Dagnor's Cauldron
Location: Everywhere
Stats
AC: 271
HP: 559 (0)
Damage per hit: 2 - 32
Attacks per round: 2 (92%)
Special: See Invis, SoW Speed

Can Solo the Fab 4

Description

This rare aqua goblin shaman drops a belt and totem valued by priests.

Jan 18, 2014 patch: "Rewrote Bilge Farfathom script. He now spawns in more random locations and has different pathing. Decreased respawn time of phs." Updated Feb 14, 2020.


This cycle is difficult to do without a Ranger, or at least a Druid, or friends. The respawn time on Dagnor's trash is 2 minutes. The same 15-20 mobs path into the Fabulous Four to keep track a mess. Ignore the Aqua Goblin Shaman that pops in the NW corner. Bilge has 1 of 4 placeholders up on a massive zone wide path. A Cauldron Rat, Aqua Goblin Shaman, Aqua Goblin Mariner, or an Undertow Skeleton with no loot table that flees under 20% health. The cycle respawn time is 10 minutes, the Bilge chance is estimated at 5%. They pop randomly at any map point and travel in either direction. It crosses the island often, goes through dwarf rock long ways & side ways, or over the tallest peak, or along the edges. It goes past Unrest, or sits on a cliff, or up on a pillar, or a high wall, or in a vacant corner. It also likes red marks on the ground and doesn't stay put for long. It usually swims at or near the surface of the lake but occasionally deep dives. On average every 45-60m the ph walks into the Fab Four and resets. The map includes 2+ hours of pathing, avoiding F4 twice, and is incomplete. In the event zone dynamics trigger Bilge, he will solo the Fab Four, then charge off at SoW speed with 50% health, and live until player killed.


Bilgemap.png

Known Loot

  • Reed Belt
    Reed Belt
    Item 549.png

    MAGIC ITEM
    Slot: WAIST
    AC: 6
    WIS: +5 HP: +10
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL

    (Common) [1] 1x 100% (50%)
  • Pearl Kedge Totem
    Pearl Kedge Totem
    Item 894.png

    MAGIC ITEM LORE ITEM
    Slot: SECONDARY
    STR: -9 WIS: +18
    WT: 0.8 Size: SMALL
    Class: CLR DRU BRD SHM
    Race: ALL

    (Common) [1] 1x 100% (50%)

Factions

Opposing Factions

  • None

Related Quests

  • None