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m (Discipline timers lower as you level. Edited Warrior Defensive to reflect proper timer.)
(Shadow Knight)
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| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]
 
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]
 
| 12 Sec
 
| 12 Sec
| 12 Min
+
| 6 Min
 
|-
 
|-
 
| Thunderkick Discipline
 
| Thunderkick Discipline
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| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
 
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
 
| Next Flying Kick
 
| Next Flying Kick
| 9 Min
+
| 4 Min
 
|-
 
|-
 
| Whirlwind Discipline
 
| Whirlwind Discipline
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| Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]
 
| Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]
 
| 12 Sec
 
| 12 Sec
| 30 Min
+
| 26 Min
 
|-
 
|-
 
| Hundred Fists Discipline
 
| Hundred Fists Discipline
Line 101: Line 101:
 
| 53
 
| 53
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
| 12 Sec
+
| 9 Sec
 
| 60 Min
 
| 60 Min
 
|-
 
|-
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| Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
 
| Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
 
| 3 Min
 
| 3 Min
| 30 Min
+
| 30 Min @L57 to 27 Min @L60
 
|-
 
|-
 
| Felstrike Discipline
 
| Felstrike Discipline
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| 60
 
| 60
 
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.
 
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.
| 2 Min
+
| 4 Min
 
| 72 Min
 
| 72 Min
 
|}
 
|}
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| Sanctification Discipline
 
| Sanctification Discipline
 
| 60
 
| 60
| Immunity to most types of harmful spells
+
| 100% Spell resistance. You will resist all spells that are not unresistable.
 
| 18 Sec
 
| 18 Sec
 
| 72 Min
 
| 72 Min
Line 306: Line 306:
 
| Trueshot Discipline
 
| Trueshot Discipline
 
| 55
 
| 55
| Max to two times max bow damage with an increased hit probability
+
| ''Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%]''
 
| 2 Min
 
| 2 Min
 
| 72 Min
 
| 72 Min
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| Weaponshield Discipline
 
| Weaponshield Discipline
 
| 60
 
| 60
| Parry all melee attacks from the front
+
| ''Focuses your combat reflexes, allowing you to parry most melee attacks.'' Parries all melee attacks from the front.
 
| 15 Sec
 
| 15 Sec
 
| 72 Min
 
| 72 Min
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| Unholy Aura Discipline
 
| Unholy Aura Discipline
 
| 55
 
| 55
| 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable
+
| 25% increase to damage done by [[Harm Touch]] in addition to making it nearly un-resistable
| Next Harmtouch
+
| Next [[Harm Touch]]
 
| 72 Min
 
| 72 Min
 
|-
 
|-

Revision as of 01:52, 3 June 2020

Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.

To open your discipline window press Alt+C.

Contents

Pure Melee

Monk

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
30
Grants +3 to all Resistances increasing to +10 at 50th level
1 Min
60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction] 12 Sec 6 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Next Flying Kick 4 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. 8 Sec 55 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] 12 Sec 26 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Next Dragon Punch 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Next Eagle Strike 72 Min

Rogue

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
30
Grants +3 to all resistances increasing to +10 at 50th level
1 Min
60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. [100% increase] 12 Sec 30 Min

Warrior

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
30
Grants +3 to all resistances increasing to +10 at 50th level
1 Min
60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Evasive Discipline 52 Places you in a evasive combat stance, increasing your chance to avoid attacks [25%?], but also lowering your hit rate. [25%?] 3 Min 15 Min @L52 to 7 Min @L60
Charge Discipline 53 Increases your chances to hit with any melee attack. 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. 10 Sec 60 Min
Defensive Discipline 55 Places you in a defensive combat stance that causes you to take less damage [35%], but also lowers your damage output. [35%] 3 Min 15 Min @L55 to 10 Min @L60
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. 3 Min 30 Min @L57 to 27 Min @L60
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. [%? increase] 3 Min 27 Min

Hybrids

All hybrid disciplines were made available in Velious.

Bard

Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
51
+10 to all resistances. The reuse time for this discipline will decrease as you level.
1 Min
72 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
Deftdance Discipline 55 Auto dodge attacks from the front and auto dual-wield 10 Sec 72 Min
Puretone Discipline 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. 4 Min 72 Min

Paladin

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
255 (currently unuseable)
+10 to all resistances. The reuse time for this discipline will decrease as you level.
5 Min
60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Holyforge Discipline 55 Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off 5 Min 72 Min
Sanctification Discipline 60 100% Spell resistance. You will resist all spells that are not unresistable. 18 Sec 72 Min

Ranger

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
255 (currently unusable)
+10 to all resistances. The reuse time for this discipline will decrease as you level.
1 Min
72 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
Trueshot Discipline 55 Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%] 2 Min 72 Min
Weaponshield Discipline 60 Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. 15 Sec 72 Min

Shadow Knight

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline
51
+10 to all resistances. The reuse time for this discipline will decrease as you level.
1 Min
72 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
Unholy Aura Discipline 55 25% increase to damage done by Harm Touch in addition to making it nearly un-resistable Next Harm Touch 72 Min
Leechcurse Discipline 60 Heal self for every point of melee damage dealt while discipline is active 15 Seconds 72 Min