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Disciplines

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Melee and hybrid classes receive unique abilities called disciplines in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.

Contents

Pure Melee

Monk

  • RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • STONE STANCE (Level 51): When using this discipline, the monk will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
  • THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.
  • WHIRLWIND (Level 53): When using this discipline, the monk will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
  • VOIDDANCE (Level 54): When using this discipline, the monk cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
  • INNERFLAME (Level 56): When using this discipline, all hits landed by the monk will be for at least four times the base weapons/hand damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
  • 100 FIST (Level 57): When using this discipline, the monk will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
  • SILENTFIST (Level 59): When this discipline is activated, the next successful Dragon Punch (Tail Rake for Iksar) will do additional damage, and have a chance of stunning the target. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.
  • ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.

Rogue

  • RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • COUNTERATTACK (Level 53): When using this discipline, the rogue will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
  • DEADEYE (Level 54): When using this discipline, the rogue will land every attack. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
  • NIMBLE (Level 55): When using this discipline, the rogue will dodge the attacks of the opponent he is facing. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
  • KINESTHETICS (Level 57): When using this discipline, all rolls for double attacks and dual wields will be successful, giving the rogue 4 attacks per round, guaranteed. This discipline lasts for 18 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
  • BLINDING SPEED (Level 58): When using this discipline, the rogue will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
  • DUELIST (Level 59): When using this discipline, all hits landed by the rogue will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.

Warrior

  • RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. (Velious)
  • EVASIVE (Level 52): The warrior is hit by his opponent less often, but also will hit his target less often. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • CHARGE (Level 53): When using this discipline, the warrior will automatically land all attacks against his opponent. In other words, he will not miss. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • MIGHTY STRIKE (Level 54): When using this discipline, all landed attacks will automatically be either Critical Hits or Crippling Blows. This discipline lasts for 10 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • DEFENSIVE (Level 55): The warrior takes less melee damage, but also deals less. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • FURIOUS (Level 56): When using this discipline, the warrior will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • PRECISION (Level 57): The warrior will have a greater chance to hit his target, but will also have a greater chance of being hit. This discipline lasts for 3 minutes, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • FELL STRIKE (Level 58): When using this discipline, all hits landed by the warrior will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • FORTITUDE (Level 59): When using this discipline, the warrior cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
  • AGGRESSIVE (Level 60): The warrior will do more damage with every blow landed, but will also take more damage as well. This discipline lasts for 3 minutes, and has a base reuse time of 27 minutes.

Hybrids

General Hybrid Disciplines

All hybrids (Bards, Paladins, Rangers and Shadowknights) have access to the following disciplines.

  • RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
  • FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

Bard

  • DEFTDANCE (Level 55): Auto dodge and auto dual-wield. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.
  • PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.

Paladin

  • HOLYFORGE (Level 55): Critical Hits and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
  • SANCTIFICATION (Level 60): Immunity to most types of harmful spells. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.

Ranger

  • TRUESHOT (Level 55): Max to two times max bow damage with an increased hit probability. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.
  • WEAPONSHIELD (Level 60): Parry all melee attacks. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.

Shadow Knight

  • UNHOLYAURA (Level 55): 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable. This discipline has a base reuse time of 72 minutes.
  • LEECHCURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.