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Difference between revisions of "Skill Piercing"

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== Classes ==
 
== Classes ==
  
 +
 +
 +
*[[Bard]] (Max 210?)
 +
*[[Enchanter]] (Max 110)
 +
*[[Magician]] (Max 110)
 +
*[[Necromancer]] (Max 110)
 +
*[[Paladin]] (Max 225)
 +
*[[Ranger]] (Max 240)
 +
*[[Rogue]] (Max 250)
 +
*[[Shadow Knight]] (Max 210)
 +
*[[Shaman]] (Max 200)
 
*[[Warrior]] (Max 240)
 
*[[Warrior]] (Max 240)
*[[Shadow Knight]] (Max 200)
+
*[[Wizard]] (Max 110)
*Bard
+
*Ranger
+
*Rogue
+
*Wizard (Max 110)
+
  
 
== Ratios ==
 
== Ratios ==

Revision as of 19:43, 31 March 2019

The skill that governs the use of piercing weapons.

Two-hand Piercing (2HP) is available on some Velious-era weapons (example: Tantor's Tusk).

Classes

Ratios

1H Damage Ratios.jpg

Navigation

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking