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Difference between revisions of "Skill Slam"

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Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting.  
 
Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting.  
  
The Slam ability uses the Bash skill if your class possesses it, and using Slam will raise your Bash skill accordingly.
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Slam shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Kick|Kick]]. The Slam ability uses the [[Bash]] skill if your class possesses it, and using Slam will raise your Bash skill accordingly.
  
 
For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve.
 
For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve.
 
Slam shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Kick|Kick]].
 
  
 
{{Navbox Skills}}
 
{{Navbox Skills}}

Revision as of 14:33, 15 July 2018

Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting.

Slam shares the same cooldown as Bash and Kick. The Slam ability uses the Bash skill if your class possesses it, and using Slam will raise your Bash skill accordingly.

For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandKick
Harm TouchLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsInstill DoubtPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickIntimidateMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking