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Difference between revisions of "Clockwork Merchant (LG-4)"
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{{MerchantPage | {{MerchantPage | ||
| − | | imagefilename = | + | | imagefilename = npc_clockwork_merchant.png |
| emu_id = 55306 | | emu_id = 55306 | ||
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| description = Enchanter spells at (1110, -990) | | description = Enchanter spells at (1110, -990) | ||
| + | |||
| + | ===Lore=== | ||
| + | |||
| + | The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. | ||
| + | |||
| + | Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! | ||
| + | |||
| + | Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by. | ||
| + | |||
| items_sold = | | items_sold = | ||
| − | <ul><li> [[Alacrity|Spell: Alacrity]] | + | <ul><li> [[Alacrity|Spell: Alacrity]] <span class='ddp'>(4pp 1gp 9sp 9cp)</span> |
| − | </li><li> [[Beguile|Spell: Beguile]] | + | </li><li> [[Beguile|Spell: Beguile]] <span class='ddp'>(4pp 1gp 9sp 9cp)</span> |
| − | </li><li> [[Benevolence|Spell: Benevolence]] | + | </li><li> [[Benevolence|Spell: Benevolence]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Calm|Spell: Calm]] | + | </li><li> [[Calm|Spell: Calm]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Chaos Flux|Spell: Chaos Flux]] | + | </li><li> [[Chaos Flux|Spell: Chaos Flux]] <span class='ddp'>(4pp 1gp 9sp 9cp)</span> |
| − | </li><li> [[Chase the Moon|Spell: Chase the Moon]]<span class='ddp'>(3pp 1gp 4sp 9cp)</span> | + | </li><li> [[Chase the Moon|Spell: Chase the Moon]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Cloud|Spell: Cloud]] | + | </li><li> [[Cloud|Spell: Cloud]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Enthrall|Spell: Enthrall]] | + | </li><li> [[Enthrall|Spell: Enthrall]] <span class='ddp'>(2pp 9sp 9cp)</span> |
| − | </li><li> [[Feckless Might|Spell: Feckless Might]]<span class='ddp'>(3pp 1gp 4sp 9cp)</span> | + | </li><li> [[Feckless Might|Spell: Feckless Might]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Invisibility vs Undead|Spell: Invisibility vs Undead]]<span class='ddp'>(4sp 1cp)</span> | + | </li><li> [[Invisibility vs Undead|Spell: Invisibility vs Undead]] <span class='ddp'>(4sp 1cp)</span> |
</li><li> [[Quickness|Spell: Quickness]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> | </li><li> [[Quickness|Spell: Quickness]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> | ||
</li><li> [[Rune I|Spell: Rune I]] <span class='ddp'>(2pp 9sp 9cp)</span> | </li><li> [[Rune I|Spell: Rune I]] <span class='ddp'>(2pp 9sp 9cp)</span> | ||
</li><li> [[Rune II|Spell: Rune II]] <span class='ddp'>(4pp 1gp 9sp 9cp)</span> | </li><li> [[Rune II|Spell: Rune II]] <span class='ddp'>(4pp 1gp 9sp 9cp)</span> | ||
</li><li> [[Sanity Warp|Spell: Sanity Warp]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> | </li><li> [[Sanity Warp|Spell: Sanity Warp]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> | ||
| − | </li><li> [[Shifting Sight|Spell: Shifting Sight]]<span class='ddp'>(3pp 1gp 4sp 9cp)</span> | + | </li><li> [[Shifting Sight|Spell: Shifting Sight]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Sympathetic Aura|Spell: Sympathetic Aura]]<span class='ddp'>(3pp 1gp 4sp 9cp)</span> | + | </li><li> [[Sympathetic Aura|Spell: Sympathetic Aura]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
| − | </li><li> [[Tashani|Spell: Tashani]] | + | </li><li> [[Tashani|Spell: Tashani]] <span class='ddp'>(3pp 1gp 4sp 9cp)</span> |
</li></ul> | </li></ul> | ||
Latest revision as of 00:17, 22 October 2017
| Clockwork Merchant |
|---|
| Race: Clockwork Gnome |
| Class: Shopkeeper |
| Level: 40 |
| Spawn |
| Zone: Ak'Anon |
| Location: (1110, -990)
|
| Stats |
| AC: 279 |
| HP: 3456 (10) |
| Damage per hit: 32 - 120 |
| Attacks per round: 2 (91%) |
| Special: Immune to Magic |
Description
Enchanter spells at (1110, -990)
Lore
The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.
Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!
Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.
Items Sold
- Spell: Alacrity (4pp 1gp 9sp 9cp)
- Spell: Beguile (4pp 1gp 9sp 9cp)
- Spell: Benevolence (3pp 1gp 4sp 9cp)
- Spell: Calm (3pp 1gp 4sp 9cp)
- Spell: Chaos Flux (4pp 1gp 9sp 9cp)
- Spell: Chase the Moon (3pp 1gp 4sp 9cp)
- Spell: Cloud (3pp 1gp 4sp 9cp)
- Spell: Enthrall (2pp 9sp 9cp)
- Spell: Feckless Might (3pp 1gp 4sp 9cp)
- Spell: Invisibility vs Undead (4sp 1cp)
- Spell: Quickness (3pp 1gp 4sp 9cp)
- Spell: Rune I (2pp 9sp 9cp)
- Spell: Rune II (4pp 1gp 9sp 9cp)
- Spell: Sanity Warp (3pp 1gp 4sp 9cp)
- Spell: Shifting Sight (3pp 1gp 4sp 9cp)
- Spell: Sympathetic Aura (3pp 1gp 4sp 9cp)
- Spell: Tashani (3pp 1gp 4sp 9cp)
Factions
- Deep Muses (-30)
- Gem Choppers (-30)
- King Ak'Anon (-30)
- Merchants of Ak'Anon (-30)
Opposing Factions
- None
Related Quests
- None
