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Difference between revisions of "Skill Feign Death"

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This skill/spell grants you the ability to pretend to be dead.  If successful all enemies that are currently engaged with you will lose interest.  If you keep feigning death long enough the enemies will completely forget about you.  This ability can be used for an indefinite amount of time to keep oneself safe from enemies.
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{{Disambig3|[[Feign Death (Ability)]]}}
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{{Disambig3|spell version of [[Feign Death]]}}
  
'''Classes with the ability to use [http://moestaverne.com/p1999wiki/index.php/Spell_Feign_Death Feign Death]:'''
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This skill grants the [[Feign Death (Ability)]], allowing the character a chance convince enemies that they are dead.  If successful, all enemies currently engaged will lose interest, and (after a delay) return to what they were doing.  After enough uses of the skill enemies will completely forget the character, and once used successfully it can be maintained for an indefinite amount of time.
  
-Monk (skill 17)
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For further details see [[Feign Death (Ability)]].
  
-Shadow Knight (spell 30)
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== Classes ==
  
-Necromancer (spell 16)
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* [[Monk]] - Level 17 '''(Max 200)'''
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{{Navbox Skills}}
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[[Category: Skills]]

Latest revision as of 00:40, 22 January 2021

Were you looking for Feign Death (Ability)?
Were you looking for spell version of Feign Death?

This skill grants the Feign Death (Ability), allowing the character a chance convince enemies that they are dead. If successful, all enemies currently engaged will lose interest, and (after a delay) return to what they were doing. After enough uses of the skill enemies will completely forget the character, and once used successfully it can be maintained for an indefinite amount of time.

For further details see Feign Death (Ability).

Classes

  • Monk - Level 17 (Max 200)
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking