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Difference between revisions of "Skill Kick"
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| − | Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. | + | Skill: '''Kick''' uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick [[stun]]s, which can interrupt a spell process. |
| − | Kick shares the same cooldown as [[Skill_Bash|Bash]] | + | Kick shares the same cooldown as [[Skill_Bash|Bash]], [[Skill_Slam|Slam]], [[Skill_Round_Kick|Round Kick]], [[Skill_Tiger_Claw|Tiger Claw]], [[Skill_Eagle_Strike|Eagle Strike]], [[Skill_Dragon_Punch|Dragon Punch]], [[Skill_Tail_Rake|Tail Rake]] and [[Skill_Flying_Kick|Flying Kick]] |
| − | + | ==Classes== | |
| + | * [[Monk]] - Level 1 '''(Max 250)''' | ||
| + | * [[Warrior]] - Level 1 '''(Max 210)''' | ||
| + | * [[Ranger]] - Level 5 '''(Max 205)''' | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
| + | |||
| + | [[Category: Skills]] | ||
Latest revision as of 00:49, 12 November 2025
Skill: Kick uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.
Kick shares the same cooldown as Bash, Slam, Round Kick, Tiger Claw, Eagle Strike, Dragon Punch, Tail Rake and Flying Kick
Classes
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |