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Difference between revisions of "Non-Classic Compendium"

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(Game Mechanics)
(Zone geography: disarm trap skillup TD)
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*Not able to swim up waterfall at [[Mines of Nurga]] entrance
 
*Not able to swim up waterfall at [[Mines of Nurga]] entrance
 
*Not able to swim through [[The Hole]] door crack in [[Paineel]], unless a smaller race.
 
*Not able to swim through [[The Hole]] door crack in [[Paineel]], unless a smaller race.
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*Not able to click firepot for Rogue Disarm Traps skill-up in Timorous Deep.
  
 
== Game Mechanics ==
 
== Game Mechanics ==

Revision as of 15:38, 24 November 2011

Note: This page is a list of non-classic aspects of Everquest that do not exist on p1999.

Work in progress.

There are always questions as to whether or not some particular quest, item, aspect of gameplay, etc. either:

  1. currently exist on Project 1999
  2. will exist on Project 1999 at some point in the future
  3. were released post-Luclin launch and so will never exist on Project 1999

This list is mainly an attempt at a comprehensive listing of the later.

Quests

Not classic

  • Qeynos Badge of Nobility (4th) ref

Newbie armor quests in cities such as: ref

  • Kelethin Bard (Tranquilsong) Armor
  • Rivervale Druid (Moss Toe) Armor
  • ...

...

Items

For a listing of items awarded during GM events on live but not known to exist on p99, see Players:GM Events.

  • Veeshan's Peak "Dropables": Mask of Magma, Lava Drake Hide Sleeves ref

...

Spells

...

Zone geography

  • Not able to swim up waterfall at Mines of Nurga entrance
  • Not able to swim through The Hole door crack in Paineel, unless a smaller race.
  • Not able to click firepot for Rogue Disarm Traps skill-up in Timorous Deep.

Game Mechanics

  • Summoned pets cannot dual wield without weapons, regardless of level.
  • restore full DoT damage to moving (non-feared) mobs occured during Velious?
  • questions about damage tables? ref
  • Multi-questing: on live, all quests (due to how they were implemented) could be "multi-quested", whereby any number of different players could hand in items for a multi-component quest turnin, and only the player handing in the last required item would receive the reward. Quests are implemented differently in EQEmu and in general this is not possible. On p1999 certain quests have explicitly had this mechanic enabled. The complete list is:
  • Dropping coins (money) to the ground was possible on live but not on p1999.

See also

Removed Items