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Difference between revisions of "Per-Level Hunting Guide"

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(Hunting Spots 35-39)
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Now with <span id="numSpots">____</span> hunting spots. For treasure see the [[Treasure Hunting Guide]].
 
So i was reading you're pre-level guide and I really like it. I found a spot you might want to put on there.
 
=== Instructions ===
 
 
This "guide" is a collection of places for all classes/levels/races to gain experience. The hunting spots listed here contain monsters which "/con blue" for their specified level range.  If you have anything to add or correct please edit this page (it's a wiki!) to help make it better for everyone; it is not owned by any single player.
 
 
=== Filters ===
 
Use the class/monster/level filters below below to display only the hunting spots which are recommended for that class, in that level range, or which contain that monster.
 
 
Filters can't be combined: only one can be applied at a time.
 
 
* <span style="color: blue; cursor: pointer; text-decoration: underline" class="filterLink">No Filter</span>
 
* '''Class:''' <span style="color: blue; cursor: pointer" class="filterLink">Cleric</span> | <span style="color: blue; cursor: pointer" class="filterLink">Druid</span> | <span style="color: blue; cursor: pointer" class="filterLink">Enchanter</span> | <span style="color: blue; cursor: pointer" class="filterLink">Magician</span> | <span style="color: blue; cursor: pointer" class="filterLink">Monk</span> | <span style="color: blue; cursor: pointer" class="filterLink">Necromancer</span> | <span style="color: blue; cursor: pointer" class="filterLink">Ranger</span>  | <span style="color: blue; cursor: pointer" class="filterLink">Shadow Knight</span> | <span style="color: blue; cursor: pointer" class="filterLink">Shaman</span> | <span style="color: blue; cursor: pointer" class="filterLink">Wizard</span>
 
* '''Monster Type:''' <span style="color: blue; cursor: pointer" class="monsterFilterLink">Guard</span>
 
* <span id="levelFilterLabel" style="font-weight:bold">Level:</span> <span id="levelFilterPlaceholder"></span>
 
 
{| class="eoTable3 wikitable sortable" id="filterResults" style="width:90%; display:none"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| ||
 
|}
 
 
==== Hunting Spots 1-4 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 01-03 || - || [[Butcherblock Mountains]] || In front of [[Kaladim]]  || Assorted critters || 100% || Save [[Bone Chips]] for [[Bone Chips Kaladim| Kaladim Bone Chips Quest]]
 
|-
 
| 01-03 || - || [[Everfrost]] || Pass outside Halas || Assorted critters || 100% || Watch out for Vengeful skeletons; save [[Polar Bear Skin]]s for [[Cindl's Polar Bear Collection]] or to sell to players
 
|-
 
| 01-03 || - || [[Feerrott]] || Near Oggok || Assorted critters || 100% ||
 
|-
 
| 01-03 || - ||  [[Field of Bone]] || Near Cabilis || Assorted Critters || 100% ||
 
|-
 
| 01-03 || - || [[Greater Faydark]] || Ruins near Kelethin lifts || Assorted critters || 100% || Save [[Orc Hatchet]]s from [[Orc Pawn (Crushbone)|Orc Pawn]]s for [[Orc Hatchets | Orc Hatchets (Quest)]]
 
|-
 
| 01-03 || - || [[Innothule Swamp]] || Near Grobb || Assorted Critters || 100% ||
 
|-
 
| 01-03 || - || [[Misty Thicket]] || Rivervale side of big wall || Assorted Critters || 100% || Save [[RunnyEye Warbeads]] for [[Runnyeye Warbeads (Rivervale) | quest]]
 
|-
 
| 01-03 || - || [[North Qeynos]] || Outside front gate || Assorted critters || 100% ||
 
|-
 
| 01-03 || - || [[Paineel]] || Paineel starting area (entry yard) || Assorted critters || 100% ||
 
|-
 
| 01-03 || - || [[Steamfont]] || Hills near [[Ak'Anon]] (#12) || Assorted critters, Renegade Clockworks || 100% || Watch out for the wandering [[A_skeleton | Skeleton]] and [[a Kobold Shaman | Kobold Shaman]]
 
|-
 
| 01-03 || - ||  [[Toxxulia Forest]] || Outside [[Erudin]], before river || Assorted critters || 100% ||
 
|-
 
| 01-03 || - ||  [[West Freeport]] || Outside front gate || Assorted Critters || 100% ||
 
|-
 
| 04-05 || - ||  [[Field of Bone]] || Spiderling cave || [[a spiderling | Spiderlings]] || 100% || [[Spiderling silk]] can be saved and sold to players
 
|- 
 
| 04-06 || 03-05 || [[Butcherblock Mountains]] || Greater Faydark zoneline || Assorted Critters || 100% ||
 
|-
 
| 04-06 || 03-05 || [[Greater Faydark]] || "Orc hill" (north end of zone before Crushbone) || Orcs || 100% || Orcs are clumped so soloing is more difficult here; Save [[Crushbone Belt]]s for [[Crushbone Belts | Crushbone Belts (Quest)]]
 
|-
 
| 04-10 || 05-10 || [[Qeynos Hills]] || ? || [[A Rabid Wolf | Rabid Wolves]] and assorted || 100% || Save [[Diseased Wolf Pelt]]s for [[Rabid Wolves | Rabid Wolves (Quest)]]; watch out for [[Holly Windstalker]]
 
|-
 
|}
 
 
==== Hunting Spots 5-9 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 05-8 || 05-8 || [[Blackburrow]] || Top level of zone || Gnolls || 133% || Save [[Gnoll Fang]]s for [[Gnoll Bounty]] or [[Moonstones]]; trains are common
 
|-
 
| - || 05-10 || [[East Commonlands]] || ? || Orcs, Dervish Cutthroats || 100% || Save [[Deathfist Slashed Belt]]s for [[Deathfist Slashed Belts | Deathfist Slashed Belts (Quest)]]; players sitting in the tunnel (auctioning) will often give free buffs
 
|-
 
| 05-10 || 05-10 || [[Innothule Swamp]] || ? || Assorted || 100% ||
 
|-
 
| - || 05-10 || [[Northern Desert of Ro]] || ? || Dervish Cuthroats || 100% ||
 
|-
 
| 05-10 || 05-10 || [[Southern Desert of Ro]] || ? || ? || 100% || Watch out for mad men and the occasional ancient cyclops
 
|-
 
| - || 05-10 || [[West Commonlands]] || ? || Orcs, Dervish Cutthroats || 100% || Save [[Deathfist Slashed Belt]]s for [[Deathfist Slashed Belts | Deathfist Slashed Belts (Quest)]]
 
|-
 
| 06-08 || - || [[Misty Thicket]] || South-west Goblin camps (#2) || Goblins (+ Assorted Critters) || 100% ||
 
|-
 
| 06-09 || 06-09 || [[Steamfont]] || Kobold camps || Kobolds || 100% ||
 
|-
 
| 06-12 || 06-12 || [[Steamfont]] || Near minotaur cave || Elementals, Drakes, Skeletons, Harpies || 100% ||
 
|-
 
| 07-10 || 07-10 || [[Crushbone]] || Entry area, slave area, trainer hill || Orcs || 213% || Save [[Crushbone Belt]]s for [[Crushbone Belts | Crushbone Belts (Quest)]]
 
|-
 
| 08-12 || - || [[Clan Runnyeye]] || First floor || Goblins || 133% || West-most camp has only 2 goblins, easy to break even if soloing
 
|-
 
| 08-12 || 08-12 || [[Blackburrow]] || Past first door but not past other doors || Gnolls || 133% || Save [[Gnoll Fang]]s for [[Gnoll Bounty]] or [[Moonstones]]; trains are common
 
|-
 
| 08-16 || - || [[Everfrost]] || Plains/Tundra || [[a polar bear]], [[snow orc trooper]], [[a giant wooly spider]]  || 100% || South wall of zone makes a good pull spot
 
|-
 
| 09-18 || 09-18 || [[Kurn's Tower]] || ? || Assorted || 200% || Skeletons are not social
 
|-
 
|}
 
 
==== Hunting Spots 10-14 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 10 || 09-10 || [[Nektulos Forest]] || Ruins near [[East Commonlands]] || Zombies || 100% ||
 
|-
 
| 10-14 || - || [[Western Karana]] || #3, #6, and #16 || Bandits || 100% || Save [[Bandit Sash]]es for [[Bandit Sashes | Bandit Sashes (Quest)]]
 
|-
 
| 10-15 || 10-15 || [[Estate of Unrest]] || Entrance area (outside house) || Assorted ("yard trash")|| 173% || 
 
|-
 
| 10-15 || 10-15 || [[Southern Desert of Ro]] || ? || Assorted animals || 100% || Most animals are non-social
 
|-
 
| 10-15 || 10-15 || [[Southern Desert of Ro]] || Orc camp near south wall (unmarked on map) || Orcs || 100% || Need some form of CC to break camp
 
|-
 
| 10-15 || - || [[Lake Rathetear]] || Aviak island/Arena zoneline || Aviaks (small "an aviak") || 100% || Aviaks are faction-less, but social.
 
|-
 
| 10-20 || 10-20 || [[Qeynos Catacombs]] || ? || Smugglers || ? ||
 
|-
 
| 11-15 || 10-15 || [[Butcherblock Mountains]] || Goblin camps (#5, #6, #15, #22) || Goblins || 100% || Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards
 
|-
 
| 11-15 || 11-15 || [[Northern Desert of Ro]] || ? || Scarabs || 100% || If you ask nicely sellers in [[East Commonlands]] may buff you
 
|-
 
| - || 11-14 || [[Befallen]] || Entrance || Assorted || 213% ||
 
|-
 
| 11-15 || ? || [[Timorous Deep]] || ? || Streamer fish || 100% || Can't bind in zone
 
|-
 
| 12-15 || ? || [[Steamfont]] || near Lesser Faydark zone line || Minotaurs || ? ||Good for Enchanter charming: 2 sets of 2 spawns, close to zone line
 
|-
 
|| 12-16 || || [[The Overthere]] || Southeast of outpost/North of chasm || Cockatrices, Succulents, [[a sabertooth cat]], [[a sabertooth tigress]], etc. || 100% || Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
 
|-
 
| 12-16 || - || [[Ocean of Tears]] || Sisters Island (#10) || [[Sister of Erollisi]] || ? || Vendor on same island; lowers [[Clerics of Tunare]]/[[Faydarks Champions]]/[[King Tearis Thex]]/[[Soldiers of Tunare]] faction
 
|-
 
| 12-18 || - || [[Lesser Faydark]] || Nybright Sister Camp || [[Bandit_Sisters | Nybright Sisters]] || 100% ||Good for Enchanters Kill [[Kayla Nybright]] first to break camp (harmony helps)
 
|-
 
| 13-15 || - || [[Western Plains of Karana|West Karana]] || Camps across zone || [[A bandit| Bandits]] || 100% || [[Bandit Sashes]] can be turned in for experience
 
|-
 
| 14-19 || 14-19 || [[East Karana]] || Gnolls in the southwest || [[a gnoll reaver]] and [[an undead reaver]] || 100% || Great solo camp; fast respawn and plenty of mobs almost all standing alone.
 
|-
 
| 14-19 || - || [[Everfrost]] || Plains/Tundra || [[a mammoth calf]]  || 100% || Good for Druids
 
|-
 
| 14-19 || - || [[Lake of Ill Omen]] || ? || [[a sabertooth cat]], [[a sabertooth tigress]]  || 87% || Good for Druids
 
|-
 
| 14-19 || - || [[Northern Karana]] || ? || [[a highland lion]], [[a griffawn]]  || 100% || Good for Druids
 
|-
 
|}
 
 
==== Hunting Spots 15-19 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 15 || 15 || [[Kurn's Tower]] || Main floor || Assorted || 200% || Skeletons are not social
 
|-
 
| 15-18 || - || [[South Karana]] || The plains area (ie. most of the zone) || [[an adult elephant]], [[an elephant]], [[an elephant calf]] || 100% || Good for Druids
 
|-
 
| - || 15-20 || [[Befallen]] || First floor || Assorted || 213% ||
 
|-
 
| 15-20 || 15-20 || [[Highpass Hold]] || ? || Orcs and Gnolls || 107% ||
 
|-
 
| 15-20 || 15-20 || [[Permafrost]] || Near zone-in || Ice Goblins || 120% ||
 
|-
 
| 15-21 || 15-21 || [[Oasis of Marr]] || Various, including #2 || [[A caiman |Caimans]] and [[A crocodile |Crocodiles]] || 100% || Good for Druids and Enchanters; Avoid higher level [[A deepwater crocodile |Deepwater Crodcodiles]]
 
|-
 
| 15-21 || 15-21 || [[Kithicor Forest]] || ? || Shralok Orcs || 100% || Zone is full of high level undead at night (in-game time); Save Orc Scalps for quest
 
|-
 
| 16 || - || [[Erud's Crossing]] || Whole island || Will o' Wisps || ? || Dropped [[Lightstone]]s sell for a plat and  and [[Greater Lightstone]]s sell for 4.5 plat; both can be used for [[Research Aid]]/[[Evil Research]] quests; beware: killing non-wisps can agro the entire island
 
|-
 
| 16-17 || - || [[Erud's Crossing]] || Whole island || Kerrans || ? || Lowers [[Kerra Isle]] faction
 
|-
 
| 16-18 || - || [[Toxxulia Forest]] || On the way to Paineel || [[a pixie|Pixies] || 100% || Pixies are non-social
 
|-
 
| 16-20 || 14-18 || [[The Overthere]] || Mudhole (Semi Dry Lake) || Cockatrices, Succulents, Sabre-toothed Tigers, etc. || 100% || From boat keep water on your left until you get to the hills, then go right to the Mudhole.  Watch for Sarnaks, as they are social and will agro.
 
|-
 
| 16-20 || 14-18 || [[Upper Guk]] || Near the zone-in || || 200% ||
 
|-
 
| 17-22 || - || [[Western Plains of Karana|West Karana]] || Field at #10 || [[A_scarecrow| Scarecrows]] || 100% || Be prepared for a fear proc from [[A_scarecrow| Scarecrows]]
 
|-
 
| 18-25 || 17-24 || [[Lake Rathetear]] || Aviak islands || Aviak guards || 100% || Aviaks are faction-less, but social. There are a total of seven aviak guards in the west part of the zone, near the Arena. Levitate speeds things up a ton by being able to scoot across water.
 
|-
 
| - || 17 || [[Najena]] || ? || Elementals || 173% ||
 
|-
 
| 19 || 12-19 || [[Oasis of Marr]] || Orc Highway || Orcs || 100% || Good for Enchanters
 
|-
 
| 19-21 || 17-19 || [[Kerra Island]] || ? || Kerrans || 120% || Good for Enchanters
 
|-
 
| 19-21 || - || [[Paineel]] || ? || Guards || 100% || Lowers [[Heretics]] faction
 
|-
 
| 19-23 || - || [[East Karana]] || [[:File:Angelhawk-ekarana.jpg |Throughout zone]] || [[a war wolf]], [[a lion patriarch]], [[a rogue lion]], [[a spirit stalker]], [[a dark stalker]], [[a gorge hound]], [[a griffawn]] || 100% ||  Good for Druids; The [[Druid Charm Kiting Guide by Angelhawk]] has a great map of where to hunt
 
|-
 
| 19-24 || - || [[The Overthere]] || Mudhole (Semi Dry Lake) || Cockatrices, Succulents, Sabre-toothed Tigers, etc. || 100% || From boat keep water on your left until you get to the hills, then go right to the Mudhole.  Watch for Sarnaks, as they are social and will agro.
 
|-
 
|}
 
 
==== Hunting Spots 20-24 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 20 || 20 || [[Upper Guk]] || "Squire Camp" || || 200% ||
 
|-
 
| 20-22 || 20 || [[Rathe Mountains]] || #3 ||  [[a kodiak bear]] || 100% || Avoid the [[Unkempt Preserver]]s when pulling (they will attack you if you attack the bears); if you have a spell like [[Harmony]] you can also kill [[Blinde the Cutpurse]] in nearby area #6; good for Rangers
 
|-
 
| 20-23 ||  || [[Oasis]] ||  || [[a deepwater crocodile]], [[a deepwater caiman]] || 100% || Good for Druids
 
|-
 
| 20-24 || - || [[Kurn's Tower]] || Start at top, work down to the lower tunnels || Greater Scalebones, Lesser Icebones, Lesser Charbones || 200% || Good for [[Monk]]s and [[Necromancer]]s, skeletons are not social, when you finish just zone out/in and repeat; if you've never killed any [[Burynai]] then it's very easy to get to the basement, but if you've killed even one then [[Invisibility to Undead]] won't be enough
 
|-
 
| 20-28 || 20-28 || [[South Karana]] || "KFC" (Aviak town near Lake Rathe zoneline) || Aviaks || 100% || Some races (not Barbarians) can use the merchant at the top level
 
|-
 
| 21 || 21 || [[Mistmoore]] || Entrance || || 120% ||
 
|-
 
| 21-23 || 17-22 || [[Blackburrow]] || Deep in (area around [[Lord Elgnub]]) || Gnolls || 133% || Save [[Gnoll Fang]]s for [[Gnoll Bounty]] or [[Moonstones]]; trains are common
 
|-
 
| - || 21-24 || [[Estate of Unrest]] || Fireplace || Assorted || 173% ||
 
|-
 
| 21-24 || - || [[East Karana]] || Bottom of ramp/road to Highpass || [[Crag Spider]]s || 100% || Good for Enchanters, [[Crag Spider]]s drop lots of [[Spider Silk]] for [[Tailoring]]
 
|-
 
| 21-24 || 18-24 || [[Lake of Ill Omen]] || Beach north of river from Firiona Vie || Goblins, Sarnaks, Sabre-tooth Tigers, etc. || 87% ||
 
|-
 
| 21-24 || 18-24 || [[Lake of Ill Omen]] || Around windmill || Goblins, Sarnaks, Sabre-tooth Tigers, etc. || 87% ||
 
|-
 
| 21-24 || 21-24 || [[Ocean of Tears]] || ? || Gargoyles, Mermaids || ||
 
|-
 
| 21-30 || 21-30 || [[Warsliks Woods]] || Forest giant fort || Forest giants || 100% || Good for Enchanters and Shaman
 
|-
 
| 22-25 || 22-25 || [[Dagnor's Cauldron]] || ? || [[Aqua_goblin_bosun| Aqua Goblin Bosuns]], [[Aqua_goblin_tidal_lord |Aqua Goblin Tidal Lords]] || 100% ||
 
|-
 
| 22-25 || 22-25 || [[The Overthere]] || Near Warsliks Woods zoneline || Cockatrices, Succulents, Sabre-toothed Tigers, etc. || 100% ||
 
|-
 
| - || 26-29 || [[Clan Runnyeye]] || ? || Goblins || 133% || Lots of casters; snare is necessary
 
|-
 
| 23-25 || - || [[Rathe Mountains]] || North of [[Zazamoukh]] (#20)|| Drakes ([[an ebon drake]], [[a basalt drake]], etc.) || 100% || Good for Rangers, avoid [[Zazamoukh]] and watch out for [[Rharzar]] and if you see [[a drake]] leave it up as it's [[Rharzar]]'s placeholder
 
|-
 
| 23-25 || - || [[South Karana]] || West of Aviak town || [[Elephants]], [[A bull elephant |Bull Elephants]] || 100% || Good for Druids
 
|-
 
| 24-30 || 24-30 || [[Lake of Ill Omen]] || North of windmill || Goblins, Sarnaks, Sabre-tooth Tigers, etc. || 87% || Keep an eye out for the rare [[A Sarnak Courier]] which can drop a {{:Goblin Gazughi Ring}} (sells for a few thousand plat)
 
|-
 
| 24-32 || 26-30 || [[Swamp of No Hope]] || #4 on map || [[Iksar exile]]s (groups of 3 and 6, level 23, static with 6:45 respawn) || 100% || great for Rangers, Druids, Monks, Shaman and  Necromancers, drops fine steel weapons, gems, 1-2pp average coin (mostly gold), TT zoneline is close for escapes (requires levitation), no roamers (easy AFK breaks), close to Cabilis for vendoring; requires CC/root/harmony, see [[https://www.project1999.com/forums/showthread.php?t=282457]] for more detail
 
|-
 
|}
 
 
==== Hunting Spots 25-29 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 25-30 || - || [[Lake of Ill Omen]] || West side of lake || skeletons  || 87% || Good for Necromancer undead-charming
 
|-
 
| 25-30 || 23-26 || [[Lesser Faydark]] || Faerie Camp || Faeries || 100% || Lowers [[Faerie]] faction (needed for [[Ranger]] [[Rain Caller Quest]])
 
|-
 
| 26-29 || - || [[Tower of Frozen Shadow]] || First level || ? || 113% || Good for necromancers (lots of undead)
 
|-
 
| 26-32 || - || [[Everfrost]] || [[:File:Mammiespawns.jpg |Everfrost plains]] || [[A Wooly Mammoth]] || 100% ||Good for Druids and Enchanters; the [[Druid_Charm_Kiting_Guide_by_Angelhawk#Level_20-24 |Druid Charm Kiting Guide by Angelhawk]] contains a helpful map
 
|-
 
| 27-30 || 27-30 || [[Lake of Ill Omen]] || Just east of windmill (#13) || [[A Sabertooth Grimalkin]] || 87% || [[File: Lake_of_Ill_Omen_Grimalkin_in_Front_of_Windmill.png | 200px | left]]
 
Good for druids, but be wary of high magic resists; 4x Grimalkins spawn on a 6 minute timer, pull to windmill to avoid adds
 
|-
 
| 27-31 || 27-33 || [[Cazic Thule]] || ? || [[An alligator| Alligators]] || 113% || [[File: Alligator_fight.png| 200px | link=Cazic Thule Alligator Pit | left]]
 
Good for druids; this spot is more difficult than equivalent options, but less crowded; [[Cazic Thule Alligator Pit| further details]]
 
|-
 
| 27-34 || - || [[South Karana]] || Northeast corner || [[a treant | Treant]]s || 100% || 2 static spawns; drops coin, gems, and fine steel staffs; lowers [[Guards of Qeynos]], [[Jaggedpine Treefolk]], [[Protectors of Pine]] and [[QRG Protected Animals]] faction
 
|-
 
| - || 27-33 || [[Cazic Thule]] || Maze ||  || 113% || Lots of roamers and healers
 
|-
 
| - || 27-33 || [[Cazic Thule]] || near Temple ||  || 113% || Lots of roamers and healers
 
|-
 
| 28-35 || - || [[Iceclad Ocean]] || Area around tower ||  [[A snow cougar |Snow Cougar]]s, [[A Shadow Guardian| Shadow Guardian]]s || 100% || Cougars are good for Ranger fear-kiting or Druid animal-charming, vendors and bind spot in zone at docks, can loot [[Cougar Claw Earring]], beware of [[Garou]] and [[Midnight]]
 
|-
 
| 28-34 || - || [[Warsliks Woods]] || Brute caves leading to Dalnir || Brutes (5 static + 2 roamers) || 100% ||
 
|-
 
| 28-30 || - || [[Rathe Mountains]] || Near Lake Rathe || Giant Skeletons || 100% || [[File:Giant Skeleton.jpg|150px|left]] Simple undead warrior mobs
 
|-
 
| 29-32 || - || [[South Karana]] || Centaur huts || [[Centaur Archer]]s || 100% || [[File:Centaur Village.jpg|150px|left]] Centaurs have no faction, so you can kill them then use their vendor
 
|-
 
| 29-32 || 29-32 || [[Mistmoore]] || Graveyard || || 120% || Good for Enchanters
 
|-
 
| 29-33 || - || [[Ocean of Tears]] || Sisters Island (#10) || Dwarves || ? || Vendor on same island; lowers Dwarf faction
 
|-
 
| 29-35 || 29-35 || [[Kerra Island]] || ? || Kerrans, including [[Shazda Asad]]|| 120% || Kerrans start out non-KOS (but killing them lowers faction)
 
|-
 
| 29-33 || - || [[Iceclad Ocean]] || Island with gnome pirate outpost (#2), north of outpost ||  [[A snow cougar |Snow Cougar]] || 100% || Cougars are good for Ranger fear-kiting or Druid animal-charming; vendors and bind spot in zone at docks; can loot [[Cougar Claw Earring]]; beware, its island with nowhere to run, so if you don't have gate or CC you have to be very careful about not pulling adds
 
|-
 
|}
 
 
 
==== Hunting Spots 30-34 ====
 
==== Hunting Spots 30-34 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
Line 321: Line 40:
 
| 33-40 || 31-40 || [[Frontier Mountains]] || Giant Fort || [[Mountain Giant Tump]]s and [[Mountain Giant Hillock]]s || 100% ||
 
| 33-40 || 31-40 || [[Frontier Mountains]] || Giant Fort || [[Mountain Giant Tump]]s and [[Mountain Giant Hillock]]s || 100% ||
 
|-
 
|-
| 33-37 || 30-37 || [[Great Divide]] || Tizmak cave || Tizmaks || 100% || Can bind/sell at nearby Thurgadin, lowers [[Tizmak Clan]] faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast
+
| 33-37 || 30-37 || [[Great Divide]] || Tizmak cave || Tizmaks || 100% || [[File:Npc_a_tizmak_champion.png| 100px| right]] Can bind/sell at nearby Thurgadin, lowers [[Tizmak Clan]] faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast
 
|-
 
|-
 
| 34 || - || [[Western Karana]] || Ogre camp || Ogres || 100% || Good money, beware of [[Chief Goonda]]
 
| 34 || - || [[Western Karana]] || Ogre camp || Ogres || 100% || Good money, beware of [[Chief Goonda]]
Line 336: Line 55:
 
|-
 
|-
 
|}
 
|}
 
==== Hunting Spots 35-39 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 35-36 || 35-36 || [[Lower Guk]] || Zoneline up to the watery passage to bedroom || ? || 107% ||
 
|-
 
| 35-38 || - || [[Upper Guk]] || ? || [[Ancient Crocodile]] || 200% || [[File:Npc_an_ancient_croc.png|100px|left]] Ancient Crocodile can drop [[Gatorscale Leggings]]
 
|-
 
| 35-39 || - || [[Emerald Jungle]] || ? || [[a frenzied ape]], [[a giant frenzied leech]], [[a raging tiger]], [[a trakaraptor]], [[a raging gorilla]], [[a trakanasaur]] || 100%|| Good for Druid animal charming
 
|-
 
| 35-39 || - || [[Northern Karana]] || ? || [[a griffon]] || 100%|| Good for Druid animal charming
 
|-
 
| 35-39 || - || [[The Overthere]] || ? || [[sabretooth tiger]] || 100% || Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
 
|-
 
| 35-40 || - || [[Iceclad Ocean]] || Largest island, pull to shore || [[a dire wolf| Dire Wolves]] || 100% ||God for druid/ranger animal charming/fear kiting; Enchanters can charm everything that roams
 
|-
 
| 35-40 || 41-45 || [[Firiona Vie]] || Outside settlement || Pirates || 100% || Safest pull spot is the cliff face running east of FV
 
|-
 
| 35-41 || - || [[Rathe Mountains]] || Gypsy Camp || [[Cynthia]] || 100% || She's on [[Beta Neutral]] faction; try to kill her before she buffs herself
 
|-
 
| 35-42 || - || [[Highpass Hold]] || ? || Guards || 107% || Guards range in level from 27-35
 
|-
 
| 35-46 || - || [[Kedge Keep]] || Entrance || ? || 133% || Good for Druid animal charming, also good for Shaman; [[Enduring Breath]] required; to break the fish group pull all of them, root/snare one at the zone line, zone/zone back, kill the rooted fish, repeat
 
|-
 
| 36-39 || - || [[Neriak Foreign Quarter]] || Front gate/trade area|| Two level 35 guards at gate, pathers in trade area || 133% || Hurts ? Neriak factions; watch out for [[Divn L'Crit]] in trade area
 
|-
 
| 36-45 || 30-45 || [[Crystal Caverns]] || Geonid tunnel ||Geonids || 113% || [[File:Npc_a_geonid.png|50px|left]] Dwarf city in zone: can bank/vendor using sneak,  a faction spell/song, or by repeating part of the [[The Spirit of Garzicor]] quest; lowers Geonid faction
 
|-
 
| 37-41 || 37-41 || [[The Overthere]] || West-side of zone || Assorted || 100% || Good spot for quadding (Druids/Wizards). Rhinos and tigers run fast and they along with chickens have higher resists - stick to succulents for the fewest resists.
 
|-
 
| 37-42 || 35-42 || [[Kaesora]] || ? || ? || 147% ||Good for Clerics and Necromancers because there are so many undead. Mobs with Xalgoz in their name lower Venril Sathir (Overthere outpost) faction.
 
|-
 
| 38-42 || - || [[Rathe Mountains]] || #19 || [[A Hill Giant | Hill Giants]] || 100% || [[A Hill Giant | Hill Giants]] drop a lot (20? plat average) of coin
 
|-
 
| 38-51 || 38-51 || [[Timorous Deep]] || Spiroc Island || Spirocs || 100% || Can't bind in zone. Proven are rogues and will destroy you with backstab. Be careful when quadding/kiting and always face them if they're getting close at the end of your casts.
 
|-
 
| 39-43 || 39-43 || [[Temple of Droga]] || Hallway between 2 and 3  || Goblins || ?% || One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs.
 
|-
 
| 39-43 || - || [[Great Divide]] || Bear cave || [[a tundra kodiak]] || 100% || [[File:Npc_a_tundra_kodiak.png| 75px|right]] All animals, good for druid animal charming
 
|-
 
| 39-43 || - || [[Eastern Wastes]] || Near Iceclad bridge|| [[a wooly mammoth]] || 100% || Good for Druids/Rangers for animal charming/fear kiting; some animals move fast so Drudis may want to use wolf form, but be wary of wolf form's negative faction modifier on the Coldain.
 
|}
 
 
==== Hunting Spots 40-44 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 40-43 || 38-41 || [[Solusek's Eye]] (Sol A) || Path to keep || Clockworks and gnomes ||  173% || Soloable by melee classes; magician mobs cast damage shield buffs, don't get too close to the keep as clerics inside will heal through the walls, can vendor in [[Lavastorm]], lowers [[Ak'Anon]] factions.
 
|-
 
| 40-45 || - || [[Eastern Wastes]] || West of #9 on the map, where the walruses roam || [[A walrus]] and Uthorks || 100% || Good for Druids/Rangers for animal charming/fear kiting; enchanters do well also, and adding a DPS class helps
 
|-
 
| 40-45 || - || [[Eastern Wastes]] || ? || cougars/dervishes, then tundra kodiaks/wolves, then mammoths/rhinos/giants, then griffins/manticores || 100% || Avoid elder snow griffins; hard to solo without CC because of adds; a duo (extra eyes to watch for adds) helps; Coldain will assist on giants; rhinos and griffins are the fastest mobs here
 
|-
 
| 40-45 || 40-45 || [[Eastern Wastes]] || Orc fort|| Ry'Gorr Orcs || 100% || stay away from the walls of the inner buildings to avoid aggroing mobs inside.
 
|-
 
| 40-45 || - || [[Butcherblock Mountains]] || ? || [[Happ Findlefinn]] || 100% || Gnome mage who is all alone
 
|-
 
| 40-45 || 40-45 || [[Lower Guk]] || #13 and hallways to #17 || Ghoul Ritualist and Zols/Dars || 107% ||
 
|-
 
| 40-45 || - || [[Rathe Mountains]] || ? || Troll Guards || 100% || High resists help avoid dot damage; beware the shadow knight's harm touch
 
|-
 
| 40-46 || - || [[Dreadlands]] || Northwest Yeti caves || Yeti (8 static, 2 roamers) || 100% || Good for Enchanters and Shaman, very fast respawn time
 
|-
 
| - || 40-48 || [[Permafrost]] || ? || Ice Giants || 120% ||
 
|-
 
| 40-48 || 40-48 || [[Oggok]] || ? || Ogre Guards (Bouncers) || 133% || There are both static and roaming bouncers all over the city. They drop lots of Fine Steel and are a good source of platinum if you can sell to nearby vendors. At 48 most will be green.
 
|-
 
| 41-43 || - || [[City of Mist]] || Entrance || Assorted || 113%|| Golem levels: Fog > Mist > Vapor > Haze
 
|- 
 
| 41-45 || 41-45 || [[Firiona Vie]] || Outside settlement || Drolvargs || 100% || Safest pull spot is the cliff face running east of FV
 
|-
 
| 42-50 || - || [[Emerald Jungle]] || ? || [[a huge gorilla]] || 100%|| Good for Druids, who can charm the gorillas
 
|-
 
| 42-43 || - || [[Feerrott]] || Along the river || 2x Bouncers || 100% ||
 
|-
 
| 42-46 || - || [[Oasis of Marr]] || Middle of lake ||  [[A Spectre | Spectres]] || 100% ||
 
|-
 
| 42-46 || - || [[Oasis of Marr]] || Lake || [[Deepwater Goblins]] || 100% ||
 
|-
 
| 42-46 || - || [[Oasis of Marr]] || Whole zone || [[A Sand Giant | Sand Giants]] || 100% ||
 
|-
 
| - || 44-45 || [[Temple of Droga]] || Chief room  || Goblins || ?% || One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs.
 
|-
 
| 42-48 || 42-48 || [[Ocean of Tears]] || Spectre Island (#7) || [[A Spectre | Spectres]] || ? || You'll need to be able to split two spectres.
 
|-
 
| 42-50 || - || [[Emerald Jungle]] || Any zone wall || Apes, raptors, tigers, and leaches || 100%|| Good for enchanters
 
|-
 
| 42-51 || - || [[Everfrost]] || Ice giant castle near Permafrost || Ice giants || 100% || Ice giants drop a lot of coin, and are on a 7 minute timer
 
|-
 
| 43-52 || - || [[Lake of Ill Omen]] || Bottom of lake || [[A_Bloodgill_Goblin | Bloodgill Goblins]] || 87% || Some form of [[Enduring Breath]] is required. Low hp, goblins come in groups of 2.
 
|-
 
| 44-48 || 42-46 || [[City of Mist]] || Stables || Assorted || 113%|| Golem levels: Fog > Mist > Vapor > Haze
 
|-
 
| 44-49 || 40-45 || [[Eastern Wastes]] || #4, Frost Giant Fort || Frost Giants || 100% || Good for Druids (especially with [[Luminescent Staff]]) and Wizards for quadding; to pull first quad wait for [[a frost giant captain]] to path away from entrance, then pull the 2x at entrance and the 2x from the hut on the left as you head in; you can then make a second quad from the 3x (including [[Fjloaren Icebane]]) in the hut on the right and the 1x in the middle of fort; if you accidentally agro [[a frost giant captain]] snare the other mobs you've agroed, then run the captain to the nearby Dwarves (location #1) and let them kill him for you
 
|- 
 
| 44-52 || - || [[Grobb]] || Entrance|| [[Bouncer Sutok]], [[Bouncer Razbaz]], etc.|| ? || Each Basher drops 12-13 plat in items; lowers [[DaBashers]] faction; avoid [[Basher Nanrum]] (he is harder than his level indicates) 24min spawn cycle
 
|-
 
|}
 
 
==== Hunting Spots 45-49 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 45-49 || - || [[Dreadlands]] || Ancient Combine Outpost (Lost Valley #3) || Skeletons || 100% || Good for melee soloing as skeletons can be single pulled and don't flee. Level range is pretty wide, some weak some very strong.
 
|-
 
| 45-50 || 43-49 || [[City of Mist]] || Temple || Assorted || 113%|| Ghost mobs proc lifetaps
 
|-
 
| 45-50 || - || [[Butcherblock Mountains]] || Docks  || Two Dwarves on docks and two in huts (only civilians, avoid guards) || 100% || [[File:npc_glorin_binfurr.png| 100px]] Dwarves can be quad-kited; good for [[Druid]]s and [[Wizard]]s; lowers [[Kaladim Citizens]] (and possibly others?)
 
|-
 
| 45-50 || - || [[Feerrott]] || Near Plane of Fear zone line in the southwest || [[A Spectre]] || 100% || Spawns every 6 mins
 
|-
 
| 45-50 || - || [[Feerrott]] || -2370, 2604 (near the portal) || [[Cyndreela]] || 100% || Easy to kill if you nuke her before she buffs
 
|- 
 
| 45-50 || - || [[East Freeport]] || ? || Freeport Guards || 100% || Lowers [[Coalition of Tradefolk Underground]] and [[Freeport Militia]] faction
 
|- 
 
| 45-50 || 45-50 || [[Kedge Keep]] || ? || ? || 133% ||Good for Druids and Shaman; [[Enduring Breath]] is required; Crowd control (for breaking schools of fish) is recommended, but without it you can: A) agro the group, B) root one fish, C) zone out then back in, D) kill the rooted fish, E) repeat
 
|-
 
| 45-50 || 45-50 || [[Lower Guk]] || Dead side || ? || 107% || Frogs drop fine steel weapons plus rare loot (eg. [[Flowing Black Silk Sash]])
 
|-
 
| 45-50 || 45-50 || [[Lower Guk]] || Live side, Noble Room (location 9) || ? || 107% || Noble drops [[White Gold Necklace]], "safe" hall nearby
 
|-
 
| - || 45-50 || [[Nagafen's Lair | Nagafen's Lair (Sol B)]] || ?|| ? || 107% ||
 
|-
 
| 45-50 || - || [[Rivervale]] || Near [[Misty Thicket]] zone line || Halfling guards || 133% ||  To avoid nukers and GM-level NPCs stay away from [[Kithicor Forest]] zoneline; lowers [[Guardians of the Vale]], [[Mayor Gubbin]], [[Merchants of Rivervale]], and [[Storm Reapers]] faction
 
|-
 
| 45-50 || - || [[The Wakening Land]] || area near Skyshrine || Panthers/haze panthers, [[A tigeraptor]] || 100% || Can quad, need see invisibility to see the haze panthers and invisibility to avoid mercenaries/holgresh (often casters)
 
|-
 
| 45-50 || - || [[The Wakening Land]] || unicorn valley || Unicorns  || 100% || Don't pull Lady Gelestial (higher level named), killing black unicorns raises white unicorn/Gelestial faction and killing white raises black/Lithiniath faction, black are higher level shadow knights who cast fear; avoid the corrupted unicorn in this area
 
|-
 
| 45-52 || - || [[Felwithe]] || ? || High Elf Guards || 133% || GREAT money. Make a level 1 enchanter and drop transfer to sell the 20p swords. Lowers Felwithe faction; Some guards are Paladins and can Lay on Hands. If you're a pet class, having a pet out will make them cast more spells like stuns and lay on hands. No pet, no stun/LoH. Probably has to do with number of people on their aggro list?
 
|-
 
| 45-50 || 41-50 || [[The Hole]] || Entrance || Elementals || 133% ||Lvl 39-40 and do not single pull. Named are level 50. See [[Wedar's Guide to The Hole]] for further information about The Hole
 
|-
 
| 46-51 || - || [[The Wakening Land]] || are near Kael || giants  || 100% || lowers giant faction, raises dwarf/dragon faction; nameds drop various quest pieces
 
|-
 
| 46-52 || - || [[Cobalt Scar]] || ? ||Wyverns and cobalt drakes  || 100% || Good for druids, bards, and some wizards, but often crowded; wyverns can be quad-kited, drakes root/rot-ed; drakes cast AE dispel for 600dmg every 24 seconds; avoid the two nameds that pop if you can ([[Yvolcarn]] and [[Azureake]])
 
|-
 
| 46-51 || 44-50 || [[City of Mist]] || Arena || Assorted || 113%|| Goos have above-average MR
 
|- 
 
| 47-53 || 45-51 || [[City of Mist]] || Moat || Assorted, eg. [[a Haze Golem]] || 113%||Good for Enchanters and Shama
 
|-
 
| 48-52 || - || [[Great Divide]] || Shardwurm caves || [[an elder shardwurm]], [[an ancient shardwurm]], etc. || 100% ||
 
|-
 
| 48-54 || - || [[Kaladim]] || Inside entrance  || Dwarf guards (10-12 per cycle) || ? || Guards drop 11p each; bind at Druid rings in [[Butcherblock Mountains]] and gate back to sell, lowers Dwarf faction. Very low exp modifier.
 
|-
 
| 49-51 || - || [[Ocean of Tears]] || Seafury Island || [[A Seafury Cyclops | Seafury Cyclops]] || ? || [[File: npc_a_seafury_cyclops.png| 150px]] Cyclops drop roughly 100p/hour in gems
 
|-
 
| 49-51 || - || [[Trakanon's Teeth ]] || ? || Spectral Keepers || 100% || As a necro started hunting these at 44. Wizards, will nuke the heck out of you.
 
|-
 
| 49-55 || - || [[Highpass Keep]] || ? ||Good for Enchanters; [[Isabella Cellus]], bards and nobles || 200% || Lowers [[Coalition of Tradefolk]], [[Coalition of Tradefolk Underground]], [[Knights of Truth]], and  [[Merchants of Qeynos]] faction
 
|-
 
| 49-56 || 49-56 || [[Permafrost]] || ? || Spiders || 120% || Many LOS problems from invisible pixels in the giant caves caves, and the giants are belly casters.
 
|- 
 
|}
 
 
==== Hunting Spots 50-54 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 50-52 || - || [[Burning Woods]] || Undead Fort || ? || 100% || Good for Clerics and Necromancers
 
|-
 
| 50-54 || 50-54 || [[The Hole]] || Entrance/Drop Down( pulling castle and rat jail) || Elementals || 133% || Start at the entrance. Strong groups can drop down to the castle entrance but know that everyone will need a way out (Gate/OT hammer etc) as the crawl out of castle can beyond the abilities of a low 50's group without the correct composition. Entrance is good for Shadow Knight soloing.
 
|-
 
| 50-59 || - || [[Neriak Foreign Quarter]] || Arena || Ogres and Trolls || 133% || Hurts Neriak Queen factions, helps Neriak King factions; stairwells are safe pull spots; root breaks frequently at level 55 (so it's less ideal for root/rot at lower levels)
 
|-
 
| - || 50-59 || [[Kael Drakkel]] || Arena and other armor drop areas || Frost Giants || 113% || Group should average level of 55+; chance of Velious Dwarf armor drops
 
|-
 
|  52-59 || - || [[Plane of Mischief]] || ? || Rats in rat maze || 100%? || Good for animal charming (Druids and Enchanters); Skunks are animals for druid charming, the rat men are not. Chance of both squires and knights; you will get lost at some point; closest entrance is between McStinkles and McSprayel, by the door they 'guard'. McStinkles does not summon, McSprayel does. Should not go before level 52 due to agro issues getting cothed to the PoM cubby. Learn the pathing mobs in your fight area before you start pulling.
 
|-
 
| 51-54 || - || [[Nagafen's Lair | Nagafen's Lair (Sol B)]] || Near Sol A Zoneline || [[Sonic bat]]s || 107% ||
 
|-
 
| 51-56 || 51-56 || [[Timorous Deep]] || Raptor Island || Raptors || 100% || Can't bind in zone; Raptors are quad-kiteable, run VERY fast, '''HUGE''' aggro and assist range.
 
|-
 
| 51-56 || 49-54 || [[City of Mist]] || 2nd Floor || Assorted || 113%|| Good for Enchanters and Shaman (Haze Golems)
 
|-
 
| 51-56 || - || [[Burning Woods]] || Giant Fort || [[A Forest Giant Verdant]], [[A Forest Giant Ancient]], etc. || 100% || Giants can drop [[Giant Foreman's Tunic]], [[Giant Lord's Tunic]], [[Forest Loop]], and weapons that vendor for 10-45 plat
 
|-
 
| 51-56 || - || [[Howling Stones | Howling Stones (Charasis)]] || Entrance || ? || 113% || [[File:Charasis_Entry_Platform.jpg | 200px ]]
 
Lowers [[Venril Sathir (Faction)]]; be careful zoning in: two mobs guard entrance (some undead, some not); requires [[Key to Charasis]]; good for Enchanters, Necromancers, and Shaman (non-Enchanters may need a level or two more before starting here)
 
|-
 
| 51-57 || - || [[Greater Faydark]] || Kelethin || Kelethin Guards || 100% || Lowers wood elf faction; guards drop fine steel weapons; quad-able ([http://www.project1999.com/forums/showthread.php?p=1617157#post1617163 tips here]); good for magicians to solo; outside rogue's guild is a good spot to pull singles
 
|-
 
| 52-59 || - || [[Karnor's Castle]] || Entrance/Moat || Various, eg. [[Skeletal guardian]] || 113% || Good for warriors, as nearby LFG casters may buff/heal
 
|-
 
| 53-59 || 55-59 || [[Howling Stones | Howling Stones (Charasis)]] || [[Charasis_Basemement|Basement]] || ? || 113% || [[File:Charasis_Basement.png | 200px | link=Charasis_Basemement ]]
 
Lowers [[Venril Sathir (Faction)]], requires [[Key to Charasis]]; good for Enchanters, Necromancers, and Shaman (non-Enchanters may need a level or two more before starting here); [[Charasis_Basemement | Further Details]]
 
|-
 
| 53-59 || - || [[Sebilis]] || Entrance || ? || 113% || Unlike other dungeon entrances, there's no immediate exit; requires key
 
|-
 
| 53-55 || - || [[Everfrost]] || Passage to plains || Barbarian guards || 100% || 3 static spawns; Lowers [[Merchants of Halas]], [[Shamen of Justice]], [[Steel Warriors]], and [[Wolves of the North]]
 
|-
 
| 54-56 || 51-55 || [[Frontier Mountains]] || End of tunnel inside giant fort || [[Eldak Howlingbear]] and [[Mentrax Mountainbone]] || 100% || Indifferent to all, 6 min timer, no loot, can be feared
 
|-
 
| - || 54-58 || [[Karnor's Castle]] || Left Courtyard ("LCY"), in front of #9 || ? || 113% ||
 
|-
 
| 54-59 || 52-59 || [[Chardok]] || Betrayer Camp || ? || 113% || Has several nice drops, including pipe for Monk epic; pathing mobs are betrayer placeholders
 
|-
 
|}
 
 
==== Hunting Spots 55-59 ====
 
{| class="eoTable3 wikitable sortable" style="width:90%;"
 
|-
 
! Solo Level Range !! Group Level Range !! Zone !! Area !! Monsters !! Exp Mod* !!  Notes (on Class/Faction/Drops/Quests/etc.)
 
|-
 
| 55-59 || - || [[Kedge Keep]] || || ? || 133% || [[Enduring Breath]] required; 2 seahorses and a mermaid respawn every 20 min (where?)
 
|-
 
| 55-59 || - || [[Chardok]] || Entrance/Betrayer/Waterfall || ? || 113% ||
 
|-
 
| 55-59 || 55-59 || [[The Hole]] || Drop Down( pulling castle and rat jail)/Docks(all of the town)/Undead Tower || Elementals || 133% || In the upper 50's the castle will start to green out, but it is still good xp. Stronger groups can move down to old Erudin. The docks is the most popular camp to pull the town, but the town entrance is also a good place to set up. Extremely strong groups can move down to the undead tower but please note that crowd control is difficult requiring an enchanter to often rely on dictate. Ghosts will flee at low health.
 
|-
 
| 55-59 || - || [[Skyfire]] || Near temple at south end, along west wall || ? || 107% || Stay well up on the wall to avoid aggro from mobs pathing by. Be wary of aoe dispel spamming chromodracs. Elder mobs (and some others) will summon.
 
|-
 
| 55-59 || - || [[Kael Drakkel]] || ? || dire wolves || 113% || Good for druids but extremely dangerous (harder than bear pits. wolves will instagib you if you make the slightest mistake); wolves are animal-charm-able with [[Call of Karana]], can only charm wolves that hit for max 242
 
|-
 
| 55-59 || - || [[Western Wastes]] || ? || Animals || 100% || Good for animal charm-kiting (ie. good for druids and enchanters); animals share spawns with dragons, so good CoV faction is helpful; avoid [[Esorpa of the Ring]] who is on [[Ring of Scale]] faction, and beware the [[An ice burrower |Ice Burrower]]s. Worms are '''extremely''' magic resistant and require epic click with glamour to successfully ensnare (even then it may take many casts).
 
|-
 
| - || 55-59 || [[Plane of Mischief]] || Rate Maze || Ratmen || ? || Druids/encs can charm McStinkles (others too, but Stink is the only animal that doesn't summon) and bring him down. Monk can solo at 58/59 depending on gear. Get to know the pathing rats or you're gonna have a bad time with adds.
 
|-
 
| - || 55-59 || [[Plane of Mischief]] || Hedge Maze || ? || ? || Harmony is necessary; if you find the sphinx at the center DO NOT tell it "No" or it will kill you; hedge wizards are the hardest. <~ Bad tip. Even with a liberal application of Harmony you will get a million adds.
 
|-
 
| - || 55-59 || [[Plane of Mischief]] || ? || audience at puppet show, [[Chuckles the Great]] || ? || (Extremely rare) chance of squires, knights, and maybe better; mobs single agro and summon, so bring a pet or charm class.
 
|-
 
| 56-59 || - || [[Kedge Keep]] || #9 || ? || 133% || Good for Druid animal charming (fish, sharks, seahorses are charmable), [[Enduring Breath]] required, worn effect strongly encouraged. Remember your junk buffs as dang near everything dispels. Keep a dispel memorized because dang near everything has druid/ranger damage shields.
 
|-
 
| 56-59 || - || [[Karnor's Castle]] || Moat (#3) || ? || 113% ||
 
|-
 
| 56-59 || - || [[Karnor's Castle]] || Warlord Room (#8) || ? || 113% ||
 
|-
 
| 56-59 || - || [[Great Divide]] || ? || [[An expedition guard| Coldain Expedition Guard]]s || 100% || Lowers Coldain faction, good for pet classes, but can be tough if under-geared
 
|-
 
| 56-59 || - || [[Kael Drakkal]] || Arena (#3) || Frost Giants || 113% || Lowers Frost Giant faction, slowers on the lower-end (level-wise) may have difficulty landing slows; XP is decent and there's a chance to get armor drops
 
|-
 
| 56-59 || 55-59 || [[Permafrost]] || Polar bear pits || [[Giant Polar Bear]]s || 120% || [[File: Polar bear pit.jpg | 200px]]
 
Best in-game spot for druids to charm from ~53-60. Bears will start to green at 58, but they're more than good all the way to 60. Bottom camp is more difficult and will require advanced mass charm tactics. See Haggard Krew's youtube videos for an introductory guide.
 
|-
 
| 56-59 || 55-59 || [[Nagafen's Lair|Nagafen's Lair (Sol B)]] || [[Nagafen's Lair Efreeti Room|Efreeti Room]] (#4)  || [[Imp Protector|Imp Protectors]], [[Lava guardian|Lava Guardians]], etc. || 107% || [[File: Nagafen's Lair Stepping Stones.jpg | 200px | link=Nagafen's Lair Efreeti Room ]] [[Nagafen's Lair Efreeti Room| Further Details]]
 
|-
 
| 58-59 ||- || [[Siren's Grotto]] || Arena (#3) || Manatee and Walrus servants || 113% || Good for animal charm-kiting (ie. good for druids and enchanters); egress/succor to the other side from CS and work your way in; only do the enthralled stuff, swordfish, and possibly coldspine seahorses; good chance of drops
 
|-
 
| - || 58-59 || [[Siren's Grotto]] ||? || ? || 113% || Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it.
 
|-
 
| 58-59 || 56-59 || [[Howling Stones | Howling Stones (Charasis)]] || North || ? || 113% || Lowers [[Venril Sathir (Faction)]], requires [[Key to Charasis]] and [[Tallow-marked Candle]] (dropped by bottomless mobs)
 
|-
 
| 58-59 || 57-59 || [[Howling Stones | Howling Stones (Charasis)]] || West || ? || 113% || Lowers [[Venril Sathir (Faction)]], requires [[Key to Charasis]]
 
|-
 
| 59 || 58-59 || [[Howling Stones | Howling Stones (Charasis)]] || South || ? || 113% || Lowers [[Venril Sathir (Faction)]], requires [[Key to Charasis]]
 
|-
 
|}
 
 
<nowiki>*</nowiki> All experience bonuses are per the [[Recommended Levels and ZEM List]], except that they've been converted in to percentages (with 75 ZEM = 100% of normal XP bonus).  These ZEMs are known to be out of date and inaccurate, but no better information exists.
 
 
== Credits ==
 
 
Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites.  The goal was to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit.  If you are curious about the individual contributors to this guide you can use the "history" tab at the top of the page.
 
 
[[Category:Per-Level Hunting Guide]]
 
[[Category:Player Guides]]
 

Revision as of 07:01, 3 August 2018

Hunting Spots 30-34

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
30-34 - Rivervale  ? Guards 100% Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40
30-34 - Emerald Jungle  ? emerald stalker, a frenzied gorilla, a frenzied leech, a frenzied tiger 100% Good for Druids
30-34 - The Overthere  ? sabretooth tigress 100% Lots of animals with very high resist rates (bad for animal charming)
30-34 - Lake of Ill Omen between Frontier Mountains zone-line and lake a sabertooth grimalkin 87% Charmed grimalkins can be used to aggro kite Sarnak Fort pretty efficiently
31-35 - Western Karana North/Central part of the zone around -1300 -8900 Choon and Froon 100% Can be pulled individually
31-35 - Western Karana  ? Ulrich McMannus 100% Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction
31 31 Estate of Unrest  ? Hags 173%
31-33 - Splitpaw Entrance First five gnolls 128% Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP
31-34 - Misty Thicket The Wall Halfling Guards 100% Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction.
31-36 - South Karana Spires around Splitpaw zoneline Gnolls 100%
Gnoll Spires in South Karana.jpg
Good for Enchanters and Shaman; save Tesch Val Scrolls for extra XP
31-39 - Crystal Caverns Start at the top, work down Ry'Gorr orcs 113% Dwarf city in zone: can bank/vendor using sneak, a faction spell/song; velium ore for trade skills drops here
32-35 29-34 Cazic Thule  ? Alligators 113%
Alligator Hall.png

Good for druids; further details

32-35 - South Karana Centaur huts Centaur Coursers and Centaur Chargers 100%
Centaur Village.jpg
Centaurs have no faction, so you can kill them then use their vendor
32-35 32-35 Solusek's Eye (Sol A) First goblin room Goblins 173% Can vendor at the goblin merchant with sneak/faction spell/song or in Lavastorm
32-39 30-37 Field of Bone the Sythrax Temple (location B) in the north-eastern-most area Servant of Sythrax 100%

good for necromancers (can charm or fear kite), accessible via an underwater tunnel, inside is a hallway leading to a few rooms full of undead non agro (easy afk breaks) but social Servants of Sythrax, deeper inside are some KoS Skeletal Jester’s and a named Troll SK, great isolated camp for soloing, some pathing mobs but easy to learn the patrol patterns, next to Cabilis for vendoring; mobs under-con and hit hard: combined cold/fire dd procs mean pets will die fast, also high resists, virtually no loot; rough at 32 with resists but still doable; see [1] for more details

33-38 33-38 Mistmoore Castle Entrance 120% Good for Enchanters (Gypsy Musician Rogue)
33-40 31-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100%
33-37 30-37 Great Divide Tizmak cave Tizmaks 100%
Npc a tizmak champion.png
Can bind/sell at nearby Thurgadin, lowers Tizmak Clan faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast
34 - Western Karana Ogre camp Ogres 100% Good money, beware of Chief Goonda
34-37 - Splitpaw Entrance up to double doors Gnolls 128% Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP
34-39 24-30 Estate of Unrest Basement Assorted 173%
34-41 32-39 Mines of Nurga Exit tunnel Goblins 100%? 5 single spawns and 1 dual spawn; further details and more details
34-41 32-39 Estate of Unrest Festering Hag room Assorted 173% Good for Enchanters
34-55 34-55 Dreadlands Along the walls of Karnor's Castle Assorted 100% Good for Enchanters and Shaman