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Difference between revisions of "Per-Level Hunting Guide"

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(Added first floor 8-12 Clan Runnyeye)
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| 6-12 || [[Steamfont]] || Area near minotaur cave || Elementals, Drakes, Skeletons, Harpies || 100% || ||
 
| 6-12 || [[Steamfont]] || Area near minotaur cave || Elementals, Drakes, Skeletons, Harpies || 100% || ||
 
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| 8-12 || [[Clan Runnyeye]] || First floor || Goblins || 133% || ||
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| 8-12 || [[Clan Runnyeye]] || First floor || Goblins || 133% || 1-2 ||
 
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| 8-12 || [[Blackburrow]] || Past first door but not past other doors || Gnolls || 133% || 1-6 || Gnolls drop [[Gnoll Fang]]s; beware of trains
 
| 8-12 || [[Blackburrow]] || Past first door but not past other doors || Gnolls || 133% || 1-6 || Gnolls drop [[Gnoll Fang]]s; beware of trains

Revision as of 22:28, 15 October 2013

The goal of this guide is to be the most complete set of hunting ground information for Project 1999. Unlike other guides, which often limit themselves to "Levels 5-20 Blackburrow", this guide will attempt to define specific areas (not just entire zones), specific monsters to hunt, specific level ranges (and not just in 5 level increments), and whether a hunting spot is soloable or requires a group. It also includes the best known ZEM for each zone, as well as short descriptions of notable loot, which classes are best suited, or other relevant details.

This guide is a work in progress, so please, if your favorite hunting spot isn't listed, add it (or, if it's already been added, add more information to it)!

Level Range Zone Area Monsters Exp Mod Players Notes (Class/Faction/Notable Drops/etc. Notes)
1-3 Butcherblock Mountains Area in front of Kaladim Assorted critters 100% 1-2
1-3 Everfrost Pass outside Halas Assorted critters 100% 1-2 Watch out for Vengeful skeletons
1-3 Greater Faydark Ruins near lifts Assorted critters 100% 1-2
1-3 North Qeynos Area outside front gate Assorted critters 100% 1-2
1-3 Steamfont Hills near Ak'Anon Assorted critters, Renegade Clockworks 100% 1-2
1-3 Toxxulia Forest Area ouside Erudin, before river Assorted critters 100% 1-2
4-6 Butcherblock Mountains Area near Greater Faydark zoneline Assorted Critters 100% 1-6
4-6 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs 100% 1-6 Because orcs are clumped, soloing is more difficult (but still doable) here; orcs drop Crushbone Belts
5-10 East Commonlands  ? Orcs, Dervish Cutthroats 100% 3-6 Orcs drop DF Belts
5-10 Northern Desert of Ro  ? Dervish Cuthroats 100% 3-6
5-10 Southern Desert of Ro  ?  ? 100% 1-6 Watch out for mad men and the occasional ancient cyclops
5-10 West Commonlands  ? Orcs, Dervish Cutthroats 100% 3-6 Orcs drop DF Belts
6-8 Blackburrow Top level of zone Gnolls 133% 1-6 Gnolls drop Gnoll Fangs; beware of trains
6-12 Steamfont Area near minotaur cave Elementals, Drakes, Skeletons, Harpies 100%
8-12 Clan Runnyeye First floor Goblins 133% 1-2
8-12 Blackburrow Past first door but not past other doors Gnolls 133% 1-6 Gnolls drop Gnoll Fangs; beware of trains
10 Nektulos Forest Ruins by the East Commons Zoneline Zombies 100% 1-6
10-11 Crushbone Entry area Orcs 213% 1-6 Orcs drop Crushbone Belts
10-15 Estate of Unrest Entrance area Assorted ("yard trash") 173% 1-6
10-14 Western Karana Map locations 3, 6, and 16 Bandits 100% 1-3 Bandits drop Bandit Sashes
12-16 Ocean of Tears Sisters Island Sister of Erollisi  ? 1 Vendor on same island, sisters are on elf faction
12-18 Lesser Faydark Nybright Sister Camp Nybright Sisters 100% 1-2 Kill Kayla Nybright first to break camp (harmony helps)
13-14 Befallen Entrance area Assorted 213% 3-6
15 Kurn's Tower Main floor Assorted 200% 1-6
15-18 Lake Rathe Aviak island/Arena zoneline Aviaks 100% 1 Aviaks are faction-less
15-20 Highpass Hold  ? Orcs and Gnolls 107% 1-3 Guards can also be hunted if you're not concerned with faction
16 Erud's Crossing Kerra Isle Will o' Wisps  ? 1 Wisps drop Lightstones and Greater Lightstones; beware of killing non-wisps
16-17 Erud's Crossing Kerra Isle Kerrans  ? 1-2 Kerrans have their own faction
17 Najena  ? Elementals 173% 3-6
17 Oasis of Marr  ? Crocodiles 100% 1
19 Oasis of Marr Orc Highway Orcs 100% 1-6
20 Upper Guk "Squire Camp" 200% 1-6
21 Mistmoore Entrance area 120% 1-6
11-23 Estate of Unrest Fireplace Assorted 173% 3-6
20-28 South Karana "KFC" (Aviak town near Lake Rathe zoneline) Aviaks 100% 1-6 Some races (not Barbarians) can use the merchant at the top level
21-24 East Karana Bottom of ramp/road to Highpass Crag Spiders 100% 1-3 Spiders drop lots of silk for tailoring
21-24 Lake of Ill Omen Beach north of river from Firiona Vie zone line Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% 1-6
21-30 Warsliks Woods Forest giant fort Forest giants 100% 1-6
22-25 The Overthere Area near Warsliks Woods zoneline Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% 1-6
28-34 Warsliks Woods Brute caves leading to Dalnir Brutes (5 static + 2 roamers) 100% 1-2
29-30 Rathe Mountains Area near Lake Rathe Giant Skeletons 100% 1-3
29-32 South Karana Centaur huts Centaur Archers 100% 1 Centaurs have no faction, so you can kill them then use their vendor
31 Estate of Unrest  ? Hags 173% 1-?
29-32 Mistmoore Graveyard 120% 1-6
31-33 Splitpaw Entrance Area First five gnolls 128% 1-2 You'll need to be able to split as these gnolls are paired up
31-36 South Karana "Spires" outside Splitpaw zoneline Gnolls 100% 1-2
32-35 South Karana Centaur huts Centaur Coursers and Centaur Chargers 100% 1 Centaurs have no faction, so you can kill them then use their vendor
32-35 Solusek's Eye First goblin room Goblins 173% 1-6
33-38 Mistmoore Castle Entrance 120% 1-6 Enchanters can get a good pet by charming Gypsy Musician Rogue
34 Western Karana Ogre camp Ogres 100% 1 Good money, beware of Chief Goonda
34-36 Splitpaw Entryway up to double doors Gnolls 128% 1-2
35-36 Lower Guk Zoneline up to the watery passage to bedroom  ? 107% 1-?
35-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100% 1-6
36 Estate of Unrest Festering Hag room Assorted 173% 1-6
36-39 Rathe Mountains  ? Hill Giants 100% 1-3
37-41 The Overthere West-side of zone Assorted 100% 1-6
38-40 Timorous Deep Spiroc Island Spirocs  ? 1-6 Can't bind in zone
39-50 The Hole  ? Elementals 133% 1-6
39-50 Dreadlands Along the walls of Karnor's Castle Assorted 100% 1-6
40-45 Butcherblock Mountains  ? Happ the magician 100% 1 On Gnome faction
40-47 Dreadlands Northwest Yeti caves Yeti (8 static, 2 roamers) 100$ 1-? Fast respawn time
40-48 Permafrost  ? Ice Giants 120% 3-6
41-43 City of Mist Entrance area/Temple/Stables Assorted 113% 1-? Enchanters can get a good pet by charming a Haze Golem
42-48 Lake of Ill Omen Bottom of lake Bloodgill Goblins 87% 1-? Some form of Enduring Breath is required
45 Ocean of Tears Seafury Island Seafuries  ? 1-2
45-50 Feerrott  ? Spectres 100% 1-3
45-50 Lower Guk Location 13, and hallways between 13 and 17 Ghoul Ritualist and Zols/Dars 107% 1-6
45-50 Oggok  ? Ogre Guards 133% 1-3
47 Everfrost Ice giant castle near Permafrost Ice giants 100% 1-6
50-54 Karnor's Castle Entrance Area  ? 113% 1-2
54-58 Karnor's Castle Deeper in  ? 113% 3-6
55 Timorous Deep Raptor Island Raptors  ? 1-? Can't bind in zone


NOTE: All experience bonuses are per the Recommended Levels and ZEM List. However, while that page expresses experience modifiers in terms of ZEM (where a ZEM of 75 is the baseline), this page expresses them in percentages (rounded) of the base. In other words, a zone with a ZEM of 100 would have a 133% (100/75) experience modifier. Also note that there is no publicly available P99-accurate ZEM list, and that the ZEMs listed on that page are often way off (e.g., Crushbone certainly does not have anything close to a 213% modifier).

NOTE #2: Hunting spots listed here have been shamelessly taken from the Adventurer's_Guide_to_Leveling, the The ROLS Hunting Guide for Progression Servers V0.3, other guides, forum posts, and various other sources. My goal is to create the best possible hunting guide, in part by consolodating existing guides, for everyone's benefit.