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Difference between revisions of "Human"

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m (Description: Replaced with the original 1999 race description.)
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=Description=
 
=Description=
Humans in Norrath are often said to be the yardstick by which all other races are measured. More importantly, Humans exhibit a number of good characteristics that make their selection as a first character a viable option. Though visually challenged at night, Humans enjoy a balanced stat distribution and the ability to be nearly any class. Shaman is the only class excluded, as Humans are too sophisticated to take part in witch-doctor ways. However, Humans can worship a multitude of gods, depending on their class. The many choices offered to Humans might be confusing to a beginning player. Don’t worry. Thanks to the well-rounded abilities of Humans, simply pick a class to play, read the overview of that class, and jump right in without worrying about stats until you become more familiar with the game.
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The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.
  
Humans can start out in either Freeport or Qeynos, depending on the class and deity selected. Both cities offer nearly everything for a beginning character, including supplies, appropriate hunting grounds, and the ability to take part in trade skills and quests. Both cities are seaports and have access to another continent. The south section of Qeynos contains a dock that will let you take the boat to Odus, the home of the Erudites. The east section of Freeport contains a dock that will allow you to travel to the Butcherblock Mountains in Faydwer for some adventuring, or take another boat from there to the harsh lands of Kunark. Qeynos offers the newbie hunting grounds outside of the North gate, Qeynos Hills, and BlackBurrow. Freeport abounds with newbie areas including the East and West gates, the Northern Desert of Ro, and both the East and West Commonlands. Arguably the best thing about being a Human is the multitude of choices on how to play the character. A Human can be a loyal Paladin of Mithaniel Marr, a shunned Shadow Knight of Bertoxxulous, a tranquil Monk of Quellious, a damned Wizard of Innoruuk, or one of numerous other combinations.
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Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest.
  
Whatever class choice you make when becoming a Human, it is a good race when first starting out in the confusing land of Norrath. Many quests exist for the young Humans in both cities, and it is a good learning experience for the new player.
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Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.
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The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, although this race can be found wandering on virtually every continent of Norrath and beyond.
  
 
=Basic Information=
 
=Basic Information=

Revision as of 17:35, 8 November 2013

NakedHUM.jpg

Description

The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.

Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest.

Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.

The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, although this race can be found wandering on virtually every continent of Norrath and beyond.

Basic Information

Starting Stats

  • Bard: 80 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 75 INT / 85 CHA / 25 Bonus Points
  • Cleric: 80 STR / 80 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points
  • Druid: 75 STR / 85 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points
  • Enchanter: 75 STR / 75 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 85 CHA / 30 Bonus Points
  • Magician: 75 STR / 85 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points
  • Monk: 80 STR / 80 STA / 85 AGI / 85 DEX / 75 WIS / 75 INT / 75 CHA / 20 Bonus Points
  • Necromancer: 75 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points
  • Paladin: 85 STR / 80 STA / 75 AGI / 75 DEX / 80 WIS / 75 INT / 85 CHA / 20 Bonus Points
  • Ranger: 80 STR / 85 STA / 85 AGI / 75 DEX / 80 WIS / 75 INT / 75 CHA / 20 Bonus Points
  • Rogue: 75 STR / 75 STA / 85 AGI / 85 DEX / 75 WIS / 75 INT / 75 CHA / 30 Bonus Points
  • Shadow Knight: 85 STR / 80 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 80 CHA / 20 Bonus Points
  • Warrior: 85 STR / 85 STA / 80 AGI / 75 DEX / 75 WIS / 75 INT / 75 CHA / 25 Bonus Points
  • Wizard: 75 STR / 85 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points

BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf