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Difference between revisions of "Green Server"

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== Camp Lists ==
 
== Camp Lists ==
 
We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept 'list' of players in line to loot said item. Upon entering a zone or camp area, you will be able to enter a command to add yourself to the list for this item. While your name is on that list you must remain in the zone or camp vicinity until your name reaches the top (You'll have a limited time to re-enter the zone or area in case of disconnection). Once your name is up, and the item drops, you will automatically be granted exclusive permission to loot that item from the corpse. We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it. More details about this system will be announced prior to launch.
 
We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept 'list' of players in line to loot said item. Upon entering a zone or camp area, you will be able to enter a command to add yourself to the list for this item. While your name is on that list you must remain in the zone or camp vicinity until your name reaches the top (You'll have a limited time to re-enter the zone or area in case of disconnection). Once your name is up, and the item drops, you will automatically be granted exclusive permission to loot that item from the corpse. We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it. More details about this system will be announced prior to launch.
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The items will still be going to those that put the time in. This is not a "Casual" mechanism. This is a "Fair playing field for those that can put the time in". You will need to be the appropriate level that we pre-determine to add to the list. You need to stay ONLINE and in the zone or near the camp. You need to pass AFK Check Mechanisms. You can only loot it once. Etc. This system is purely to prevent the same people or group of people from holding the camp for days or weeks at a time and stocking up the items for themself and their friends/guildies.
  
 
== Raid Rules ==
 
== Raid Rules ==

Revision as of 01:08, 14 September 2019

Project1999green release date.png

Contents

What is the Green Server (aka the Recycle Server)?

Currently (as of 2019) Project 1999 has two servers: a PvP Server (Red) and a non-PvP server (Blue). Blue frequently has over a thousand players online at once, and Red (while less popular) also retains a loyal following.

But as impressive as Blue and Red are, the volunteers behind Project 1999 have even larger ambitions, and in fact the current servers are only a stepping stone towards that larger goal. The Project 1999 team wants to re-create Classic (through Velious) EverQuest as accurately as they possibly can, so that everyone can experience what it was like back in '99.

This has been the ultimate goal of Project 1999 since its inception, and the Green server is the name that the player base has given for that end goal.


Project 1999 Green is a new PVE server without any patches or expansions enabled upon release. Old-style mechanics and drops will be enabled, including legacy items such as Guise of the Deceiver and Manastone. The server will then progress through all patches on the same timeline as Everquest's original launch, all the way up to the last patch in Velious. This means that based on an October 2019 launch date, the following are a few major timeline changes:

Blue = Beta

In many ways the Blue server can be thought of as being like a Beta Server for the Green Server. Thanks to Blue anything that the developers code is likely to be tested by hundreds, if not thousands of different players. However, precisely because it serves this purpose, Blue isn't a true realization of the Project's goal.

For example, in 2000 the Kunark expansion finished after less than a year, but on Blue that era lasted for seven years. This gave the devs the time they needed to fix everything in Kunark and get Velious's code right, and they were only able to do both things because of Blue's "beta tester" population. But it also meant that the server has far more items from that era (eg. Fungus Covered Scale Tunics) than it should. This is why the developers need the Green server to fully realize their vision.

The project will continue to make adjustments to fix bugs and restore classic functionality as it becomes possible to do so. There may also be things that weren't properly 'era locked' when implemented that may need to be adjusted. We will also be considering additional content for Blue that may be custom in nature, but adhering to a classic feel.

The blue server will always be open and remain at its current point in the timeline, with possibly some custom content being added to keep things interesting in a 'classically inspired' style.

When is it Coming?

October 25, 2019 (Early Afternoon Eastern Time) [1]

Release Schedule

  • January 2020: Plane of Fear
  • April 2020: Plane of Hate
  • May 2020: Temple of Solusek Ro opens / Legacy items cease to drop
  • August 2020: Plane of Sky
  • November 2020: Ruins of Kunark
  • April 2021: Epics
  • July 2021: Scars of Velious
  • The above list is not exhaustive; each month will have unlocks of patches from March 1999 to December 2001.

Green "Recycle" Server

The green server will, at a time yet to be decided, eventually merge into blue and start over again. This merge will not happen until at least 6 months after the last patch in velious (No earlier than January 2023)

Green Server Firsts

Records for Green Server Firsts can be placed in Green99 Server Firsts page. Remember to be truthful and respectful.

Camp Lists

We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept 'list' of players in line to loot said item. Upon entering a zone or camp area, you will be able to enter a command to add yourself to the list for this item. While your name is on that list you must remain in the zone or camp vicinity until your name reaches the top (You'll have a limited time to re-enter the zone or area in case of disconnection). Once your name is up, and the item drops, you will automatically be granted exclusive permission to loot that item from the corpse. We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it. More details about this system will be announced prior to launch.

The items will still be going to those that put the time in. This is not a "Casual" mechanism. This is a "Fair playing field for those that can put the time in". You will need to be the appropriate level that we pre-determine to add to the list. You need to stay ONLINE and in the zone or near the camp. You need to pass AFK Check Mechanisms. You can only loot it once. Etc. This system is purely to prevent the same people or group of people from holding the camp for days or weeks at a time and stocking up the items for themself and their friends/guildies.

Raid Rules

The CSR Team will be addressing raiding concerns in a separate, new thread in the Raid Discussion forum. Most of the raid rules will stay as they are, with First to Engage being the primary mechanism. There may be special considerations similar to Blue, such as Plane of Sky. This is still being discussed internally.

Play Nice Policy

Staff will be on hand to watch over the launch to make sure players are abiding by the Play Nice Policy. Many zones will be crowded, and we expect groups to stick to their camps and not be dipping into camps that another group is camping. The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.

Boxing

As usual with all Project 1999 servers, boxing will NOT be allowed. However, as is currently the case with Blue and Red, you may play one character per server at the same time.

Character Names

You will not be able to create a character on Green with the same name as a character on Blue, unless you are on the same account that owns that character on Blue. We may also bring the server up early to allow character creations ahead of time. We will try to announce this as much in advance as we can.