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Skill Abjuration
From Project 1999 Wiki
Abjuration is the casting skill mainly associated with buffs.
Classes
Class | Trainable | Cap Until 50 | Cap Above 50 |
---|---|---|---|
Cleric | Level 1 | 235 | 235 |
Druid | Level 1 | 235 | 235 |
Enchanter | Level 1 | 235 | 235 |
Magician | Level 1 | 235 | 235 |
Necromancer. | Level 1 | 235 | 235 |
Paladin | Level 9 | 235 | 235 |
Ranger | Level 9 | 235 | 235 |
Shadow Knight | Level 9 | 235 | 235 |
Shaman | Level 1 | 235 | 235 |
Wizard | Level 1 | 235 | 235 |
Training
Classes that can train Abjuration can do so intentionally by repeat casting the following spell.
Remember to have your Wis or Int as high as possible, respective to your classes main mana stat.
These spells are based on what is fastest and then cheapest to cast for max casts per hour.
Class | Level | Spell | Target |
---|---|---|---|
Cleric | Level 1 | Courage | Self |
Druid | Level 1 | Endure Fire | Self |
Enchanter | Level 1 | Minor Shielding | Self |
Magician | Level 1 | Minor Shielding | Self |
Necromancer. | Level 1 | Minor Shielding | Self |
Paladin | Level 9 | Courage | Self |
Ranger | Level 9 | Endure Fire | Self |
Shadow Knight | Level 15 | Endure Cold | Self |
Shaman | Level 1 | Endure Cold | Self |
Wizard | Level 1 | Minor Shielding | Self |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |