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Green Server

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What is the Green Server (aka the Recycle Server)?

Project 1999

Prior to October of 2019, Project 1999 had two servers: a PvP Server (Red) and a non-PvP server (Blue). As impressive as those two servers are are, the volunteers behind Project 1999 have even larger ambition. In fact, the current servers are really only a stepping stone for them.

The true goal of Project 1999, since it's inception, has been tore-create Classic (through Velious) EverQuest as accurately as possible, so that everyone can experience what it was like back in '99 ... and that means the Green server.

The Green Server

Project 1999 Green is a new PVE server without any patches or expansions enabled upon release. Old-style mechanics and drops will be enabled, including legacy items such as Guise of the Deceiver and Manastone. The server will then progress through all patches on the same timeline as Everquest's original launch, all the way up to the last patch in Velious. This means that based on an October 2019 launch date, the following are a few major timeline changes:

Blue (and Red) Post-Green

Although Blue's original purpose was to sever as a "Beta" server for Green, after Green's release the Blue (and Red?) will continue running, at the current (just before Luclin) point in the timeline. "Classically inspired" custom content may be added in the future.

When is it Coming?

Introducing Project 1999: Green, to be released on October 25, 2019 (Early Afternoon Eastern Time)

Anticipated Patch Release Schedule

See also the Anticipated Green Schedule (which uses the Patch Notes to anticipate patches which Nilbog hasn't yet explicitly provided the dates for).

How Will it Work?

Green Will "Recycle"

The green server will, at a time yet to be decided, eventually merge into blue and start over again. This merge will not happen until at least 6 months after the last patch in velious (No earlier than January 2023)

Server Merge - The staff has had considerable discussion internally regarding the merging of Green into Blue at the end of the timeline. We've heard your concerns. At this time, we haven't made a final decision, but we have also decided that we will leave the door open. A lot can change in 3 years, and we may chose to leave Green running independently as we open additional servers in the future.

Character Names

You will not be able to create a character on Green with the same name as a character on Blue, unless you are on the same account that owns that character on Blue. We may also bring the server up early to allow character creations ahead of time. We will try to announce this as much in advance as we can.

Will Green Require a Separate Installation?

You do not need two separate folders. Our era system is built into the client files when necessary. For example, the spells file contains multiple versions of the same spell. When the client logs into the server, the DLL receives information from the server on which era should be applied, and the DLL then loads the correct spells for that era.

How will the UI work?

Pet Window and Custom UI

Also, be aware that this [pet] window will be disabled on Green, along with all Custom UI's.

Official Green UI

Green will be limited to a single (custom, but designed to emulate classic) user interface "skin". For more information see Green UI.

What Rules Will It Have?

Raid Rules

The CSR Team will be addressing raiding concerns in a separate, new thread in the Raid Discussion forum. Most of the raid rules will stay as they are, with First to engage being the primary mechanism. There may be special considerations similar to Blue, such as Plane of Sky. This is still being discussed internally.

Play Nice Policy

Staff will be on hand to watch over the launch to make sure players are abiding by the Play Nice Policy. Many zones will be crowded, and we expect groups to stick to their camps and not be dipping into camps that another group is camping.

Boxing

As usual with all Project 1999 servers, boxing will NOT be allowed. However, as is currently the case with Blue and Red, you may play one character per server at the same time.

What Will Be New/Different About Green (Relative to Blue)

Camp Lists

Green will include a new custom command (/list) to help ensure no player or group of players is able to monopolize popular "legacy" items (eg.
Manastone
Manastone
Item 507.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Effect: Mana Convert (Any Slot, Casting Time: Instant)
WT: 1.0 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL

,
Guise of the Deceiver
Guise of the Deceiver
Item 771.png

MAGIC ITEM NO DROP
Slot: FACE
AC: 4
CHA: +13
SV MAGIC: +7
Effect: Illusion: Dark Elf (Any Slot, Casting Time: 6.0)
WT: 0.4 Size: SMALL
Class: BRD ROG
Race: ALL

).

We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept 'list' of players in line to loot said item. Upon entering a zone or camp area, you will be able to enter a command to add yourself to the list for this item. While your name is on that list you must remain in the zone or camp vicinity until your name reaches the top (You'll have a limited time to re-enter the zone or area in case of disconnection). Once your name is up, and the item drops, you will automatically be granted exclusive permission to loot that item from the corpse. We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it. More details about this system will be announced prior to launch.

I want to address a few misconceptions I've seen about the Lists. The items will still be going to those that put the time in. This is not a "Casual" mechanism. This is a "Fair playing field for those that can put the time in". You will need to be the appropriate level that we pre-determine to add to the list. You need to stay ONLINE and in the zone or near the camp. You need to pass AFK Check Mechanisms. You can only loot it once. Etc. This system is purely to prevent the same people or group of people from holding the camp for days or weeks at a time and stocking up the items for themself and their friends/guildies.

Area of Effect Spell Limits

The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.

We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch.

Meditate requires keeping spell book open and clicking button pre level 35

We will still be requiring the book and meditate button for [level] < 35 though.

Removing the ability to cycle through nearby targets (tab targeting)

...these are features that make the game EASIER than it should be. Targetting was hard to do in classic, and that's part of the difficulty of the game. Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.

Green Server Firsts

Records for Green (2019) Server Firsts can be placed in Green (2019) Server Firsts page. Remember to be truthful and respectful.

Frequently Asked Questions

Q: Will Hybrids have an experience penalty.

A: Yes, it will be removed with the January 2001 Velious Patch