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The Velium Focus

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Velious Release Era (added 2000-2001 March)
Normon Stonetooth
Start Zone: Thurgadin
Quest Giver: Normon Stonetooth
Minimum Level: 45
Classes: Necromancer, Wizard, Enchanter, Magician
Related Zones: Burning Woods, Great Divide, The Hole, The Wakening Land
Related NPCs: Hakon Brightsteel, Phenocryst

Contents

Reward

  • Phenocryst's Focus
    Phenocryst's Focus
    Item 968.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    AC: 5
    DEX: +3 CHA: +3 INT: +10 MANA: +40
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
    WT: 0.5 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM IKS

Concise Version

Thurgadin

Wakening Lands part I

Crystal Caverns

Wakening Lands part II Electric Bugaboo

Wakening Lands part III getting the band back together

  • Before you move on you will need a group of 50's to assist you, a tracker is strongly recommended but not necessary.
  • Return to Phenocryst and hand in all 3 Crystals and your Elbaite Focus for Azurite Focus
    • This will spawn 3 Giants: 2 accolyte of Zek (War 45) and Bloodpriest Ioukond (Cleric 50, yes with CH at 40%) **these levels and HP values are wrong. They were all dark blue to 60 and had far more HP than 4500 and 9000 respectively, and were extremely spell resistant to the point that only wizard lures would land reliably.
    • The spawn separately but will all wander to the northern tunnel entrance in their own time
    • Kill all 3 and loot each of their Holy Symbol of Zek
  • Advise all people in zone that every genoid will being forming a giant train towards the northern tunnel entrance.
  • Return to Phenocryst and hand in all 3 Holy Symbol of Zek and your Azurite Focus for Phenocryst's Focus. At this point every geonid in the tunnel will sprint full speed to Phenocryst and begin a train out towards the northwestern exit of the tunnels, where they will proceed to the location -1121, -28, emote a bit, and promptly despawn. Warn the zone in advance, both of the train and that geonids will assist goos and fairy dragons.

Walkthrough

Thurgadin

Deep in the bottom of the mines in Thurgadin resides a Coldain named Normon Stonetooth. Talking to him he offers to tell you a secret but he needs a favor done first.

You say, 'I will do a favor'

Normon Stonetooth says, 'Ahh, well me pick is a bit dull, don't cut like it should. Up in the city proper ye kin find a weapons smith named Hakon. Take me pick axe and and tell him Stonetooth sent ye. Then give it to him, wait fer him ta sharpen it, an bring it back to me. Then I'll help ya ta listen to the stone.'

Harkon is located at Scar's Edge, a weapon shop.

You say, 'Stonetooth sent me'

Hakon Brightsteel says, 'You spoke with old Stonetooth? Eeegads man! No one talks to 'im. Legend says he spent so much time down there that he eats nothin' but rocks now and drinks melted velium. Well I guess I should sharpen his axe, but I'll need some velium ore to repair it some. Bring me a chunk o' Velium Ore along with his axe and I'll get to work.'

You give Hakon the Pick Axe and a Small Piece of Velium:

Hakon Brightsteel says, 'Excellent! I'll get ta work now.' Hakon whistles an unfamiliar tune as he repairs and sharpens the pick axe. 'Here ye are, Ingilram. Watch that old Stonetooth, he's a few steins short of a keg, if ye know what I mean'

You gain experience!!


Go back into the mines and return the pick axe to Normon:

Normon Stonetooth says, 'Ahhhh, good work, Ingilram. Now ta speak with the stone ye need somethin' ta focus on. Use this piece o' velium as yer focus. Ta speak the language o' the stone ye need ta slow down like the stone. Rock looks like it don't move but it does, just real slow. So place yer focus on the stones ye wish ta speak with and get yerself real slow, both yer body an' yer noggin. Then if yer quiet enough ye might hear 'em. An' that's what's to it.'

You gain experience!!


You receive a Velium Focus from Normon.


Wakening Land

You bring the focus item to Phenocryst, a named geonid in Wakening Land at -3210, -397 inside a maze of caves. You can hail him and such, the geonids conning indifferent to everybody as far as I can tell.

You hail Phenocryst. Phenocryst speaks with a soundless voice, as if you are hearing your own thoughts. 'We sense you are attempting communication with us but do not understand what it is you are trying to convey. We are eager to know more. Perhaps there is one who knows the language of the stone and will speak with us'

Then you give him the Velium Focus.

Phenocryst speaks to you from within your mind, 'You know the stone! This is wonderful! The fullfillment of the prophecy is now one step closer. The most ancient of the stone tells us that one not of stone will come forth and act as our harbringer of asscention. We believe you to be our harbringer. Please help us!'

You reply, "how can I help you?"

Phenocryst speaks from within your mind as well as conveys a sense of joy empathically. 'It is said that the harbringer will find all of our people and unite them. When we join we will know all of our experiences and perhaps then be aware of how to proceed with the next step in our asscention. We implore you to find others like us and make them aware of us. You know the language of the stone and can tell them. We await your return with proof that you have spoken to them."


Crystal Caverns

Now you have to go to Crystal Caverns. If you invis up and head down into the caverns, you'll pass through an orc area, then a dwarf area, then a tentacle terror and spiders area, and finally there's a long stretch of tunnel leading up to a zone out point. That long stretch of tunnel is filled with geonids and they con the same as the ones in Wakening Land. Give one of them the focus (any one, doesn't matter, you don't have to hail them or anything) and you'll get it back with the following message:

A geonid seems as if it doesn't recognize you as anything of importance. You attempt to speak with the geonid through your velium focus but all you are able to hear is the same though over and over.., Eat. You have gained no knowledge from these creatures but you notice your focus has been altered slightly.

The description on the focus doesn't change, but it is altered.


Wakening Land

Take the focus back to Phenocryst in Wakening Land and give it to him. The following will happen:

Phenocryst sends it's thoughts to you, a feeling of disappointment washes over you, 'It seems the others are not aware of themselves yet. We are alone..So many questions yet we can find no answers. We have been given a very special gift but without direction we are lost. We must find who has made us aware of ourselves and why it has done so.'

You say to Phenocryst, "Find what?"

Phenocryst says in the form of thoughts, 'We must call to it. We must make ourselves heard past these rocks though. A menhir must be constructed to amplify our voice. The stones we will need are not found in this area though. We hear whispers of stones far away that have the ability to channel and amplify our thoughts. We ask you to gather these stones for us harbinger."

You say to Phenocryst, "I will gather these stones for you."

Phenocryst's thoughts flood your mind, 'Thank you Harbinger. We need 3 crystals. One of Beryl, one of Stibnite, and one of the purest Iron. These minerals will only be found deep within the earth where the geology is relatively stable. This Focus will aid you in finding the right crystals. Return it to me with the 3 crystals and we will construct our Menhir. Please hurry Harbinger, our prophecy awaits.

Phenocryst gives you an item for telling him you'll gather the stones. It's a magic, lore, no drop Elbaite Focus that has 5 charges of Identify. It looks like a fire emerald.


Gather the Stones

The stibnite crystal is found in The Great Divide. If you enter the wurm caves in the center of that zone from the south, go up to the first right, go in and take the next right, you'll be in a room with two spawn points for wurms and there's a patch of blue crystal at the back of the room. The stibnite is behind the crystals and looks like a bag on the floor. It spawns every 1-2 hours or so I think. The description of the item is "Bent Metallic Crystal". It weights 20.0, is magic, lore, and no drop. When you identify it, it identifies as "Stibnite for the Menhir". To identify an item using the Elbaite Focus, target yourself, pick up the item and right click it on the Elbaite Focus in your inventory. It won't change the description of the item, it'll just tell you what it is in your chat window.

The Reddish Crystal can be found in Splitpaw Lair behind one of the stone pillars near the entrance of the underwater tunnel leading to the Ishva area (+690, -17). It weighs 10.0 and is magic, lore, and no drop. It identifies as "Beryl for the Menhir".

The crystal of purest iron is in Burning Woods. It's sitting on the meteor near Slixin Klex. It's item description is "Heavy Metallic Crystal" and is magic, lore, and no drop. It weighs 14.0.


Wakening Land

Take these three crystals and the Elbaite Focus back to Wakening Lands to Phenocryst and you're ready for the next step. Get 1-2 parties of 50+ players and bring 'em with you. Due to the dragon that spawns in Wakening Land near the dragon portal, you might want to approach from skyshrine. If you're going along the wall from skyshrine towards the caves, you want to gather your troops at the second cave entrance along the wall. Phenocryst is closest to that entrance. Get to know the path between you and him at this point so you're familiar with how to get out in a hurry. At this point, all the geonids should con amiable to you. Finishing the Velium Focus section achieves this faction adjustment. Make sure you have a ranger in your party of friends. You're going to have to track down some triggered MOBs and fight them.

You submit the items to Phenocryst.

Phenocryst makes no sound but it's voice fills your mind. 'We have always held our memories within the earth and stone but only recently have we become aware of them. We do not know what happened or who gave us this wonderful gift but we can now access those memories and are aware of it's storage. With that knowledge has come questions and desires. When the prophecy comes to be then we will have our answers and fulfill our desires.'

Phenocryst 's familiar thoughts flood into your mind again, 'You truly are the Harbinger, take this Focus as a mark of your friendship with us. Now we can construct the Menhir, we need ..,..,the stones speak.., There is a problem. Ones of flesh are coming, the large ones, 3 of them. They must not disturb us while we construct the Menhir! Please stop them Harbinger! bring us proof of their distruction along with your Focus and then we will begin the calling. Our asscention is at hand!'

You lose the focus and the three crystals and in return gain another focus item with the description "Azurite Focus". It's a magic, lore, no drop item weighing 0.5.

Now head outside and start tracking. After a few minutes, two "accolyte of Zek" giants will show up on track. A minute later or so, a Bloodpriest Loukond will show up on tracker as well. You'll have to run out and pull the accolytes to you once you track them. If they are snared, they still run quite fast. These giants con blue at 52 and are quite magic resistant. Make sure you pull these, they're almost more important than the Bloodpriest. They get attacked by the various mercenaries in the zone sometimes and get killed before you can do the job. If you have to pull mercenaries with the accolytes, do.

Possible locs and spawn times after hand-ins (need confirmation, best to bring a tracker)

 accolyte of Zek  A  spawns at  (408.10, -690.21, -201.55) after 3.11 minutes. Warrior, level 50, ~13,000 HP, AC 344, summons, hits between 73-200
 accolyte of Zek  B spawns at (-564.04, -985.80, -191.31) after 3.11 minutes. Warrior, level 50, ~13,000 HP, AC 344, summons, hits between 73-200
 Bloodpriest Ioukond  C spawns at (303.02, 254.44, -201.54) after 3.11 minutes. Cleric, level 50, ~9,000 HP, summons, hits between 73-150, CH's


After killing both accolytes, loot them. Each one has a medalion that has the description, "Holy Symbol of Zek", which is magic, no drop, and weighs 2.0. After the accolytes are done, go out and get the Bloodpriest. Bloodpriest Loukond should eventually walk up to the cave entrance and stand outside it if nobody pulls it. After a minute of standing outside the cave, he depops, which is why you have to do the accolytes first (they pop first) then the bloodpriest (he'll get to the cave probably if you can't find him, the accolytes might not). The bloodpriest cons blue at 52 and is just as magic resistant. He drops a third and final medalion with the same description. You must get all three medalions in order to for this part to prove fruitful. When you kill the giants, you take the following faction hits: Kromzek (worse), Kromrif (worse), KingTormax (worse), and ClawsofVeeshan (better). The giants never enter the caves to attack the geonids or anything. Everything will happen outside the caves and the giants won't aggro the dragon if it's up either. The Bloodpriest Loukond is also not to be confused with Priest Bjek, another giant who wanders in the area sometimes who is red at 52 and not related to this quest.

Now. Take your Azurite Focus and the three medalions to Phenocryst. Submit them to Phenocryst.

Phenocryst 's thoughts become your own, a feeling of joy overwhelms you, 'Because of you we can at last speak with our maker. We were once given a gift, and we ask that you accept this gift from us now so that we may come closer to that which we owe our sentience to. Now..,we must construct the Menhir..'

You lose the Azurite Focus and medalions and get Phenocryst's Focus in return, which is, it seems, the reward for this quest.

Then then geonids, led by Phenocryst, start walking around, through the halls and such. When this happens, you see the following message:

"Phenocryst begins to resonate. All the stones about you begin to resonate seemingly at its command. The Geonids all begin moving, all to construct the Menhir."

I'm assuming they get together at this point at make their Menhir and the quest is over. I didn't stick around to watch because we got some tar goo on us and that put a dampener on things real quick. It's very important to note that although geonids con indifferent or amiable, goo does not and if you get any of it on you and a geonid is close by, it'll aggro the geonid. No idea why this is, it doesn't make any sense, but it's the case. Also, enchanters can skip a huge chunk of this quest by casting Collaboration on Phenocryst and starting from the point where to say to him "I will gather these stones for you". The Velium Focus half gives you the faction to be able to tell that to Phenocryst. Provided an enchanter MAKES him amiable, they don't have to bother with the first half.

P.S. After killing the giants and turning in the final pieces to Phenocryst, he gathers all the Geonids in the cave to him and walks out. We found it to be a good idea to call a geo train in /shout approximately 3 to 5 minutes prior to doing this final turn in and attempt to warn anyone killing Geonids during this time frame that a train is imminent.