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Camp Rules

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WARNING: Although this page is:
  • admin-locked (to prevent vandalism), and
  • references every ruling it includes (with links to the forum where the staff made the ruling)
... it is still a volunteer effort. It is not in any way official or endorsed by Project 1999 staff, and comes with no guarantees.

Contents

About the Warning

While this page was created to compile every staff ruling, because the staff doesn't make rulings in any systematic way (they just make forum posts when they feel like it), it is impossible for the player base to know when a new ruling comes out (unless they watch every forum post ever made by every staff member) ... and so (by design) it's impossible for this page to stay 100% up-to-date.

The best the player base can do (until the staff changes their mind and starts a new "Rulings" forum ... or starts editing this page themselves ...) is to simply read the forum regularly. When a new ruling is sighted please PM Loramin (or another wiki admin) and ask them to add it to this page.

What is This Page?

This page documents both the general and specific Project 1999 camp rules. Note that all rulings on this page come from the general Rulings page, which in turn is based on staff quotes from the Project 1999 Official Forums.

For unofficial (ie. not directly sourced from staff rulings) clarification of these rules see Camp Rules FAQ.

See also Player-Defined Camps. Although the staff won't enforce these camps, they do strongly encourage players to do so (and players usually do).

Specific Camp Rules

Antonica

Zone Camp Source Summary Ruling Citation
High Keep Bards and Nobles Menden 5/1/18 Each room can be camped individually "A more specific situation that comes up often is Bards and Nobles in hhk, many, many players consider this one camp. But based on the guidelines above, this is a dungeon type zone. So LOS/Agro guidelines come into play even though they are fairly close to eachother. So if a player is holding both and another player shows up, the original player needs to pick one."
Basement Goblins Llandris 8/6/17 Each room can be camped individually "The basement of HK CAN be split into 4 separate camps, depending on the amount of players in zone willing to contest"
General Menden 5/1/18 Zone counts as a "dungeon" for camp determination purposes (even though it's outdoors) "Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis."
Neriak Third Gate Verina Tomb Menden 5/3/2019 Not campable; FTE "So, we're making this official. A third category.

3. FTE, let the race begin. Verina Tomb Vessel Drozlin"

Qeynos Hills Hadden Andakos 1/30/2019 Is campable, to get camp you must either A) have previously killed Hadden or B) be the first person waiting at his spawn point "Hadden is campable.

Just because you have the last time of death and login does not mean that you automatically get the camp. If someone is there you should use common sense and see if they are camping Hadden. If they are, then move along and find something else to do."

Southern Karana Gnoll Spires Menden 5/1/18 Technically each gnoll can be camped individually, but the staff encourages players to respect the player convention of treating all spires as a single camp "There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK"
Quillmane Menden 5/27/2019 Only campable if all four spawn points are held "if you have people at all 3 spawn locations, with a 4th killing PHs, then you can claim it as 'camped'" ... but ... "The catch is, you better get FTE within a few seconds of QM spawning. If QM is pathing and someone else gets FTE, you're SOL."
West Freeport Sir Lucan D`Lere Menden 2/12/18 Is campable "For the most part, a camp is yours as long as you have presence at that camp ... Lucan [is] no exception"

Faydwer

Zone Camp Source Summary Ruling Citation
Lesser Faydark Sisters Menden 5/1/18 Technically each sister can be camped individually, but the staff encourages players to respect the player convention of treating them as a single camp "There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay ..."
Mistmoore General Menden 5/1/18 Zone counts as a "dungeon" for camp determination purposes (even though it's outdoors) "Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis."
Ocean of Tears Ancient Cyclops Menden 5/1/18 Can be camped (also see related rulings on corpsing Lore items and on maintaining lists and note that "once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob.") "For open outdoor zones you can claim a single spawn point. This may include ... OOT AC."

Kunark

Zone Camp Source Summary Ruling Citation
City of Mist General Menden 5/1/18 Zone counts as a "dungeon" for camp determination purposes (even though it's outdoors) "Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis."
East Cabilis Vessel Drozlin Menden 5/3/2019 Not campable; FTE "So, we're making this official. A third category.

3. FTE, let the race begin. Verina Tomb Vessel Drozlin"

Karnor's Castle a drolvarg captain Menden 5/1/18 Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "Couple exemptions may be ... Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns."
Sebilis myconid spore king Menden 5/1/18 Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "Couple exemptions may be Fungi King ... because it's not exactly practical to camp on top or within LOS/agro range of their spawns."
Temple of Droga an angry goblin Llandris 2/23/19 Is a roll, by player agreement "If everyone else is rolling and you decide that it doesn't apply to you, you're gonna have a bad time."
Warsliks Woods a Shady Goblin Llandris 2/23/19 Is a roll, by player agreement "If everyone else is rolling and you decide that it doesn't apply to you, you're gonna have a bad time."

Velious

Zone Camp Source Summary Ruling Citation
Iceclad Ocean Stormfeather Menden 2/12/2018 Is campable; see ruling for further details about AFK while doing this (very long) camp "For the most part, a camp is yours as long as you have presence at that camp ... SF .. [is] no exception"

General Rules

The general rules of camps on P99 are as follows:

If a player/group is holding multiple camps in a zone, that's fine as long as no one else wants them. As soon as another player/group wants one the camps the holder gets the option which single camp they prefer. The new player/group gets to pick their camp and the rest become FTE [First to Engage] unless both players/groups work out a deal to split them up. But players must communicate in some fashion so there is no conflict.

- Menden 5/1/18

General Definition of a "Camp"

The general rules for defining a "camp" are as follows:

There's two basic zone categories.

Open outdoor zones and dungeon type zones.

Open outdoor zones could be anything from the Karanas, Wastes or Commons.

Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis.


These are very basic guidelines when it comes to camps in this game.

For open outdoor zones you can claim a single spawn point. This may include SF, Hadden or OOT AC. If you're camping these mobs you need to get FTE within a reasonable amount of time.

For dungeon type zones our general guideline is line of sight(LOS)/agro range. This works for pretty much everything. Couple exemptions may be Fungi King or Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns.


Also keep in mind, above is how we as staff see it. There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK.

- Menden 5/1/18

Camp Waiting Lists

Pretty clear-cut, and these exact rules have been around in one form or another for quite some time. I really need to compile a "Project 1999: Errata and other extraneous information" post to put all this stuff. For now, this will have to do:

Camp holder has the right to pass the camp to whoever he would like. However, and this is very important, two things must happen in order for this to be a legitimate hand-off:

1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.

2) The person holding the camp cannot mislead you, or change his mind after telling you who is next. Something that no one ever does (and I will never understand why) is to specifically address the camp holder, asking who is next or if you can be next. The camp holder does need to reveal to you who the next intended camp holder is - if he doesn't, you may ask to be next and your claim will be valid unless he reveals the next person immediately. This person cannot change after the camp holder has "revealed" the next person to take the camp to you. It is an automatic forfeit if this occurs. If you ask to be the next camp holder and are told yes, the camp holder may not later retract or change this agreement and attempt to hand the camp off to someone else - it's yours once he has gotten his item or moved on from the camp.

Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.

- Derubael 10/22/2014