[ Disclaimer, --- , ]
Note for Janam
|Start Zone:||East Freeport|
|Quest Giver:||Harkin Duskfoot|
You say, 'Hail, Harkin Duskfoot'
- Harkin Duskfoot says 'HA! Greetings there, ______! How are ya this fine day? Me? I'm doing all right. Guard duty down here always reminds me of home.'
- Beur Tenlah says 'Heh, I got something that reminds you of home.. My armpit! Bwa haha!!!'
You say, 'Hail, Beur Tenlah'
- Beur Tenlah says 'Heya, ______! I've been on watch duty all night. Kinda makes a man thirsty, ya know? Why don't you be a good little scamp and run up to the bar and get me a [dwarven ale]? That sure would hit the spot right about now.'
Purchase some Dwarven Ale and give it to Beur.
- Beur Tenlah says 'Well, well, well.. It's about time. Whatta ya got, boots fulla stones? Or maybe yer just part turtle? Bah, anyways, thanks for the ale. Maybe I'll buy you one sometime, eh? Bwahaha!'
You gain experience!!
- Harkin Duskfoot says 'Bah! Don't listen to this fool. Listen, I've something a little more important for you to do than buy ales. I need you to take a [message] to my friend Janam over in West Freeport.'
Message to Janam
You say, 'What message?'
- Harkin Duskfoot says 'Ok, ______, I need you to take this message to Janam in West Freeport. He is usually hanging out in front of the Theater of the Tranquil with that good-for-nothing Rebby. Anyway, give this note to Janam and bring his reply back to me.'
You receive a Note to Janam.
Go to West Freeport and find Janam Rekish at 55.63, -809.15, -129.75 outside the Academy of Arcane Sciences building, northwestern side.
You say, 'Hail, Janam Rekish'
- Janam Rekish says 'Ah, hello there, friend! Me an' Rebby here, we're a just couple o' regular merchants. Though we've got nothin' to sell right now, we'd gladly take any donations. Them's the breaks, I suppose.'
Give him the note.
- Janam Rekish scribbles out a note and says, 'Please make sure that Harkin gets this right away. If you lose it, it could mean both of our heads.'
You gain experience!!
You receive a Note to Harkin. Head back to East Freeport and give Harkin the note.
- Harkin Duskfoot says 'Ah, good work, ______. And quick too, I'll makes sure that Elisi hears of your loyal work. Here... take this for your efforts.. it's not much, but it's all I have on me right now.'
- Your faction standing with Coalition of Tradefolk Underground/Illegal got better.
- Your faction standing with Coalition of Tradefolk got better.
- Your faction standing with Carson McCabe got better.
- Your faction standing with Corrupt Qeynos Guards got better.
- Your faction standing with The Freeport Militia got better.
You gain experience!!
You receive 6 copper pieces.
Strategy if KoS
First of all, none of the npcs you'll encounter, or have to pass, will see invis. The guards in West Freeport hit up to about 40 and weren't too dangerous when i screwed up, although the rogue guildmasters in East Freeport will hit up to 350, no doubt backstab and maybe assassinate. None run fast, summon, or cast, although all of them have high resists to snare and roots.
Both Harkin Duskfoot and Nestral TGaza will give you first note when sneaking. However standing behind either mob will not work since both npcs have a second guildmaster beside them.
On Harkin's left is the tunnel leading west eventually to West Freeport. This tunnel stick out slightly, blocking his view of you. If you turn sneak on (making sure it was successful), you can inch your way along this wall towards him, continually hitting a hotkey of '/say what messages?' until he gives you the note. At which point he will turn towards you (but not see you due to the bump in the wall), and backing off is advised!
Nestral is much easier. For her you need to enter her room (invisible) and target her. Now leave and head back the way you came till you see Harkin in front of you. It is at this point that you can drop invis without either seeing you (too far from harkin, and a wall between you and Nestral), and raise sneak. /say I can go to Janam and Rebby's.
If you don't like this method, there are three others I have that work well. Firstly you can harmonise the surrounding npcs, and then sneak right behind either guildmaster. Another option is to pull the guildmaster to the zone, zone out, invis, come back, and sneak while he/she is moving back to their spot. Lastly, since the items are droppable, you could just have a friend who isn't kos to get the items for you!
No matter what you do, you will need to con Indifferent for the final turn-in.
The two NPCs you will want to hand either note to are called Janam Rekish and Harkin Duskfoot. They both stand side by side, with a static character called peasant woman, and a wandering guard named Guard Inofus nearby. The peasant woman may look at you amiably, though those who she is less fond of should harmonize her before attempting the hand in. Rooting her may also work. Then the task is simple to wait for Guard Inofus to leave, then sneak, drop invis, and give Janam and Harkin their respective notes. They return two items which are again droppable.
This is the most dangerous step as you need to be right by the mob to hand in the item. Dubious works for neither, and Indifferent is enough for both. You will have to sneak (unless you are a class that can charm/alliance/etc.). One option will be to pull the guildmaster from their position, then zone/camp the agro, come back and sneak to the returning guildmaster. In many ways this is safer than the alternative, but takes longer.
The other option is to harmonize the guildmaster and the npc you're turning the item into, then sneak, then hand it in, and then get out before harmonize wears off.
If you fail sneak too often and my harmony wears off, you could get in trouble. So long as you're careful though, both methods work.
I went from Threatening to Dubious to the rogue guildmasters in three trips, but stayed Dubious after my roughly next 20. I remained KOS to the Freeport Militia throughout. This is a long and slow process to get friendly with the faction you're doing it for, though there are no negative faction hits which therefore makes it a useful quest.