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Difference between revisions of "Talk:Raster of Guk"
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+ | Elaborating on the math the author omits: | ||
+ | Probability that Raster spawns in 10 hour window is 1 minus the probability that Raster spawns exactly 0 times over 10 hours. | ||
+ | |||
+ | 10 hours RL camp recommended by author. | ||
+ | 10*60 = 600 minute recommended camp. | ||
+ | |||
+ | Assume 72 RL minute per EQ day. | ||
+ | |||
+ | 600/72 = 8.3 EQ days over 10 RL hours | ||
+ | |||
+ | Assume 3 spawn opportunities per EQ day. | ||
+ | |||
+ | 8.3*3 = 25 spawns in 10 RL hours. | ||
+ | |||
+ | Using binomial distribution to find probability Raster spawns ZERO times: | ||
+ | |||
+ | (n choose k)*p^(k)*q^(n-k) = | ||
+ | (25 choose 0)*0.05^0*0.95*(25) = 0.28 | ||
+ | |||
+ | 1.0-0.28 = 72% chance for Raster to spawn. |
Revision as of 23:48, 24 April 2016
Elaborating on the math the author omits:
Probability that Raster spawns in 10 hour window is 1 minus the probability that Raster spawns exactly 0 times over 10 hours.
10 hours RL camp recommended by author. 10*60 = 600 minute recommended camp.
Assume 72 RL minute per EQ day.
600/72 = 8.3 EQ days over 10 RL hours
Assume 3 spawn opportunities per EQ day.
8.3*3 = 25 spawns in 10 RL hours.
Using binomial distribution to find probability Raster spawns ZERO times:
(n choose k)*p^(k)*q^(n-k) = (25 choose 0)*0.05^0*0.95*(25) = 0.28
1.0-0.28 = 72% chance for Raster to spawn.