Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").
Reuse Timer Reductions
For each level gained after a discipline has been unlocked that discipline's reuse timer will be reduced by a minute.
For example, Evasive is gained by warriors at level 52 with a 3 minute duration and a 15 minute reuse timer. After eight levels, at level 60, the reuse timer is reduced to just 7 minutes. This means the level 60 warrior can spend up to 3 minutes under the effects evasive for every 4 minutes not.
Pure Melee
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
30
|
Grants +3 to all resistances increasing to +10 at 50th level
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
11 Sec
|
60 Min
|
Stonestance Discipline
|
51
|
Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]
|
12 Sec
|
6 Min
|
Thunderkick Discipline
|
52
|
Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick.
|
Next Flying Kick
|
4 Min
|
Whirlwind Discipline
|
53
|
Heightens your combat instincts, allowing you to Riposte every attack.
|
9 Sec
|
60 Min
|
Voiddance Discipline
|
54
|
Focuses your combat reflexes, allowing you to avoid melee attacks.
|
8 Sec
|
55 Min
|
Inner Flame Discipline
|
56
|
Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]
|
12 Sec
|
26 Min
|
Hundred Fists Discipline
|
57
|
Increases your hands speed, allowing you an increased attack rate and damage.
|
15 Sec
|
30 Min
|
Silentfist Discipline
|
59
|
Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch.
|
Next Dragon Punch
|
9 Min
|
Ashenhand Discipline
|
60
|
Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike.
|
Next Eagle Strike
|
72 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
30
|
Grants +3 to all resistances increasing to +10 at 50th level
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
11 Sec
|
60 Min
|
Counterattack Discipline
|
53
|
Allows you to perfectly time your counter attacks, riposting every incoming blow.
|
9 Sec
|
60 Min
|
Deadeye Discipline
|
54
|
Focuses your vision on you opponent, vastly increasing your hit rate.
|
18 Sec
|
30 Min
|
Nimble Discipline
|
55
|
Increases your combat reflexes, allowing you to avoid most attacks.
|
12 Sec
|
30 Min
|
Kinesthetics Discipline
|
57
|
Increases your combat sense, allowing you to dual wield and double attack every round.
|
18 Sec
|
30 Min
|
Blinding Speed Discipline
|
58
|
Focuses energy into your arms, increasing your attack speed.
|
18 Sec
|
30 Min
|
Duelist Discipline
|
59
|
Increase the damage done by all of your melee attacks. [100% increase]
|
12 Sec
|
30 Min
|
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
30
|
Grants +20 to all resistances
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
40
|
Immunity to "Fear" and all spells that cause "fear"
|
12 Sec
|
60 Min
|
Evasive Discipline
|
52
|
Places you in a evasive combat stance, increasing your chance to avoid attacks [25%?], but also lowering your hit rate. [25%?]
|
3 Min
|
15 Min @L52 to 7 Min @L60
|
Charge Discipline
|
53
|
Increases your chances to hit with any melee attack.
|
14 Sec
|
30 Min
|
Mighty Strike Discipline
|
54
|
Fills your arms with rage, causing every attack to land as a critical hit.
|
10 Sec
|
60 Min
|
Defensive Discipline
|
55
|
Places you in a defensive combat stance that causes you to take less damage [35%], but also lowers your damage output. [35%]
|
3 Min
|
15 Min @L55 to 10 Min @L60
|
Furious Discipline
|
56
|
Allows you to perfectly time your counter attacks, riposting every incoming blow.
|
9 Sec
|
60 Min
|
Precision Discipline
|
57
|
Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance; currently bugged on p99 to give 100% hit rate), but also lowers your chance of avoiding attacks.
|
3 Min
|
30 Min @L57 to 27 Min @L60
|
Felstrike Discipline
|
58
|
Fills you with acute rage, increasing the damage done by your attacks.
|
12 Sec
|
30 Min
|
Fortitude Discipline
|
59
|
Heightens your combat reflexes, increasing your chance of evading attacks.
|
8 Sec
|
60 Min
|
Aggressive Discipline
|
60
|
Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage.
|
3 Min
|
27 Min
|
Hybrids
All hybrid disciplines were made available in Velious.
Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
11 Sec
|
60 Min
|
Deftdance Discipline
|
55
|
Auto dodge attacks from the front and auto dual-wield.
|
10 Sec
|
72 Min
|
Duration increased to 15 seconds.
|
Puretone Discipline
|
60
|
Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod.
|
2 Min
|
72 Min
|
Duration increased to 4 minutes.
|
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
11 Sec
|
60 Min
|
Holyforge Discipline
|
55
|
Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off.
|
2 Min
|
72 Min
|
Duration increased to 5 minutes.
|
Sanctification Discipline
|
60
|
100% Spell resistance. You will resist all spells that are not unresistable.
|
10 Sec
|
72 Min
|
Duration increased to 15 seconds.
|
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Resistant Discipline
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
11 Sec
|
60 Min
|
Trueshot Discipline
|
55
|
Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%]
|
2 Min
|
72 Min
|
Weaponshield Discipline
|
60
|
Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front.
|
15 Sec
|
72 Min
|
Duration increased to 20 seconds.
|
Discipline Name
|
Level Obtained
|
Description
|
Duration
|
Reuse Time
|
Jan 09, 2001
|
Feb 21, 2001
|
Resistant Discipline
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
1 Min
|
60 Min
|
Duration increased to 5 minutes.
|
Fearless Discipline
|
54
|
Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
|
11 Sec
|
60 Min
|
Unholy Aura Discipline
|
55
|
25% increase to damage done by Harm Touch in addition to making it nearly un-resistable.
|
Next Harm Touch
|
72 Min
|
50% increase to damage done by Harm Touch, changes the affected Harm Touch to a disease save.
|
Leechcurse Discipline
|
60
|
Heal self for every point of melee damage dealt while discipline is active.
|
15 Seconds
|
72 Min
|
Duration increased to 20 seconds.
|
Increases hit probability in addition to its other effects.
|