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Difference between revisions of "Qeynos Aqueducts"
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Recently, the catacombs have become much more dangerous, and several powerful undead spectres can be seen in various areas, as well as wandering septic rats that are very powerful and aggressive. It is therefore wise to be much more careful when travelling around the catacombs than in days past. | Recently, the catacombs have become much more dangerous, and several powerful undead spectres can be seen in various areas, as well as wandering septic rats that are very powerful and aggressive. It is therefore wise to be much more careful when travelling around the catacombs than in days past. | ||
− | There are also a number of 'pitfalls' on some of the entrances, such as from | + | There are also a number of 'pitfalls' on some of the entrances, such as from the Crow's Nest that will drop the unwary newcomer to their untimely death. Perhaps the largest danger of the Catacombs is the ease at to which a person can get lost and the difficulty one could potentially run into simply getting items back from a corpse. |
== Benefits == | == Benefits == |
Revision as of 15:55, 7 July 2010
Contents |
Description
Also known as: The Qeynos Aqueduct System or the Qeynos Sewers.
The Qeynos Catacombs is the vast ancient water supply to the city of Qeynos. The area was long ago walled off when it was no longer used, but then became the haven of the seedier elements of area, including the beggars and thieves, smugglers and thugs, and up to the members who worship the Plague Bringer himself.
Dangers
The Qeynos Catacombs can be considered to be an early exercise in factions and how they play a role in the safety of an area. Many of the creatures here (in fact, most) start out ambivalent to most people, and this includes everything but the undead and the people in the Temple of Bertoxxulous, who will both kill anyone that doesn’t pass as “evil” very quickly. Then, depending on who and what you decide to pick battles with, various members of the surroundings, be they the guards of Qeynos or the rougher elements, will become aggressive to you. Be aware that killing guards down here, where they are very weak, can lead to you being attacked by the vastly stronger guards in the city above.
Otherwise, the only wandering monsters that are aggressive to all are the large piranha, which can hit fast and for quite a bit of damage to a relatively new adventurer. Take a look in the water before making a long swim through a corridor with no exits, especially if you are not a good swimmer, or you could be trying to get your corpse out of the bottom of the water down here, while avoiding the same piranha.
Recently, the catacombs have become much more dangerous, and several powerful undead spectres can be seen in various areas, as well as wandering septic rats that are very powerful and aggressive. It is therefore wise to be much more careful when travelling around the catacombs than in days past.
There are also a number of 'pitfalls' on some of the entrances, such as from the Crow's Nest that will drop the unwary newcomer to their untimely death. Perhaps the largest danger of the Catacombs is the ease at to which a person can get lost and the difficulty one could potentially run into simply getting items back from a corpse.
Benefits
Maps
EQ Atlas Map:
Location Key
- A - Exit to Secret Entrance in Newbie Area of North Qeynos
- B - Exit to Pool between Crow’s Nest and Monk Guild in North Qeynos
- C - Exit to Rogue’s Guild in North Qeynos, Pits fall into Area #14
- D - Exit to Water by Magic Users Guild Halls in South Qeynos
- E - Exit to Hidden Entrance beneath Grounds of Fate
- F - Exit to Water near to the Bank
- G - Exit to Water in the Bay near Docks
- 1 - Spawn Area for Vin Moltor
- 2 - Various NPC’s appear here
- 3 - Undead Knight who drops Limestone Ring
- 4 - Bloated Alligator who drops Alligator Egg
- 5 - Injured Rat who drops Alligator Tooth Earring
- 6 - Mercenaries with Shady Mercenary who drops Thick Black Cape
- 7 - Drosco the Zombie and Nesting Rat who drops Golden Locket
- 8 - Temple of Bertoxxulous
- 8a - Enchanter, Magician, and Shadow Knight Trainers, Banker, Merchants selling Spells and Weapons
- 8b - Warrior, Wizard, and Necromancer Trainers, Merchants selling Necromancer Spells and Equipment
- 8c - Shadow Knight and Cleric Trainers
- 9 - Sewer Sentinels
- 10 - Cuburt spawn area
- 11 - Frogloks
- 12 - Injured Brigand
- 13 - Exhausted Guard
- 14 - Shark Pool
- 15 - Smuggler Camps
- 16 - Various NPC’s spawn here
- 17 - Thug Camp