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(Created page with "=== The Bow Table === At this point we’ve got everything we need to prepare a table or spreadsheet of data. This table shows every combination of bows possible in the game...")
 
(The Bow Table)
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=== Bow Table Analysis ===
 +
 +
* STORE-BOUGHT BOWS
 +
 +
The first thing that jumps out is that the store-bought bows are a VERY bad deal for the money. New players of course don’t know this and buy those bows anyway (I know I did), but it’s clear that even the most basic bow is much cheaper and much more damaging than anything in the store.
 +
 +
* DAMAGE RATIOS
 +
 +
When I first started playing I just assumed that highest damage was the desirable weapon characteristic. So why would the more advanced components actually reduce damage? The answer of course is that delay plays a key part in the combat model. In general what is of most interest is the damage ratio, or damage / delay. This value represents the rate at which damage is dished out, and higher values are better. Although the more advanced bow components are reducing damage, they are also reducing the delay, with the result that the damage ratio is (usually!) increased with their use.
 +
 +
* HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?
 +
 +
In general the argument that a high damage ratio yields a better weapon is based on the assumption that the weapon will be used multiple times, over and over, during combat. With bows this isn’t always the case – if you are playing in an area where you can’t get off multiple shots before you get into melee combat, it may indeed be better to go with one or two hits at a higher damage value. It’s a matter of combat style and situational tactics. So don’t fall into the trap of mindlessly lusting after that high damage ratio bow, you may indeed be better off with a rough staff and hemp string!
 +
 +
* HICKORY AND ELM
 +
 +
In general the system yields a very logical progression of higher damage ratios with the more advanced components. However, with a Hickory staff the Hemp string yields higher damage and a higher damage ratio. Plus, it’s the least complex bow to build. The Hickory/Hemp combination seems the clear winner in the Hickory category, although one small attraction with the faster bow is that you may get off more shots with it, and thus increase your archery skill at a faster rate.
 +
 +
The Elm staff yields essentially identical damage ratios for all combinations of components, so there’s not much to differentiate between the various options. One attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the fastest bow in the game!
 +
 +
* CAMS AND TOOLS
 +
 +
It is possible to make an oak or darkwood compound (cammed) bow without also using one of the shaping tools. From examination of the table, it doesn’t seem like a particularly cost-effective option, since building a rough compound bow yields very nearly the same stats as building one using tools but no cams. However, the data is presented for completeness.
 +
 +
One interesting note on the use of the knife: It is definitely NOT cost effective to use it without also using silk, since the exact same statistics modifier from using the knife can be had at much lower cost and complexity simply by improving the string.
 +
 +
 +
* THE BLESSED FAYDARK THUNDERBOLT
 +
 +
The [[Blessed Faydark Thunderbolt]] bow can be crafted by Wood Elven fletchers, using the wood elf cultural fletching recipe found here. (Shouldn't be ingame yet on p1999, can anyone confirm?)
 +
 +
* TRIVIAL SKILL LEVELS
 +
 +
Similar to arrows, the complexity of a given bow is driven by its most complex component.  When combining various combinations of components to create a bow, the game examines each component and uses the complexity value of the most complex component to determine the final complexity rating of a given bow.
 +
 +
The values presented in this table represent the work of many fletchers.  Occasionally for some reason it seems that some very slight variations in the trivial values can occur between players. A few of the more advanced bows are listed with best-guess trivial values, but these should be taken as guesses only.

Revision as of 13:32, 1 August 2017

The Bow Table

At this point we’ve got everything we need to prepare a table or spreadsheet of data. This table shows every combination of bows possible in the game. For comparison purposes, it also includes the bows available via purchase or quest within the game. Note that all cost values are shown in coppers.

Bow Tool Cam Range Damage Delay Ratio Trivial
Hunting     50 5 43 0.116   
Short     50 6 40 0.150  
Long     100 8 51 0.157  
Hickory, Hemp     50 10 50 0.200 16
Hickory, Linen     50 9 46 0.196 32
Hickory, Silk     50 8 42 0.190 46
Elm, Hemp     75 13 51 0.255 68
Elm, Linen     75 12 47 0.255 68
Elm, Silk     75 11 43 0.256 68
Carved Elm, Hemp Knife   75 12 47 0.255 102
Carved Elm, Linen Knife   75 11 43 0.256 102
Carved Elm, Silk Knife   75 10 39 0.256 102
Ash, Hemp     100 16 58 0.276 129
Ash, Linen     100 15 54 0.278 129
Ash, Silk     100 14 50 0.280 129
Carved Ash, Hemp Knife   100 15 54 0.278 129
Carved Ash, Linen Knife   100 14 50 0.280 129
Carved Ash, Silk Knife   100 13 46 0.283 129
Shaped Ash, Hemp Plane   100 14 49 0.286 148
Shaped Ash, Linen Plane   100 13 45 0.289 148
Shaped Ash, Silk Plane   100 12 41 0.293 148
Oak, Hemp     125 21 65 0.323 168
Oak, Linen     125 20 61 0.328 168
Oak, Silk     125 19 57 0.333 168
Carved Oak, Hemp Knife   125 20 61 0.328 168
Carved Oak, Linen Knife   125 19 57 0.333 168
Carved Oak, Silk Knife   125 18 53 0.340 168
Shaped Oak, Hemp Plane   125 19 56 0.339 168
Shaped Oak, Linen Plane   125 18 52 0.346 168
Shaped Oak, Silk Plane   125 17 48 0.354 168
1-Cam Oak, Hemp   1 125 20 60 0.333 192
1-Cam Oak, Linen   1 125 19 56 0.339 192
1-Cam Oak, Silk   1 125 18 52 0.346 192
1-Cam Carved Oak,Hemp Knife 1 125 19 56 0.339 192
1-Cam Carved Oak,Linen Knife 1 125 18 52 0.346   192
1-Cam Carved Oak,Silk Knife 1 125 17 48 0.354 192
1-Cam Shaped Oak,Hemp Plane 1 125 18 51 0.353 192
1-Cam Shaped Oak, Linen Plane 1 125 17 47 0.362 192
1-Cam Shaped Oak,Silk Plane 1 125 16 43 0.372 192
Darkwood, Hemp     150 25 68 0.368 215
Darkwood, Linen     150 24 64 0.375  215
Darkwood, Silk     150 23 60 0.383  215
Carved Darkwood, Hemp Knife   150 24 64 0.375  215
Carved Darkwood,Linen Knife   150 23 60 0.383  215
Carved Darkwood, Silk Knife   150 22 56 0.393  215
Shaped Darkwood, Hemp Plane   150 23 59 0.390  215
Shaped Darkwood, Linen Plane   150 22 55 0.400  215
Shaped Darkwood, Silk Plane   150 21 51 0.412  215
1-Cam Darkwood, Hemp   1 150 24 63 0.381  215
1-Cam Darkwood, Linen   1 150 23 59 0.390  215
1-Cam Darkwood, Silk   1 150 22 55 0.400  215
1-Cam Carved Darkwood, Hemp Knife 1 150 23 59 0.390  215
1-Cam Carved Darkwood, Linen Knife 1 150 22 55 0.400  215
1-Cam Carved Darkwood, Silk Knife 1 150 21 51 0.412  215
1-Cam Shaped Darkwood, Hemp Plane 1 150 22 54 0.407  215
1-Cam Shaped Darkwood, Linen Plane 1 150 21 50 0.420  215
1-Cam Shaped Darkwood, Silk Plane 1 150 20 46 0.435  215
Compound Darkwood,Hemp   2 150 23 58 0.397  235
Compound Darkwood, Linen   2 150 22 54 0.407  235
Compound Darkwood, Silk   2 150 21 50 0.420  235
Compound Carved Darkwood, Hemp Knife 2 150 22 54 0.407  235
Compound Carved Darkwood, Linen Knife 2 150 21 50 0.420  235
Compound Carved Darkwood, Silk Knife 2 150 20 46 0.435  235
Compound Shaped Darkwood, Hemp Plane 2 150 21 49 0.429  235
Compound Shaped Darkwood, Linen Plane 2 150 20 45 0.444  235
Compound Shaped Darkwood, Silk Plane 2 150 19 41 0.463 235
Shadewood,Hemp     150 27 66 0.409 ~250?
Shadewood,Linen      150 26 62 0.419  ~250?
Shadewood, Silk     150 25 58 0.431  ~250?
Carved Shadewood, Hemp Knife    150 26 62 0.419  ~250?
Carved Shadewood, Linen Knife    150 25 58 0.431  ~250?
Carved Shadewood, Silk Knife    150 24 54 0.444  ~250?
Shaped Shadewood, Hemp Plane    150 25 57 0.439  ~250?
Shaped Shadewood, Linen Plane    150 24 53 0.453  ~250?
Shaped Shadewood, Silk Plane    150 23 49 0.469  ~250?
1-Cam Shadewood, Hemp    1 175 26 61 0.426  ~250?
1-Cam Shadewood, Linen    1 175 25 57 0.439  ~250?
1-Cam Shadewood, Silk    1 175 24 53 0.453  ~250?
1-Cam Carved Shadewood, Hemp Knife 1 175 25 57 0.439  ~250?
1-Cam Carved Shadewood, Linen Knife 1 175 24 53 0.453  ~250?
1-Cam Carved Shadewood, Silk Knife 1 175 23 49 0.469  ~250?
1-Cam Shaped Shadewood, Hemp Plane 1 175 24 52 0.462  ~250?
1-Cam Shaped Shadewood, Linen Plane 1 175 23 48 0.479  ~250?
1-Cam Shaped Shadewood, Silk Plane 1 175 22 44 0.500  ~250?
Compound Shadewood, Hemp    2 200 25 56 0.446  ~250?
Compound Shadewood, Linen    2 200 24 52 0.462  ~250?
Compound Shadewood, Silk    2 200 23 48 0.479  ~250?
Compound Carved Shadewood, Hemp Knife 2 200 24 52 0.462  ~250?
Compound Carved Shadewood, Linen Knife 2 200 23 48 0.479  ~250?
Compound Carved Shadewood, Silk Knife 2 200 22 44 0.500  ~250?
Compound Shaped Shadewood, Hemp Plane 2 200 23 47 0.489  ~250?
Compound Shaped Shadewood, Linen Plane 2 200 22 43 0.512  ~250?
Compound Shaped Shadewood, Silk Plane 2 200 21 39 0.538 ~250?
Runed Oak Bow     125 21 43 0.488  
Larktwitter Bow     100 14 42 0.333  
Spectral Bow     150 19 50 0.380  
Bow of the Underfoot     150 33 60 0.550  
Wind Saber     150 13 22 0.591  
Sarnak War Bow     150 12 25 0.480  
Efreeti War Bow      75 40 100 0.400   
Windstriker      200 45 60 0.750   
Light Velium Bow       100 30 40 0.750  
Recurve Velium Bow     110 30 39 0.769  
Wrapped Velium Bow     120 30 38 0.789  
Double Recurve Velium Bow      130 30 37 0.811   
Priceless Velium Reinforced Bow      200 33 35 0.943  
Primal Velium Reinforced Bow       200 33 35 0.943  
Bow of the Silver Fang     200 34 44 0.773  
Bow of the Destroyer     150 10 17 0.588  
Gloomwater Bow     170 25 55 0.455  
Talisen     150 25 50 0.500  
Bow of the Huntsman         180 20 30 0.667    
Skydarkener       150 28 44 0.636   
Trueshot Longbow     100 20 45 0.444 235
Rain Caller     200 20 45 0.444  


Bow Table Analysis

  • STORE-BOUGHT BOWS

The first thing that jumps out is that the store-bought bows are a VERY bad deal for the money. New players of course don’t know this and buy those bows anyway (I know I did), but it’s clear that even the most basic bow is much cheaper and much more damaging than anything in the store.

  • DAMAGE RATIOS

When I first started playing I just assumed that highest damage was the desirable weapon characteristic. So why would the more advanced components actually reduce damage? The answer of course is that delay plays a key part in the combat model. In general what is of most interest is the damage ratio, or damage / delay. This value represents the rate at which damage is dished out, and higher values are better. Although the more advanced bow components are reducing damage, they are also reducing the delay, with the result that the damage ratio is (usually!) increased with their use.

  • HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?

In general the argument that a high damage ratio yields a better weapon is based on the assumption that the weapon will be used multiple times, over and over, during combat. With bows this isn’t always the case – if you are playing in an area where you can’t get off multiple shots before you get into melee combat, it may indeed be better to go with one or two hits at a higher damage value. It’s a matter of combat style and situational tactics. So don’t fall into the trap of mindlessly lusting after that high damage ratio bow, you may indeed be better off with a rough staff and hemp string!

  • HICKORY AND ELM

In general the system yields a very logical progression of higher damage ratios with the more advanced components. However, with a Hickory staff the Hemp string yields higher damage and a higher damage ratio. Plus, it’s the least complex bow to build. The Hickory/Hemp combination seems the clear winner in the Hickory category, although one small attraction with the faster bow is that you may get off more shots with it, and thus increase your archery skill at a faster rate.

The Elm staff yields essentially identical damage ratios for all combinations of components, so there’s not much to differentiate between the various options. One attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the fastest bow in the game!

  • CAMS AND TOOLS

It is possible to make an oak or darkwood compound (cammed) bow without also using one of the shaping tools. From examination of the table, it doesn’t seem like a particularly cost-effective option, since building a rough compound bow yields very nearly the same stats as building one using tools but no cams. However, the data is presented for completeness.

One interesting note on the use of the knife: It is definitely NOT cost effective to use it without also using silk, since the exact same statistics modifier from using the knife can be had at much lower cost and complexity simply by improving the string.


  • THE BLESSED FAYDARK THUNDERBOLT

The Blessed Faydark Thunderbolt bow can be crafted by Wood Elven fletchers, using the wood elf cultural fletching recipe found here. (Shouldn't be ingame yet on p1999, can anyone confirm?)

  • TRIVIAL SKILL LEVELS

Similar to arrows, the complexity of a given bow is driven by its most complex component. When combining various combinations of components to create a bow, the game examines each component and uses the complexity value of the most complex component to determine the final complexity rating of a given bow.

The values presented in this table represent the work of many fletchers. Occasionally for some reason it seems that some very slight variations in the trivial values can occur between players. A few of the more advanced bows are listed with best-guess trivial values, but these should be taken as guesses only.