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Zosymandias (Talk | contribs) (Created page with "=== Fine Plate Dyes: === Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unm...") |
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| − | === Fine Plate Dyes | + | === Fine Plate Dyes === |
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| + | [[Black Dye]] | ||
| + | [[Blue Dye]] | ||
| + | [[Brown Rust Dye]] | ||
| + | [[Cauldron Dye]] | ||
| + | [[Chromatic Dye]] | ||
| + | [[Cursed Dye]] | ||
| + | [[Dark Blue Dye]] | ||
| + | [[Dark Green Dye]] | ||
| + | [[Dark Red Dye]] | ||
| + | [[Dark Yellow Dye]] | ||
| + | [[Dye Vial]] | ||
| + | [[Green Dye]] | ||
| + | [[Grey Dye]] | ||
| + | [[How to Dye and Stain]] | ||
| + | [[Jaggedpine Dye]] | ||
| + | [[Lichen Dye]] | ||
| + | [[Light Blue Dye]] | ||
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Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps: | Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps: | ||
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Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 [[Jar of Acid]], 1 [[Jar of Lacquer]] and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid. | Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 [[Jar of Acid]], 1 [[Jar of Lacquer]] and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid. | ||
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Revision as of 14:34, 21 September 2017
Fine Plate Dyes
Black Dye Blue Dye Brown Rust Dye Cauldron Dye Chromatic Dye Cursed Dye Dark Blue Dye Dark Green Dye Dark Red Dye Dark Yellow Dye Dye Vial Green Dye Grey Dye How to Dye and Stain Jaggedpine Dye Lichen Dye Light Blue Dye
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
- Make the extract
- Make the dye
- Dye the armor
- Make the Extract
Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.
| color extract | main ingredient | drop locations | other ingredients |
|---|---|---|---|
| blue | Permafrost Crystals | many creatures in Permafrost, ground spawn in dire wolf pens in Permafrost | Empty Vial, Water Flask |
| green | Evergreen Leaf | found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see | Empty Vial, Water Flask |
| red ("berry") | Sarcoscypha Fungus | fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp | Empty Vial, Water Flask |
| brown rust | Russet Oxide - ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole iron & stone guardians in Nektulos | Empty Vial, Water Flask |
| red rust | Iron Oxide -- ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole, iron & stone guardians in Nektulos | Empty Vial, Water Flask |
| yellow | Jack-O-Lantern Fungus | on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc. | Empty Vial, Water Flask |
| black | Charcoal or Red Cockatrice Feather or Green Froglok Skin | various elementals, elemental warriors in The Hole, iron & stone guardians in Nektulos, golem-types, including Terror (plane of Fear) | Empty Vial, Water Flask |
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.
- Make the Dye
Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)
- dark color - 1 resin, 1 extract
- base color - 2 resins, 1 extract (e.g. Green Dye)
- light color - 3 resins, 1 extract
- Dye the Armor
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.