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Difference between revisions of "User:Zosymandias/DyeTableTest"

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m (Fine Plate Dyes)
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   <tr>
 
   <tr>
 
     <th>Dye Name</th>
 
     <th>Dye Name</th>
 +
    <th>Adjective</th>
 
     <th>Extract</th>
 
     <th>Extract</th>
     <th>Main Ingredient</th>
+
     <th>Main Ingredients</th>
 
     <th>Drop Locations</th>
 
     <th>Drop Locations</th>
 
     <th>Other Ingredients</th>
 
     <th>Other Ingredients</th>
Line 13: Line 14:
 
   <tr>
 
   <tr>
 
     <td>[[Light Blue Dye]]</td>
 
     <td>[[Light Blue Dye]]</td>
 +
    <td>Pale Blue</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Light Green Dye]]</td>
 
     <td>[[Light Green Dye]]</td>
 +
    <td>Pale Blue</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Grey Dye]] Slate</td>
+
     <td>[[Light Grey Dye]]</td>
 +
    <td>Slate</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Light Red Dye]] Rose</td>
+
     <td>[[Light Red Dye]]</td>
 +
    <td>Rose</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Light Yellow Dye]]</td>
 
     <td>[[Light Yellow Dye]]</td>
 +
    <td>Pale Blue</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 57: Line 63:
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td>[[Dark Red Dye]] Crimson</td>
+
     <td>[[Dark Red Dye]]</td>
 +
    <td>Crimson</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
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 +
<table class="eoTable3 sortable" style="width:100%;">
 +
  <tr>
 +
    <th>Material</th>
 +
    <th>Extract</th>
 +
    <th colspan="3">Colors</th>
 +
    <th>Drop Locations</th>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Permafrost Crystals]]</td>
 +
    <td>[[Permafrost Extract]]</td>
 +
    <td>[[Light Blue Dye|Pale Blue]]</td>
 +
    <td>[[Blue Dye|Pale Blue]]</td>
 +
    <td>[[Dark Blue Dye|Pale Blue]]</td>
 +
    <td>Mobs in [[Permafrost]], groundspawn in Dire wolf pens</td>
 +
  </tr>
 +
</table>
  
  
  
  
 
+
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
+
  
 
# Make the extract
 
# Make the extract
Line 100: Line 122:
 
| brown rust
 
| brown rust
 
| [[Russet Oxide]] - ONLY a 1-resin version
 
| [[Russet Oxide]] - ONLY a 1-resin version
| various elementals, also some lying on ground in [[Steamfont]], elemental warriors in [[The Hole]] iron & stone guardians in [[Nektulos]]
+
| Various elementals in ([[The Hole]], [[Nektulos|Nek]],etc), ground spawn in [[Steamfont]]
 
| [[Empty Vial]], [[Water Flask]]
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
|-
 
| red rust
 
| red rust
 
| [[Iron Oxide]] -- ONLY a 1-resin version
 
| [[Iron Oxide]] -- ONLY a 1-resin version
| various elementals, also some lying on ground in [[Steamfont]], elemental warriors in [[The Hole]], iron & stone guardians in [[Nektulos]]
+
| Various elementals, ground spawn in [[Steamfont]]
 
| [[Empty Vial]], [[Water Flask]]
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
|-
 
| yellow
 
| yellow
 
| [[Jack-O-Lantern Fungus]]
 
| [[Jack-O-Lantern Fungus]]
| on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc.
+
| Scarecrows in ([[Western Karana|WK]], [[Unrest]], etc.)  Ground spawn in [[Lesser Faydark|LFay]] at the Faerie camp
 
| [[Empty Vial]], [[Water Flask]]
 
| [[Empty Vial]], [[Water Flask]]
 
|-
 
|-
 
| black
 
| black
 
| [[Charcoal]] or [[Red Cockatrice Feather]] or [[Green Froglok Skin]]
 
| [[Charcoal]] or [[Red Cockatrice Feather]] or [[Green Froglok Skin]]
| various elementals, elemental warriors in [[The Hole]], iron & stone guardians in [[Nektulos]], golem-types, including Terror (plane of Fear)
+
| Various elementals or golems.
 
| [[Empty Vial]], [[Water Flask]]
 
| [[Empty Vial]], [[Water Flask]]
 
|}
 
|}
  
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like [[Steamfont]], [[Lavastorm]] and [[Najena]]. See the individual item pages for more information on where to acquire them.
+
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like [[The Hole]], [[Steamfont]], [[Lavastorm]] and [[Najena]]. See the individual item pages for more information on where to acquire them.
  
 
;Make the Dye
 
;Make the Dye

Revision as of 16:30, 22 September 2017

Fine Plate Dyes

How to Dye and Stain

Dye Name Adjective Extract Main Ingredients Drop Locations Other Ingredients
Light Blue Dye Pale Blue
Light Green Dye Pale Blue
Light Grey Dye Slate
Light Red Dye Rose
Light Yellow Dye Pale Blue
Black Dye
Blue Dye
Brown Rust Dye
Green Dye
Grey Dye
Red Dye
Red Rust Dye
Yellow Dye
Dark Blue Dye
Dark Green Dye
Dark Red Dye Crimson
Dark Yellow Dye


Material Extract Colors Drop Locations
Permafrost Crystals Permafrost Extract Pale Blue Pale Blue Pale Blue Mobs in Permafrost, groundspawn in Dire wolf pens



Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:

  1. Make the extract
  2. Make the dye
  3. Dye the armor
Make the Extract

Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.

color extract main ingredient drop locations other ingredients
blue Permafrost Crystals many creatures in Permafrost, ground spawn in dire wolf pens in Permafrost Empty Vial, Water Flask
green Evergreen Leaf found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see Empty Vial, Water Flask
red ("berry") Sarcoscypha Fungus fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp Empty Vial, Water Flask
brown rust Russet Oxide - ONLY a 1-resin version Various elementals in (The Hole, Nek,etc), ground spawn in Steamfont Empty Vial, Water Flask
red rust Iron Oxide -- ONLY a 1-resin version Various elementals, ground spawn in Steamfont Empty Vial, Water Flask
yellow Jack-O-Lantern Fungus Scarecrows in (WK, Unrest, etc.) Ground spawn in LFay at the Faerie camp Empty Vial, Water Flask
black Charcoal or Red Cockatrice Feather or Green Froglok Skin Various elementals or golems. Empty Vial, Water Flask

The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like The Hole, Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.

Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

  • dark color - 1 resin, 1 extract
  • base color - 2 resins, 1 extract (e.g. Green Dye)
  • light color - 3 resins, 1 extract
Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.