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Difference between revisions of "EQClassicHD"
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<ul><li>All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.</li></ul> | <ul><li>All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.</li></ul> | ||
<ul><li>Transparency fixes pre-applied and minor Velious helmet visor tweaks.</li></ul> | <ul><li>Transparency fixes pre-applied and minor Velious helmet visor tweaks.</li></ul> | ||
− | <ul><li>Various animation and epic particle fixes | + | <ul><li>Various animation and epic particle fixes.</li></ul> |
Revision as of 08:09, 25 February 2018
What is EQ Classic HD?
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.
Who does what?
Cucumbers founded the project in 2016 after being inspired by Chebby (aka Psycher), Nysus, and Xevin's custom textures. He is the upscaling guru, and he has retextured a huge amount of stuff by hand, most notably various Kunark bladed weapons, shields, various classic weapons and held items, and some armor textures.
Paulgiamatti came on board originally as a tester, but ended up contributing tons of item retexturing as well as handling a number of tasks such as project management, community outreach, and install kit development.
Zaela makes texture life easier. As well as being the author of various indispensable utilities such as EQGExport and WLD Editor Suite, his coding skills and deep knowledge of client-related technicalities have allowed us to include various transparency, particle, and model animation fixes.
Sorn is our retouching artist. Her masterful reworks include all character faces and a few character body textures.
What does it do?
- All player character textures (armor, held items, weapons, faces) have been upscaled, retouched, or completely redone. Textures redone in the past by Nysus, Xevin, and Joyelle are also included.
- All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.
- Transparency fixes pre-applied and minor Velious helmet visor tweaks.
- Various animation and epic particle fixes.