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Difference between revisions of "Push"

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(Created page with "When a melee attack is made against an NPC by a player or another NPC, the targeted NPC moves slightly in the direction that the pushing attacker is facing. The position of th...")
 
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Push, like knockback spells, also has a chance of interrupting a target's spells. It seems that the more distance an NPC is moved by push or knockback while they cast, the more likely they will be interrupted. Therefore, against NPCs who cast Complete Heal, Gate, or other dangerous spells, and especially against those who are also stun-immune, push is an important tactical resource.
 
Push, like knockback spells, also has a chance of interrupting a target's spells. It seems that the more distance an NPC is moved by push or knockback while they cast, the more likely they will be interrupted. Therefore, against NPCs who cast Complete Heal, Gate, or other dangerous spells, and especially against those who are also stun-immune, push is an important tactical resource.
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Like normal player movement, pushing an NPC at an angle into an oblique, solid wall will reduce, deflect and/or remove melee push. Some walls, corners and terrain throughout Norrath are bugged, and allow NPCs to be pushed through them. This can either be harmless or extremely dangerous depending on the situation and location. A froglok pushed through a wall in Sebilis' King camp will often warp to disco. They then proceed to run back, social-aggroing everything between disco and NG, often wiping any groups in between in a god-awful mess of a train. This behavior has also been observed in parts of Lower Guk, Kael Drakkel, and previously in Planes of Sky and Fear. There is no way to distinguish such dangerous walls except through personal experience.

Revision as of 18:22, 3 January 2019

When a melee attack is made against an NPC by a player or another NPC, the targeted NPC moves slightly in the direction that the pushing attacker is facing. The position of the attacker and receiver is irrelevant. In solo or small groups, melee push is usually irrelevant, but in raids it is a factor that must be managed closely by raid leaders. A mismanaged raid may quickly push a target to a disadvantageous or dangerous location.

Push, like knockback spells, also has a chance of interrupting a target's spells. It seems that the more distance an NPC is moved by push or knockback while they cast, the more likely they will be interrupted. Therefore, against NPCs who cast Complete Heal, Gate, or other dangerous spells, and especially against those who are also stun-immune, push is an important tactical resource.

Like normal player movement, pushing an NPC at an angle into an oblique, solid wall will reduce, deflect and/or remove melee push. Some walls, corners and terrain throughout Norrath are bugged, and allow NPCs to be pushed through them. This can either be harmless or extremely dangerous depending on the situation and location. A froglok pushed through a wall in Sebilis' King camp will often warp to disco. They then proceed to run back, social-aggroing everything between disco and NG, often wiping any groups in between in a god-awful mess of a train. This behavior has also been observed in parts of Lower Guk, Kael Drakkel, and previously in Planes of Sky and Fear. There is no way to distinguish such dangerous walls except through personal experience.