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Difference between revisions of "Camp Rules"
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This page documents both the general and specific Project 1999 camp rules. | This page documents both the general and specific Project 1999 camp rules. | ||
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== Specific Camp Rules == | == Specific Camp Rules == | ||
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+ | == General Rules == | ||
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+ | The general rules of camps on P99 are as follows: | ||
+ | |||
+ | <div class="quotation">If a player/group is holding multiple camps in a zone, that's fine as long as no one else wants them. As soon as another player/group wants one the camps '''the holder gets the option which single camp they prefer'''. The new player/group gets to pick their camp and the rest become FTE unless both players/groups work out a deal to split them up. But players must communicate in some fashion so there is no conflict.</div> | ||
+ | - [https://www.project1999.com/forums/showpost.php?p=2903754&postcount=24| Menden 5/1/18] | ||
+ | |||
+ | == General Definition of a "Camp" == | ||
+ | |||
+ | The general rules for defining a "camp" are as follows: | ||
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+ | <div class="quotation">There's two basic zone categories. | ||
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+ | Open outdoor zones and dungeon type zones. | ||
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+ | Open outdoor zones could be anything from the Karanas, Wastes or Commons. | ||
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+ | Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis. | ||
+ | |||
+ | |||
+ | These are very basic guidelines when it comes to camps in this game. | ||
+ | |||
+ | For open outdoor zones you can claim a single spawn point. This may include SF, Hadden or OOT AC. If you're camping these mobs you need to get FTE within a reasonable amount of time. | ||
+ | |||
+ | For dungeon type zones our general guideline is line of sight(LOS)/agro range. This works for pretty much everything. Couple exemptions may be Fungi King or Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns. | ||
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+ | Also keep in mind, above is how we as staff see it. There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK.</div> | ||
+ | - [https://www.project1999.com/forums/showpost.php?p=2903516&postcount=12| Menden 5/1/18] |
Revision as of 16:08, 4 May 2019
This page documents both the general and specific Project 1999 camp rules.
Contents |
Specific Camp Rules
Antonica
Zone | Camp | Source | Summary | Ruling Citation |
---|---|---|---|---|
High Keep | Basement Goblins | Llandris 8/6/17 | Technically each room can be camped individually | "The basement of HK CAN be split into 4 separate camps, depending on the amount of players in zone willing to contest" |
Qeynos Hills | Hadden | Andakos 1/30/2019 | Is campable, to get camp you have previously killed Hadden or else be their waiting first before anyone else | "Hadden is campable.
Just because you have the last time of death and login does not mean that you automatically get the camp. If someone is there you should use common sense and see if they are camping Hadden. If they are, then move along and find something else to do." |
Southern Karana | Gnoll Spires | Menden 5/1/18 | Technically each gnoll can be camped individually, but the staff encourages players to respect the player convention of treating all spires as a single camp | "There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK" |
Faydwer
Zone | Camp | Source | Summary | Ruling Citation |
---|---|---|---|---|
Lesser Faydark | Sisters | Menden 5/1/18 | Technically each sister can be camped individually, but the staff encourages players to respect the player convention of treating them as a single camp | "There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay ..." |
Ocean of Tears | Ancient Cyclops | Menden 5/1/18 | Can be camped (also see related rulings on corpsing Lore items and on maintaining lists) | "For open outdoor zones you can claim a single spawn point. This may include ... OOT AC." |
Kunark
Zone | Camp | Source | Summary | Ruling Citation |
---|---|---|---|---|
Sebilis | myconid spore king | Menden 5/1/18 | Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him | "Couple exemptions may be Fungi King ... because it's not exactly practical to camp on top or within LOS/agro range of their spawns." |
Karnor's Castle | a drolvarg captain | Menden 5/1/18 | Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him | "Couple exemptions may be ... Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns." |
General Rules
The general rules of camps on P99 are as follows:
General Definition of a "Camp"
The general rules for defining a "camp" are as follows:
Open outdoor zones and dungeon type zones.
Open outdoor zones could be anything from the Karanas, Wastes or Commons.
Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis.
These are very basic guidelines when it comes to camps in this game.
For open outdoor zones you can claim a single spawn point. This may include SF, Hadden or OOT AC. If you're camping these mobs you need to get FTE within a reasonable amount of time.
For dungeon type zones our general guideline is line of sight(LOS)/agro range. This works for pretty much everything. Couple exemptions may be Fungi King or Captain in Karnors because it's not exactly practical to camp on top or within LOS/agro range of their spawns.