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Difference between revisions of "Beta Patch Notes"
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+ | The beta era lasted from mid '98 until March 1999. It was divided into phases 1,2,3 and 4. Some limited patch notes from this time are available. | ||
+ | |||
+ | == Phase 3 == | ||
+ | |||
+ | === November 4, 1998 Phase 3 Start === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20001005195341/http://www3.jcss.net/~rpg/eqi/news/98-11-1.htm) | ||
+ | |||
+ | 4/11/98 | ||
+ | |||
+ | Phase3 start - Official | ||
+ | |||
+ | Official website updated for Phase3 beta: | ||
+ | |||
+ | This week, Phase 3 will start with 4,000 new testers. Beta testers should read the news at login. It contains important information about upcoming events. | ||
+ | |||
+ | === December 1, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm) | ||
+ | |||
+ | In the latest patch, Neriak (* place name) fixed the problem that the character can not move (stack). | ||
+ | |||
+ | The "/consider" command works normally again. | ||
+ | |||
+ | === December 2, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm) | ||
+ | |||
+ | The latest patch includes a new version of Greater Faydark. The frame rate and performance within that zone will improve overall. | ||
+ | |||
+ | I am sorry to have downloaded a fairly large file. And of course, keep big patches to a minimum. | ||
+ | |||
+ | === December 3, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm) | ||
+ | |||
+ | The last downloadable patch was promulgated. This includes South Qeynos. Also, the world server will be down during 3 am-5am PST on December 3. | ||
+ | |||
+ | === December 10, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm) | ||
+ | |||
+ | What's fixed in the latest patch: | ||
+ | |||
+ | Loading time has been reduced, memory usage issues have been noticed to improve performance, Magic / Fear magic bugs have been resolved, and initial items (Newbie Items) have been poisoned Even if the character dies in the meantime, it remains on the corpse. | ||
+ | |||
+ | We have integrated the EverQuest Manual, Troubleshooting Guide, and Known Bug List into a single document, "EverQuest_Manual.txt". This manual is updated from time to time, so please refer to it if you have a hardware problem. | ||
+ | |||
+ | === December 11, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm) | ||
+ | |||
+ | Some key changes: | ||
+ | |||
+ | * Shift-PageUp and Shift-PageDown will only scroll up / down the text in the chat box when the chat bar (where you typed) is up / visible (eg typing mode). | ||
+ | * The following key changes only apply from the 3rd person camera perspective: | ||
+ | * To look up or down using PageUp and PageDown, you must hold down the "Camera Control" key (Shift by default). | ||
+ | * With PageUp and PageDown only (without pressing Shift), you can ascend / dive while underwater. | ||
+ | |||
+ | === December 16, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20001006000352/http://www3.jcss.net/~rpg/eqi/news/98-12-16.htm) | ||
+ | |||
+ | * Characters below level 25 lost significantly less experience points due to death. However, from level 25, the amount lost is unchanged. | ||
+ | * Fixed Dodge, Parry, Riposte (* counterattack) and Block skill gains . The fact that 1H / 2H Slashing (* one-handed / two-handed tearing weapon) does not rise even when Warrior and Paladin use it is a fiction and grows as usual. | ||
+ | * All numeric key functions are displayed. Use the NUM LOCK key (by default) to lock the keypad function. | ||
+ | |||
+ | PK change | ||
+ | * There are 4 types of PK level restrictions. A level 20 PK cannot attack a level 15 PK (and vice versa), but an lvl20PK can attack an lvl16PK. | ||
+ | * Also, the PK route can be restricted, and what can be stolen is not a single item. As a result, you can't plunder all of your opponent's belongings, nor can you rob a container or all of its contents. | ||
+ | * PKs can now group with non-PKs and share experience points, but they can't cast magic on each other, including support magic. | ||
+ | |||
+ | The use of underground "Rain" magic is considered a bug for the time being and will remain until it is announced in the future. For more information on magic bugs, see "EverQuest_Manual", section 3 "Known Bugs". | ||
+ | |||
+ | |||
+ | === December 31, 1998 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm) | ||
+ | |||
+ | As a test, the range effect magic damage has been reduced by half. This is done to measure the effectiveness and potential advantages, depending on the surgeon's class. Please understand that this is just a test and that this change is not a final decision at all. | ||
+ | |||
+ | |||
+ | === January 5, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm) | ||
+ | |||
+ | 1/05/99 12:30 pm | ||
+ | ------------ | ||
+ | The following changes and bug fixes are promulgated with new patches; | ||
+ | |||
+ | * Increased chance of being stunned when chased. | ||
+ | * Fixed range magic effect. | ||
+ | * Sit more easily when attacking. | ||
+ | * Increased the speed of NPCs in the dungeon. | ||
+ | * Fixed so that when a character hits the sky, it will not harden. | ||
+ | * Fixed bugs related to character file corruption. | ||
+ | * Fixed "magic duplication" bug. | ||
+ | * Bard songs will no longer replace other effects. | ||
+ | * Magic that should be used outdoors can only be used outdoors. | ||
+ | * Fixed a bug that allowed you to take magic and other actions while fainting. | ||
+ | |||
+ | 1/05/99 8:45 pm | ||
+ | ----------- | ||
+ | If the option is not downloaded, the sound effects will not be introduced until Phase 4. The location will be announced soon. | ||
+ | Guild features are being improved and tested. The process of guild formation and maintenance will be announced soon. | ||
+ | |||
+ | If you are unable to log in to the game after the patch, disable the sound device and try again. Please email us about your system configuration, especially your sound device: "sclover@sonyinteractive.com" | ||
+ | |||
+ | |||
+ | === January 9, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm) | ||
+ | |||
+ | 1/9/99 7:30 pm | ||
+ | ------------- | ||
+ | Patch content: | ||
+ | * Bard songs will repeat automatically again. | ||
+ | * The speed at which creatures move in the dungeon has been fixed, and will only increase when activated by attack and chase. | ||
+ | * If you faint while casting, you can no longer use buttons or spell gems, but the casting is interrupted. | ||
+ | * Magic-related skills have become useful again. However, it is temporarily impossible for the guildmaster to train them. | ||
+ | * Also displayed for attacks that had no effect in melee battles. | ||
+ | * Another "magic duplication" bug has been reported. | ||
+ | * The magic time (* Activate / Continue?) Has been revised. | ||
+ | * Fixed extra "Invisible" mana. I hope you enjoy it! | ||
+ | |||
+ | important: | ||
+ | |||
+ | I confirmed a problem that seems to be the cause of the abnormality of the character that occurred before. I found many characters with the same name. To correct this, the names of those characters had to be changed programmatically. I know the name has many meanings, but it was necessary to fix the problem. You may ask to change the new name, but you can't have the previous name. | ||
+ | |||
+ | What you need to establish a guild: | ||
+ | |||
+ | 1. Guild leaders must send an email to Eqguilds@sonyinteractive.com. The guild name is written in the header of the email. In addition, the leader shall write a short charter (declaration) in the email along with the role of the guild in Norrath. In addition, note at least nine more characters who are willing to participate in the guild. | ||
+ | 2. The leader and the other nine players need to send an email with the header guild name to Eqguilds@sonyinteractive.com. In the text, write down the name of the character joining the guild and the account where the character exists. | ||
+ | 3. Once 10 future members (including the leader) have completed the above steps, the guild name and character will be reviewed by 989. If both are approved, you will be notified by email and asked to contact GM for guild information. If 989 has concerns about the guild name or character, the guild leader receives an email about such concerns and is given the opportunity to change the character or name as required. | ||
+ | |||
+ | |||
+ | === January 11, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm) | ||
+ | |||
+ | 1/11/99 8pm | ||
+ | |||
+ | The new sound engine has the problem of initializing certain sound devices. If you are crashing when you try to enter the game, please email dbg.txt in the EQ directory to sclover@sonyinteractive.com. Then, disable the card and try to enter the game again. | ||
+ | |||
+ | === January 12, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm) | ||
+ | |||
+ | 1/12/99 7pm | ||
+ | ------------- | ||
+ | sound: | ||
+ | |||
+ | This patch contains magic sound effects and sounds around Qeynos South. | ||
+ | |||
+ | Note: All users must upgrade to Microsoft DirectX6. This driver can be dropped from www.download.com . Search for directx and download and install the appropriate version (Win95 and Win98 versions are not compatible). This should fix sound effects related crashes. | ||
+ | |||
+ | === January 14, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16) | ||
+ | |||
+ | 1/14/99 12:30 pm | ||
+ | -------------- | ||
+ | * Added corrections to the magic system. | ||
+ | * The magic of Eye of Zomm can be used normally. | ||
+ | * Items such as Screaming Mace and Yaulp that have randomly spawned will be effective as originally intended. | ||
+ | * Added and modified sound system. | ||
+ | * It is recommended that all users delete the aweman32.dll file from the directory where EverQuest is launched. | ||
+ | |||
+ | 1/14/99 4pm | ||
+ | ----------- | ||
+ | Note: Do not delete awe * .dll files except those in the EverQuest directory. | ||
+ | |||
+ | 1/14/99 5:30 pm | ||
+ | ----------- | ||
+ | All sound codes are disabled. Recovery soon. | ||
+ | |||
+ | |||
+ | === January 18, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16) | ||
+ | |||
+ | 1/18/99 5pm | ||
+ | ----------- | ||
+ | Phase 3.5 will start tomorrow. In Phase 3.5, you will need to download a new set of EverQuest files. This Phase is optional, and the Phase 3.0 server can be used for a while after Phase 3.5 begins. The Phase 3.0 server will not be updated once the 3.5 server is up and running. Instructions on how to obtain Phase 3.5 files will be given when 3.5 is ready to start. | ||
+ | |||
+ | Correction: | ||
+ | |||
+ | * A problem with NPC's Saving Throw was reported. | ||
+ | * Fixed crashing the entire zone due to weather. | ||
+ | * Magic: Reclaim Energy fixed. | ||
+ | * Fixed anomalous effects of magical items. | ||
+ | * Fixed the level of drowning and dying. | ||
+ | * The Bard song for the group works again normally. | ||
+ | * Automatic distribution (* Autosplit) and distribution (* Split) are back. Autosplit distributes money fairly at all parties. Autosplit has been added to the options menu. Split distributes the specified amount of money among the party members. Its syntax is / split <plat> <gold> <silver> <copper>. For example, if you distribute 10gold, 3silver, 5copper, you would type / split 0 10 3 5. | ||
+ | |||
+ | sound: | ||
+ | All users must delete all .pfs files from the EverQuest directory. The new .pfs fileset can be downloaded from XXXXXXXXXXX anonymous ftp. You have to remove the .pfs files from the EQ directory and update these files for the sound to work properly. | ||
+ | |||
+ | |||
+ | 1/18/99 7:30 pm | ||
+ | ------------- | ||
+ | Bind Affinity can only be applied to those who are in the same group as the caster. | ||
+ | |||
+ | |||
+ | === January 20, 1999 Phase 3.5 start === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16) | ||
+ | |||
+ | 1/20/99 2:30 pm | ||
+ | ------------- | ||
+ | |||
+ | Phase3.5: | ||
+ | To participate in Phase 3.5, you will need to download a new set of EverQuest files. The 3.0 server will continue to run until Phase 4 begins. However, the 3.0 server code will never be updated. Initially, the character data will be copied on the 3.5 and 3.0 servers, but as you test on each server, the data will be separate. | ||
+ | You should have received patch35.exe for this patch. You can do either of these here: | ||
+ | |||
+ | a. Put patch35.exe in a new directory and run it from there. This way, you can test both 3.0 and 3.5 versions. Versions 3.5 and 3.0 are not compatible. | ||
+ | |||
+ | b. Delete all files except patch35.exe from the EQ directory. Then execute patch35.exe. Warning: You will not be able to test on the 3.0 server, and you will not be able to resume testing until you have downloaded the 3.5 file. | ||
+ | |||
+ | Connections to the patch server are limited in both number of people and time of day, so it may take a few days before you can access Phase3.5 files. Thank you for your patience in this regard. Furthermore, every time we finalize the file, Phase 3.5 seems to be "heavy patch" and you should know in advance that the 3.5 server has big patches. | ||
+ | The 3.5 download is about 300 mega. | ||
+ | |||
+ | Fixes in this patch: | ||
+ | |||
+ | guild: | ||
+ | Guilds that meet the requirements of at least 10 characters and the suitability of a character are beginning to be contacted for the initial setting of 99/1/20. The following guilds have been approved: Vale Patrol, Underground Warlords, The Risen, The Crimson Rose, Tal-Kor, Mystical Order of the Brotherhood, Asu-Tru, The Covetous Crew, Clan Delaf. This list is updated each time a new guild is approved. If your guild is not listed, do not ask questions or limit. | ||
+ | If your guild is listed, the guild leader should ask the RedEye GM to assist in the establishment of the guild. | ||
+ | |||
+ | Guild commands: | ||
+ | * /guildinvite-Encourage people to join a guild. If the person is an officer, including consultation on the class. It can be a Guild Leader or an Officer, but only a Guild Leader can appoint an Officer. You can also use this feature to promote members to Officer. | ||
+ | * /guildremove-Remove from guild. Only leaders can dismiss officers. | ||
+ | * /guilddelete-Disband the guild. Commands that can only be used by the reader. | ||
+ | * /guildstatus-Find out if the named person is a member, Officer or Guild Leader. | ||
+ | * /guildleader-Change leadership. | ||
+ | * /guildsay-Send a message to all guild members. | ||
+ | * /guildwar-Wars other guild leaders in the field. And set the guild war period in real time. If nothing is entered, the default is 1 day in real time. In order to make a frontal collision, the opposing Guild Leader must also send the same command. | ||
+ | * /guildpeace-Stop the guild war before the end of the period. Enter the name of the hosted Guild Leader. Both must send the same command to end the war before the deadline. | ||
+ | |||
+ | sound: | ||
+ | If you still have sound problems, make sure the .pfs file is correct. The total capacity of the seven files is about 17.5 mega. Regardless of this, if you still have trouble, we recommend dropping a new file from the anonymous FTP site XXXXXXXX. We cannot guarantee the file dropped from the mirror site. | ||
+ | |||
+ | |||
+ | === January 28/28, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16) | ||
+ | |||
+ | 1/28/99 1:00 pm | ||
+ | ------------- | ||
+ | This patch fixes a zone crash bug and probably other random crash bugs. If you crash on the desktop after patching (without returning to chat), please send "dbg.txt" in the everquest directory to sclover@redeyeinteractive.com by email. | ||
+ | |||
+ | 1/28/99 5:45 pm | ||
+ | ------------- | ||
+ | Characters that have become “stuck” in an unstable state can now enter the game. If you have a character that you can't play recently, please try again. | ||
+ | |||
+ | |||
+ | === February 1, 1999 First level 50 character in EQ === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
+ | |||
+ | Level 50 character - EQVault | ||
+ | |||
+ | A character that reached 50, the highest level, appeared. The name is Asmonius. Brad character Aradune's comment on that: | ||
+ | |||
+ | Congratulations to Asmonius, who first reached level 50 in the EQ. Even more balance and adjustment will take longer than he took until level 50, but his perseverance deserves praise. | ||
+ | |||
+ | |||
+ | === February 2, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
+ | |||
+ | 2/1/99 5:30 pm | ||
+ | ------------ | ||
+ | * Items that cannot be traded can be routed from the corpse only to the character to which the corpse belongs. | ||
+ | * Change the keyboard layout. See the everquest_manual.txt / .doc file in the EQ directory. | ||
+ | * Pets may taunt the attacking enemy to protect their Lord. | ||
+ | |||
+ | |||
+ | === February 3, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
+ | |||
+ | 2/3/99 8:00 pm | ||
+ | ------------- | ||
+ | Phase4 player wipe (* initialization) | ||
+ | |||
+ | * Player wipe is performed prior to Phase4. This wipe takes place at midnight on 7 February Central Time. | ||
+ | * In exchange, all players can register a character and retrieve it later. This base character can be from a 3.0 server or a 3.5 server. But one person per account, not one per server. | ||
+ | * To register a character, you must use the / feedback command with the character you want to keep. In the feedback form, enter the word "RESTORE" and your favorite "codeword". This "codeword" can be anything, but it is essential to get the character back after wiping. If you use this codeword, you can get it back even if your account name changes. Please do not include any other information in this / feedback. All character information is automatically recorded. | ||
+ | * When it's time to get back, GM asks for the account name and the selected codeword when registering the character. This character can only be recovered by the selected server. | ||
+ | * The maximum level of the character is 35. More characters return to level 35. Gold is returned as appropriate for the level. | ||
+ | |||
+ | Server downtime: | ||
+ | |||
+ | * In preparation for Phaes4, the EQ server will go down from midnight on February 7th to the start of Phase4 on February 10th. | ||
+ | |||
+ | === February 4, 1999 Phase 4 transfer instructions === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
+ | |||
+ | 2/4/99 12:30 pm | ||
+ | ------------- | ||
+ | The character transfer procedure to Phase 4 has been changed so that testing in the high level zone will proceed. | ||
+ | |||
+ | * 3.5 All characters are automatically transferred from the server to the Phase4 Test server. Registration is not required. | ||
+ | * Players who want to move all characters from the -3.0 server to the Phase4 Test server need to register from / feedback. Simply hit RESTORE and the word to Fordback when the character is online. This will move all characters from the 3.0 server to the Phase4 Test server. | ||
+ | * To use those characters in Phase 4, you must use the same account name that you used in Phase 3.0 / 3.5. | ||
+ | * All other Phase4 servers start with a blank page. Initially, characters cannot be moved between servers in Phase4. | ||
+ | |||
+ | |||
+ | === February 5, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
+ | |||
+ | 2/5/99 2:13 pm | ||
+ | ------------ | ||
+ | * The ladder has been modified. Using it, going up and down no longer caused problems. Remember to adjust the branch up and down each time you go up and down the ladder. | ||
+ | * Added new features to the ladder. | ||
+ | * When you hit the ladder, you can left-click it and face it completely to the ladder. Thus, it can be confirmed that the slide does not slide left and right while going up and down the ladder. | ||
+ | * If you stand near the top of the ladder, you can cling to the ladder by left-clicking on it. This should reduce the risk of falling from ladders that are particularly high. | ||
+ | |||
+ | == Phase 4 == | ||
+ | |||
+ | NEEDED: Source/date of the following: | ||
== Welcome to Phase 4 of the EverQuest BETA Test! == | == Welcome to Phase 4 of the EverQuest BETA Test! == | ||
Line 17: | Line 319: | ||
<nowiki>*</nowiki>NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers. | <nowiki>*</nowiki>NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers. | ||
− | == | + | === February 10, 1999 Start of Phase 4 === |
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm) | ||
− | + | 99/2/10 10:41 am | |
− | + | -------------- | |
+ | Welcome to EverQuest Phase4β Test! Thank you for participating in the final stage of EverQuestβ. Remember that this is still β. Bugs and problems will occur. In a few days you will enter the game of 25,000 people and you will definitely have a problem. We will try to resolve it as soon as possible, but we ask for your patience and cooperation, especially during this period. Expectations are high, and I don't think you will be disappointed, but remember that this is still a test and we are all here to do it. And welcome to our world--you can meet in the game :) | ||
− | + | -EverQuest producer Brad McQuaid | |
− | + | Note: | |
− | * | + | |
− | * | + | If you want Phase 3.0 and 3.5 testers to recover your account, you need to use a test server. If you want to connect to EverQuest Test Server, you must start "testEverQuest.exe" instead of "EverQuest.exe". |
− | * | + | |
− | * | + | |
− | * | + | === February 15, 1999 === |
− | + | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm) | |
+ | |||
+ | 99/2/15 12:30 am | ||
+ | -------------- | ||
+ | Added EverQuest tutorial. I recommend reading it to players who are new to the Norrath world. To get this tutorial, you must use "testeverquest.exe" to patch all the necessary files. Then start "turorial.exe". Please let us know if you need any improvement. The character recovery from Phase 3 / 3.5 to the "Test" server is over today. Also note the "News" window, which is the only information about the latest additions and bug fixes. All past news is in the "revision.txt" file in the EverQuest directory. | ||
+ | |||
+ | Bug fixes | ||
+ | |||
+ | * Fix to lower the line usage (* lower bandwidth usage) and stabilize the server. | ||
+ | * "Backstab" and "Bind Wound" skills work as expected. | ||
+ | |||
+ | Subsequent patch server messages: | ||
+ | |||
+ | * One of the problems that occurred during the EverQuest loading screen seems to have been fixed. | ||
+ | * All registration issues will be resolved soon. If registration isn't working, try it later tonight. | ||
+ | * The zone is much more stable than before. Most crash problems are solved. | ||
+ | * A new Banshee driver dedicated to EverQuest is available at www.everquest.com. Thanks to 3Dfx for providing such a driver before launch. | ||
+ | * Voodoo2 and those who have the latest driver will have problems when changing resolutions. Use the driver at www.everquest.com for proper functioning. | ||
=== 2/16/99 11:40am === | === 2/16/99 11:40am === | ||
Line 40: | Line 361: | ||
<nowiki>*****</nowiki> If this is your first time playing, read everquest_manual.txt FIRST! <nowiki>*****</nowiki> | <nowiki>*****</nowiki> If this is your first time playing, read everquest_manual.txt FIRST! <nowiki>*****</nowiki> | ||
+ | |||
+ | |||
+ | |||
+ | === February 18/19, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm) | ||
+ | |||
+ | 99/2/18 6:30 pm | ||
+ | -------------- | ||
+ | The deadline for application for character revival (from Phase 3) is 6pm on 2/2/99 (Sunday). A resurrection beyond this cannot be done. There are no exceptions. | ||
+ | |||
+ | * Fixed a big bug to prevent the character selection and EQ title screen from getting stuck. | ||
+ | |||
+ | 99/2/19 9:00 pm | ||
+ | -------------- | ||
+ | Important items for success as a merchant: | ||
+ | |||
+ | * All the materials needed to make an item are available from the merchant is not. They don't want players to sell cheaper than themselves. | ||
+ | * Merchants usually don't put retail prices on products they want to sell. They also want to make money. | ||
+ | * Merchants usually charge items that are only available from a PC at a higher price than material costs. | ||
+ | * Merchants usually charge high for trade items. This will make PC merchants make more money by selling to players. | ||
+ | * Trade items are usually better in quality than those sold by merchants at the same price. | ||
+ | |||
+ | |||
+ | === February 22, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm) | ||
+ | |||
+ | Patch server messages: | ||
+ | |||
+ | The following players were expelled from the Phase4EQ beta test. On the Rallos Zek server, they are fraudsters and PvP + players who did not follow repeated warnings. | ||
+ | |||
+ | Chat handle / character name: | ||
+ | |||
+ | * Tweed / Tweed | ||
+ | * Bendoggius / Smizzurf | ||
+ | * Lucenthawk / Lucenthawk | ||
+ | * DustyAirs / Amoush | ||
+ | * lou76 / Llan | ||
+ | |||
+ | The following players were expelled for chatting on religions and ethnicities on chat servers and ignoring repeated warnings: | ||
+ | |||
+ | * Moonrings | ||
+ | |||
+ | |||
+ | === February 23, 1999 New patch on Test Server === | ||
+ | |||
+ | The patch on the Test Server includes the following fixes: | ||
+ | |||
+ | 1) Problem with people unable to enter the game after getting disconnected - We found this problem and we believe we have completely corrected it. | ||
+ | |||
+ | 2) Seeing your own Hit Point bug - We corrected several problems in this area. You shouldn't have any more problems seeing your own Hit Points any more. In addition, you shouldn't have any more problems seeing the Hit Points of your own party or monsters you target. This should fix the Paladin - Lay Hands on problem as well. | ||
+ | |||
+ | 3) Charm Spell problems - We should have fixed all the problems related to this spell, particularly regarding Hit Points and other associated problems. | ||
+ | |||
+ | 4) Problems with falling thru the World while zoning - We believe this problem has been fixed. If anyone still encounters this problem, please email us immediately. | ||
+ | |||
+ | 5) All Bards should now get Dual Wield. | ||
+ | |||
+ | 6) Rangers, Shadow Knights and Paladins should all get channelling. | ||
+ | |||
+ | 7) Several Crash Bugs have been fixed on both the zone and world servers. | ||
+ | |||
+ | 8) Several Combat bugs have been fixed regarding damage. | ||
+ | |||
+ | 9) You should now be able to target translucent creatures (also see note below). | ||
+ | |||
+ | 10) You can no longer trade with NPC's from any height. | ||
+ | |||
+ | 11) If you zone while anonymous, you will still be anonymous when you reach the new zone. | ||
+ | |||
+ | 12) Sound - We have finally activated music. You will only get music if you have a Sound Font capable sound card. These cards include - Awe 64 Gold and Value, Awe32, SB Live - In the next few days we will be activating the music on ALL sound cards. As this is code hasn't been in before, please let us know of any problems you encounter. | ||
+ | |||
+ | In order to run on the Test Server, run TestEverQuest.exe. If the above fixes are stable, we will be releasing them to the other servers tomorrow morning around 10am pst. Other Notes: We are currently working on the following problems: | ||
+ | 1) Boats - We will be fixing the problems regarding boats very quickly. This is a HIGH priority item. | ||
+ | |||
+ | 2) Targeting - We are working on major improvements to the targeting system. We have listened to our playerbase and are making many of the changes you have all reccomended. | ||
+ | |||
+ | 3) Losing Newbie Guild Tunics upon death. | ||
+ | |||
+ | 4) Invisible Players/Monsters/Corpses | ||
+ | |||
+ | 5) General NPC Pathing problems | ||
+ | |||
+ | 6) Various NPC's in the world that appear as humans. | ||
+ | |||
+ | 7) Various NPC's in the world that have the "can't open textfile.txt" problem. | ||
+ | |||
+ | We believe the above items should all be taken care of pretty quickly (we are hoping this week). We are also aware of other problems, and are working hard on many things. The above items represent what we feel are the major problems. | ||
+ | |||
+ | |||
+ | === February 24/25, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm) | ||
+ | |||
+ | 2/24/99 4:12 pm | ||
+ | ------------- | ||
+ | Substantial bug fixes | ||
+ | |||
+ | 1) This fix fixes a lockup bug. If you have trouble getting into the game, try again. | ||
+ | |||
+ | 2) Fixed some long-lasting magic. Magics such as "Sprit of Wolf" now continue beyond the zone. | ||
+ | |||
+ | 3) Fixed the transparency bug. After the magic of Invisibility has expired, I can see the figure properly. | ||
+ | |||
+ | 4) Fixed some music code bugs. This makes it more stable than before. | ||
+ | |||
+ | 13) Fixed client-side bugs such as lock-up (hardening) and crashes. | ||
+ | |||
+ | 14) Ship--The ship is very stable. Enjoy the voyage! | ||
+ | |||
+ | 15) Targeting--The targeting method is greatly improved. Please tell me what to do. | ||
+ | |||
+ | 16) The first Guild Tunic will not be lost even if it dies. | ||
+ | |||
+ | 17) The chat server is now optional. | ||
+ | |||
+ | 18) Banshee temporarily disables Glide. Found a deadly problem lurking and working with 3Dfx to fix it. | ||
+ | |||
+ | === February 27, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm) | ||
+ | |||
+ | 1999/2/27 | ||
+ | This patch is promulgated to all servers including the Test server. | ||
+ | |||
+ | * You can listen to music again on SB Live. If you can't hear it for some reason, set the sound font in the control panel of SB Live. Increase cash to 3 mega. For now, you can hear music on all cards that support sound fonts. | ||
+ | * Frame rate--Fixed the problem. Therefore, the frame rate has returned to normal. If something goes wrong with the frame rate, set Sound Realism all the way to the left. This disables 3D sound. 3D sound is for SB Live and A3D compatible cards, or for fast CPUs because it puts a burden on the CPU. There are also options to turn the sky off or single layer. This is under Display Settings in the game. There are many other things that can be done to improve performance. | ||
+ | * Server side patches fix non-functional quests and strange NPC issues. Some previous problems (especially quests) have been fixed and now function correctly. | ||
+ | * Zone crash fix--zone server crash fix. | ||
+ | * Ships--Find and fix some ship issues. | ||
+ | * High packet loss--especially a problem involving the magician--in some cases, the connection was lost while the magic was active. This has been fixed. | ||
+ | |||
+ | |||
+ | |||
+ | === March 6, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm) | ||
+ | |||
+ | Several Test server bugs have been fixed in this update: | ||
+ | |||
+ | * The bow draws a line on the interface and sometimes crashes. | ||
+ | * The line goes down when using the "/ corpse" command. | ||
+ | * Mesmerize's effect on Bard and Enchanter has been fixed and works as planned. | ||
+ | * Unauthorized processing occurs when you press the “Play EverQuest” button from the character or server selection screen. | ||
+ | * If the HomePoint is down when the character dies, the user will crash. This time, it will return to the character selection screen instead of a crash until HomePoint comes back online. | ||
+ | * The equipped missile cannot be seen in the character's appearance until you hold it. | ||
+ | * When ordering pets, text could spam users' chat bars. | ||
+ | * If you dive into the water with a Torch, remove it and hold it again, the torch will not disappear even in the water. | ||
+ | * When using the "Eye of Zomm" magic, the eyes (* summoned by magic) point in a certain direction. | ||
+ | * If you receive a message that the fishing pole is broken while fishing, it will not actually be damaged. | ||
+ | * If you buy multiple scrolls of the same magic, only one scroll is displayed in the inventory. | ||
+ | * When giving another player / consent the right to secure his belongings from his corpse, the player receives the message "You are given permission to loot corpse." | ||
+ | * When you board the ship, you can no longer hear the sea sound effect. | ||
+ | * Display mode settings are not saved. | ||
+ | * The text overlaps when the Spell book and the options menu are open. | ||
+ | * I can't use hotkeys during Meditate. | ||
+ | * When the player is Anonymous and the options menu is open, the character is not actually anonymous. | ||
+ | * When using the Autosplit feature, when a party member collects their belongings from their corpse, the money for that corpse is distributed. | ||
+ | * Various grammatical changes to race and class descriptions on the character selection screen. | ||
+ | * When placing "stacked" items on the trade screen, the number of items is not displayed correctly on the receiving screen. | ||
+ | |||
+ | -The EverQuest Team | ||
+ | |||
+ | |||
+ | === March 8, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm) | ||
+ | |||
+ | Patch server messages: | ||
+ | |||
+ | The following are the latest patch fixes: | ||
+ | |||
+ | * Fixed an issue where a Dwarf man had a weapon in his left hand and the weapon looked unusually large. | ||
+ | * A bug in the gamma setting has been fixed and tested, and you can set it again in the options menu in the game. | ||
+ | * Fixed a bug that sometimes crashed when using the keys on the right side of the screen (Combat, Social etc.) | ||
+ | * Fixed a bug that appears in the graphic when you access the options menu and drag the mouse icon over it. | ||
+ | * Some items that were duplicated on your corpse now disappear from the inventory when placed in your inventory. | ||
+ | * Fixed an issue where the raised fruit looked the same as the Muffin. | ||
+ | * Fixed an issue that caused certain items to disappear when placed on the ground. | ||
+ | * Various “safe zones” are gone. | ||
+ | |||
+ | |||
+ | === March 9, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm) | ||
+ | |||
+ | Patch server messages: | ||
+ | |||
+ | Norrath, the end is coming! | ||
+ | |||
+ | The EverQust Phase 4 beta test will end Friday, Friday, at midnight. | ||
+ | |||
+ | The lag and disconnection from the patch last night seems to have been mitigated with this patch. Here is a list of corrections: | ||
+ | |||
+ | * Players can change the direction of the sky while stuck in Root. | ||
+ | * Fixed an issue where the spell would not be displayed in the message when the magic hits the target. | ||
+ | * Fixed "Eye of Zomm" magic disappearing when entering the water. | ||
+ | * Fixed an issue where executing the / shout, / tell, and / group commands and entering 16 consecutive characters (without spaces) would display extra characters for the player receiving the message. | ||
+ | * Fixed an issue where raised food could not be stacked. | ||
+ | * Fixed an issue that prevented "Opal Sycthe" from being caught from NPC corpses. | ||
+ | * With Diamond Viper V550, fixed the problem that the screen brightness is dark even if the gamma setting is changed. | ||
+ | * Fixed an issue where stunned characters could be in that state forever. | ||
+ | * Fixed an issue where players could not move when the Minor Illusion magic was applied. | ||
+ | |||
+ | |||
+ | === March 11, 1999 === | ||
+ | ('''NOTE:''' auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012332/http://www3.jcss.net/~rpg/eqi/news/99-3-15.htm) | ||
+ | |||
+ | Thursday, March 11 | ||
+ | ------------ | ||
+ | |||
+ | Fixed some major bugs related to sound and crashes. We also made some changes to the corpse rot system and described it below: | ||
+ | |||
+ | The next patch will be deployed soon. It contains changes related to corpse corruption, and all corpses on the Test server will be erased. This means that if a player's account is not logged into Norrath, the decay of the corpse will take much longer. Unless you are willing to lose a corpse due to this change, do not let the character go to a place where you risk logging out or dying. When you hit a new patch, sacrifice your newly created character and your current character to test this change. | ||
+ | |||
+ | The modifications are as follows: | ||
+ | |||
+ | * A level 1 corpse will remain for one hour if you are not logged in with that account. | ||
+ | * Level 2-5 corpses will only remain 8 hours if you are not logged in with that account. | ||
+ | * A corpse of level 6 or higher will remain for 7 days if you are not logged in with that account. | ||
+ | |||
+ | The numbers mentioned above relate to the corpse and the remaining items, not including the intended item. While the corpse account is logged in, the corruption time is as before. | ||
+ | |||
+ | Other bug fixes: | ||
+ | |||
+ | * Fixed a bug where the connection was lost after death and the character selection screen returned. | ||
+ | * Fixed a crash when switching zones. | ||
+ | * Fixed many issues related to quest and NPC language. | ||
+ | * Fixed an issue that caused items to disappear after removing them from the trade window. | ||
+ | * Fixed an issue where new characters could not get a class of guild tunics. | ||
+ | * Fixed an issue where creatures jumping on the water would swim on the ground. | ||
+ | * Fixed an issue where characters would jump somewhere if they lost their mind when there was no food or water in the inventory. |
Revision as of 15:58, 25 October 2019
The beta era lasted from mid '98 until March 1999. It was divided into phases 1,2,3 and 4. Some limited patch notes from this time are available.
Phase 3
November 4, 1998 Phase 3 Start
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20001005195341/http://www3.jcss.net/~rpg/eqi/news/98-11-1.htm)
4/11/98
Phase3 start - Official
Official website updated for Phase3 beta:
This week, Phase 3 will start with 4,000 new testers. Beta testers should read the news at login. It contains important information about upcoming events.
December 1, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm)
In the latest patch, Neriak (* place name) fixed the problem that the character can not move (stack).
The "/consider" command works normally again.
December 2, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm)
The latest patch includes a new version of Greater Faydark. The frame rate and performance within that zone will improve overall.
I am sorry to have downloaded a fairly large file. And of course, keep big patches to a minimum.
December 3, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm)
The last downloadable patch was promulgated. This includes South Qeynos. Also, the world server will be down during 3 am-5am PST on December 3.
December 10, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm)
What's fixed in the latest patch:
Loading time has been reduced, memory usage issues have been noticed to improve performance, Magic / Fear magic bugs have been resolved, and initial items (Newbie Items) have been poisoned Even if the character dies in the meantime, it remains on the corpse.
We have integrated the EverQuest Manual, Troubleshooting Guide, and Known Bug List into a single document, "EverQuest_Manual.txt". This manual is updated from time to time, so please refer to it if you have a hardware problem.
December 11, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012904/http://www3.jcss.net/~rpg/eqi/news/98-12-1.htm)
Some key changes:
- Shift-PageUp and Shift-PageDown will only scroll up / down the text in the chat box when the chat bar (where you typed) is up / visible (eg typing mode).
- The following key changes only apply from the 3rd person camera perspective:
- To look up or down using PageUp and PageDown, you must hold down the "Camera Control" key (Shift by default).
- With PageUp and PageDown only (without pressing Shift), you can ascend / dive while underwater.
December 16, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20001006000352/http://www3.jcss.net/~rpg/eqi/news/98-12-16.htm)
- Characters below level 25 lost significantly less experience points due to death. However, from level 25, the amount lost is unchanged.
- Fixed Dodge, Parry, Riposte (* counterattack) and Block skill gains . The fact that 1H / 2H Slashing (* one-handed / two-handed tearing weapon) does not rise even when Warrior and Paladin use it is a fiction and grows as usual.
- All numeric key functions are displayed. Use the NUM LOCK key (by default) to lock the keypad function.
PK change
- There are 4 types of PK level restrictions. A level 20 PK cannot attack a level 15 PK (and vice versa), but an lvl20PK can attack an lvl16PK.
- Also, the PK route can be restricted, and what can be stolen is not a single item. As a result, you can't plunder all of your opponent's belongings, nor can you rob a container or all of its contents.
- PKs can now group with non-PKs and share experience points, but they can't cast magic on each other, including support magic.
The use of underground "Rain" magic is considered a bug for the time being and will remain until it is announced in the future. For more information on magic bugs, see "EverQuest_Manual", section 3 "Known Bugs".
December 31, 1998
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm)
As a test, the range effect magic damage has been reduced by half. This is done to measure the effectiveness and potential advantages, depending on the surgeon's class. Please understand that this is just a test and that this change is not a final decision at all.
January 5, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm)
1/05/99 12:30 pm
The following changes and bug fixes are promulgated with new patches;
- Increased chance of being stunned when chased.
- Fixed range magic effect.
- Sit more easily when attacking.
- Increased the speed of NPCs in the dungeon.
- Fixed so that when a character hits the sky, it will not harden.
- Fixed bugs related to character file corruption.
- Fixed "magic duplication" bug.
- Bard songs will no longer replace other effects.
- Magic that should be used outdoors can only be used outdoors.
- Fixed a bug that allowed you to take magic and other actions while fainting.
1/05/99 8:45 pm
If the option is not downloaded, the sound effects will not be introduced until Phase 4. The location will be announced soon. Guild features are being improved and tested. The process of guild formation and maintenance will be announced soon.
If you are unable to log in to the game after the patch, disable the sound device and try again. Please email us about your system configuration, especially your sound device: "sclover@sonyinteractive.com"
January 9, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm)
1/9/99 7:30 pm
Patch content:
- Bard songs will repeat automatically again.
- The speed at which creatures move in the dungeon has been fixed, and will only increase when activated by attack and chase.
- If you faint while casting, you can no longer use buttons or spell gems, but the casting is interrupted.
- Magic-related skills have become useful again. However, it is temporarily impossible for the guildmaster to train them.
- Also displayed for attacks that had no effect in melee battles.
- Another "magic duplication" bug has been reported.
- The magic time (* Activate / Continue?) Has been revised.
- Fixed extra "Invisible" mana. I hope you enjoy it!
important:
I confirmed a problem that seems to be the cause of the abnormality of the character that occurred before. I found many characters with the same name. To correct this, the names of those characters had to be changed programmatically. I know the name has many meanings, but it was necessary to fix the problem. You may ask to change the new name, but you can't have the previous name.
What you need to establish a guild:
1. Guild leaders must send an email to Eqguilds@sonyinteractive.com. The guild name is written in the header of the email. In addition, the leader shall write a short charter (declaration) in the email along with the role of the guild in Norrath. In addition, note at least nine more characters who are willing to participate in the guild. 2. The leader and the other nine players need to send an email with the header guild name to Eqguilds@sonyinteractive.com. In the text, write down the name of the character joining the guild and the account where the character exists. 3. Once 10 future members (including the leader) have completed the above steps, the guild name and character will be reviewed by 989. If both are approved, you will be notified by email and asked to contact GM for guild information. If 989 has concerns about the guild name or character, the guild leader receives an email about such concerns and is given the opportunity to change the character or name as required.
January 11, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm)
1/11/99 8pm
The new sound engine has the problem of initializing certain sound devices. If you are crashing when you try to enter the game, please email dbg.txt in the EQ directory to sclover@sonyinteractive.com. Then, disable the card and try to enter the game again.
January 12, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012606/http://www3.jcss.net/~rpg/eqi/news/99-1-1.htm)
1/12/99 7pm
sound:
This patch contains magic sound effects and sounds around Qeynos South.
Note: All users must upgrade to Microsoft DirectX6. This driver can be dropped from www.download.com . Search for directx and download and install the appropriate version (Win95 and Win98 versions are not compatible). This should fix sound effects related crashes.
January 14, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16)
1/14/99 12:30 pm
- Added corrections to the magic system.
- The magic of Eye of Zomm can be used normally.
- Items such as Screaming Mace and Yaulp that have randomly spawned will be effective as originally intended.
- Added and modified sound system.
- It is recommended that all users delete the aweman32.dll file from the directory where EverQuest is launched.
1/14/99 4pm
Note: Do not delete awe * .dll files except those in the EverQuest directory.
1/14/99 5:30 pm
All sound codes are disabled. Recovery soon.
January 18, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16)
1/18/99 5pm
Phase 3.5 will start tomorrow. In Phase 3.5, you will need to download a new set of EverQuest files. This Phase is optional, and the Phase 3.0 server can be used for a while after Phase 3.5 begins. The Phase 3.0 server will not be updated once the 3.5 server is up and running. Instructions on how to obtain Phase 3.5 files will be given when 3.5 is ready to start.
Correction:
- A problem with NPC's Saving Throw was reported.
- Fixed crashing the entire zone due to weather.
- Magic: Reclaim Energy fixed.
- Fixed anomalous effects of magical items.
- Fixed the level of drowning and dying.
- The Bard song for the group works again normally.
- Automatic distribution (* Autosplit) and distribution (* Split) are back. Autosplit distributes money fairly at all parties. Autosplit has been added to the options menu. Split distributes the specified amount of money among the party members. Its syntax is / split <plat> <gold> <silver> <copper>. For example, if you distribute 10gold, 3silver, 5copper, you would type / split 0 10 3 5.
sound: All users must delete all .pfs files from the EverQuest directory. The new .pfs fileset can be downloaded from XXXXXXXXXXX anonymous ftp. You have to remove the .pfs files from the EQ directory and update these files for the sound to work properly.
1/18/99 7:30 pm
Bind Affinity can only be applied to those who are in the same group as the caster.
January 20, 1999 Phase 3.5 start
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16)
1/20/99 2:30 pm
Phase3.5: To participate in Phase 3.5, you will need to download a new set of EverQuest files. The 3.0 server will continue to run until Phase 4 begins. However, the 3.0 server code will never be updated. Initially, the character data will be copied on the 3.5 and 3.0 servers, but as you test on each server, the data will be separate. You should have received patch35.exe for this patch. You can do either of these here:
a. Put patch35.exe in a new directory and run it from there. This way, you can test both 3.0 and 3.5 versions. Versions 3.5 and 3.0 are not compatible.
b. Delete all files except patch35.exe from the EQ directory. Then execute patch35.exe. Warning: You will not be able to test on the 3.0 server, and you will not be able to resume testing until you have downloaded the 3.5 file.
Connections to the patch server are limited in both number of people and time of day, so it may take a few days before you can access Phase3.5 files. Thank you for your patience in this regard. Furthermore, every time we finalize the file, Phase 3.5 seems to be "heavy patch" and you should know in advance that the 3.5 server has big patches. The 3.5 download is about 300 mega.
Fixes in this patch:
guild: Guilds that meet the requirements of at least 10 characters and the suitability of a character are beginning to be contacted for the initial setting of 99/1/20. The following guilds have been approved: Vale Patrol, Underground Warlords, The Risen, The Crimson Rose, Tal-Kor, Mystical Order of the Brotherhood, Asu-Tru, The Covetous Crew, Clan Delaf. This list is updated each time a new guild is approved. If your guild is not listed, do not ask questions or limit. If your guild is listed, the guild leader should ask the RedEye GM to assist in the establishment of the guild.
Guild commands:
- /guildinvite-Encourage people to join a guild. If the person is an officer, including consultation on the class. It can be a Guild Leader or an Officer, but only a Guild Leader can appoint an Officer. You can also use this feature to promote members to Officer.
- /guildremove-Remove from guild. Only leaders can dismiss officers.
- /guilddelete-Disband the guild. Commands that can only be used by the reader.
- /guildstatus-Find out if the named person is a member, Officer or Guild Leader.
- /guildleader-Change leadership.
- /guildsay-Send a message to all guild members.
- /guildwar-Wars other guild leaders in the field. And set the guild war period in real time. If nothing is entered, the default is 1 day in real time. In order to make a frontal collision, the opposing Guild Leader must also send the same command.
- /guildpeace-Stop the guild war before the end of the period. Enter the name of the hosted Guild Leader. Both must send the same command to end the war before the deadline.
sound: If you still have sound problems, make sure the .pfs file is correct. The total capacity of the seven files is about 17.5 mega. Regardless of this, if you still have trouble, we recommend dropping a new file from the anonymous FTP site XXXXXXXX. We cannot guarantee the file dropped from the mirror site.
January 28/28, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012708/http://www3.jcss.net/~rpg/eqi/news/99-1-16)
1/28/99 1:00 pm
This patch fixes a zone crash bug and probably other random crash bugs. If you crash on the desktop after patching (without returning to chat), please send "dbg.txt" in the everquest directory to sclover@redeyeinteractive.com by email.
1/28/99 5:45 pm
Characters that have become “stuck” in an unstable state can now enter the game. If you have a character that you can't play recently, please try again.
February 1, 1999 First level 50 character in EQ
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
Level 50 character - EQVault
A character that reached 50, the highest level, appeared. The name is Asmonius. Brad character Aradune's comment on that:
Congratulations to Asmonius, who first reached level 50 in the EQ. Even more balance and adjustment will take longer than he took until level 50, but his perseverance deserves praise.
February 2, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
2/1/99 5:30 pm
- Items that cannot be traded can be routed from the corpse only to the character to which the corpse belongs.
- Change the keyboard layout. See the everquest_manual.txt / .doc file in the EQ directory.
- Pets may taunt the attacking enemy to protect their Lord.
February 3, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
2/3/99 8:00 pm
Phase4 player wipe (* initialization)
- Player wipe is performed prior to Phase4. This wipe takes place at midnight on 7 February Central Time.
- In exchange, all players can register a character and retrieve it later. This base character can be from a 3.0 server or a 3.5 server. But one person per account, not one per server.
- To register a character, you must use the / feedback command with the character you want to keep. In the feedback form, enter the word "RESTORE" and your favorite "codeword". This "codeword" can be anything, but it is essential to get the character back after wiping. If you use this codeword, you can get it back even if your account name changes. Please do not include any other information in this / feedback. All character information is automatically recorded.
- When it's time to get back, GM asks for the account name and the selected codeword when registering the character. This character can only be recovered by the selected server.
- The maximum level of the character is 35. More characters return to level 35. Gold is returned as appropriate for the level.
Server downtime:
- In preparation for Phaes4, the EQ server will go down from midnight on February 7th to the start of Phase4 on February 10th.
February 4, 1999 Phase 4 transfer instructions
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
2/4/99 12:30 pm
The character transfer procedure to Phase 4 has been changed so that testing in the high level zone will proceed.
- 3.5 All characters are automatically transferred from the server to the Phase4 Test server. Registration is not required.
- Players who want to move all characters from the -3.0 server to the Phase4 Test server need to register from / feedback. Simply hit RESTORE and the word to Fordback when the character is online. This will move all characters from the 3.0 server to the Phase4 Test server.
- To use those characters in Phase 4, you must use the same account name that you used in Phase 3.0 / 3.5.
- All other Phase4 servers start with a blank page. Initially, characters cannot be moved between servers in Phase4.
February 5, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
2/5/99 2:13 pm
- The ladder has been modified. Using it, going up and down no longer caused problems. Remember to adjust the branch up and down each time you go up and down the ladder.
- Added new features to the ladder.
- When you hit the ladder, you can left-click it and face it completely to the ladder. Thus, it can be confirmed that the slide does not slide left and right while going up and down the ladder.
- If you stand near the top of the ladder, you can cling to the ladder by left-clicking on it. This should reduce the risk of falling from ladders that are particularly high.
Phase 4
NEEDED: Source/date of the following:
Welcome to Phase 4 of the EverQuest BETA Test!
You are connecting to the EverQuest test server. The test server is where code and data will be tested first, and is more prone to problems and bugs than the other servers. PLAY HERE AT YOUR OWN RISK. The chances of a bug or other error affecting your character and/or gameplay is significantly higher here.
Because we will be updating code and data to this server often, connecting will be PATCH HEAVY. If you do not have either a lot of bandwidth or a lot of patience (or both), we don't reccomend playing on the test server.
Phase 3.0 and 3.5 testers wishing their accounts restored MUST play on this server. Please read the instructions below. The GMs will be overwhelmed with this process at first -- IT COULD TAKE UP TO ONE WEEK TO GET YOUR ACCOUNT RESTORED. We will expedite this process as best as we are able, but please be patient. Thank you.
-Brad McQuaid Producer, EverQuest
ATTENTION! Phase 3.0/3.5 Players PLEASE READ
3.0 and 3.5 Server Character Restoration Procedure.
After you have successfully created a Station account, please logon and enter the Test server. You will find that all slots in the Character Selection Screen are empty. Create a character (any race/class) and enter the game. From in game, please petition to have your characters restored. A GM will ask you to provide you Phase 3.0/3.5 account name and password. After the GM has accepted and confirmed your account name and password, please log off from the test server. Copying the files may take some time, so we ask that you bear with us in the process. We will make every effort to expedite the restoration of characters so that you may return to the test.
*NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers.
February 10, 1999 Start of Phase 4
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312011630/http://www3.jcss.net/~rpg/eqi/news/99-2-1.htm)
99/2/10 10:41 am
Welcome to EverQuest Phase4β Test! Thank you for participating in the final stage of EverQuestβ. Remember that this is still β. Bugs and problems will occur. In a few days you will enter the game of 25,000 people and you will definitely have a problem. We will try to resolve it as soon as possible, but we ask for your patience and cooperation, especially during this period. Expectations are high, and I don't think you will be disappointed, but remember that this is still a test and we are all here to do it. And welcome to our world--you can meet in the game :)
-EverQuest producer Brad McQuaid
Note:
If you want Phase 3.0 and 3.5 testers to recover your account, you need to use a test server. If you want to connect to EverQuest Test Server, you must start "testEverQuest.exe" instead of "EverQuest.exe".
February 15, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm)
99/2/15 12:30 am
Added EverQuest tutorial. I recommend reading it to players who are new to the Norrath world. To get this tutorial, you must use "testeverquest.exe" to patch all the necessary files. Then start "turorial.exe". Please let us know if you need any improvement. The character recovery from Phase 3 / 3.5 to the "Test" server is over today. Also note the "News" window, which is the only information about the latest additions and bug fixes. All past news is in the "revision.txt" file in the EverQuest directory.
Bug fixes
- Fix to lower the line usage (* lower bandwidth usage) and stabilize the server.
- "Backstab" and "Bind Wound" skills work as expected.
Subsequent patch server messages:
- One of the problems that occurred during the EverQuest loading screen seems to have been fixed.
- All registration issues will be resolved soon. If registration isn't working, try it later tonight.
- The zone is much more stable than before. Most crash problems are solved.
- A new Banshee driver dedicated to EverQuest is available at www.everquest.com. Thanks to 3Dfx for providing such a driver before launch.
- Voodoo2 and those who have the latest driver will have problems when changing resolutions. Use the driver at www.everquest.com for proper functioning.
2/16/99 11:40am
This patch fixes some server bugs, which should make zones much more stable. We also added more debug information to the client to help us track down the remaining lockup problems that some people are having.
***** If you are having account problems, please direct e-mail to everquest@989studios.com ***** ***** If this is your first time playing, read everquest_manual.txt FIRST! *****
***** If this is your first time playing, read everquest_manual.txt FIRST! *****
February 18/19, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm)
99/2/18 6:30 pm
The deadline for application for character revival (from Phase 3) is 6pm on 2/2/99 (Sunday). A resurrection beyond this cannot be done. There are no exceptions.
- Fixed a big bug to prevent the character selection and EQ title screen from getting stuck.
99/2/19 9:00 pm
Important items for success as a merchant:
- All the materials needed to make an item are available from the merchant is not. They don't want players to sell cheaper than themselves.
- Merchants usually don't put retail prices on products they want to sell. They also want to make money.
- Merchants usually charge items that are only available from a PC at a higher price than material costs.
- Merchants usually charge high for trade items. This will make PC merchants make more money by selling to players.
- Trade items are usually better in quality than those sold by merchants at the same price.
February 22, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm)
Patch server messages:
The following players were expelled from the Phase4EQ beta test. On the Rallos Zek server, they are fraudsters and PvP + players who did not follow repeated warnings.
Chat handle / character name:
- Tweed / Tweed
- Bendoggius / Smizzurf
- Lucenthawk / Lucenthawk
- DustyAirs / Amoush
- lou76 / Llan
The following players were expelled for chatting on religions and ethnicities on chat servers and ignoring repeated warnings:
- Moonrings
February 23, 1999 New patch on Test Server
The patch on the Test Server includes the following fixes:
1) Problem with people unable to enter the game after getting disconnected - We found this problem and we believe we have completely corrected it.
2) Seeing your own Hit Point bug - We corrected several problems in this area. You shouldn't have any more problems seeing your own Hit Points any more. In addition, you shouldn't have any more problems seeing the Hit Points of your own party or monsters you target. This should fix the Paladin - Lay Hands on problem as well.
3) Charm Spell problems - We should have fixed all the problems related to this spell, particularly regarding Hit Points and other associated problems.
4) Problems with falling thru the World while zoning - We believe this problem has been fixed. If anyone still encounters this problem, please email us immediately.
5) All Bards should now get Dual Wield.
6) Rangers, Shadow Knights and Paladins should all get channelling.
7) Several Crash Bugs have been fixed on both the zone and world servers.
8) Several Combat bugs have been fixed regarding damage.
9) You should now be able to target translucent creatures (also see note below).
10) You can no longer trade with NPC's from any height.
11) If you zone while anonymous, you will still be anonymous when you reach the new zone.
12) Sound - We have finally activated music. You will only get music if you have a Sound Font capable sound card. These cards include - Awe 64 Gold and Value, Awe32, SB Live - In the next few days we will be activating the music on ALL sound cards. As this is code hasn't been in before, please let us know of any problems you encounter.
In order to run on the Test Server, run TestEverQuest.exe. If the above fixes are stable, we will be releasing them to the other servers tomorrow morning around 10am pst. Other Notes: We are currently working on the following problems: 1) Boats - We will be fixing the problems regarding boats very quickly. This is a HIGH priority item.
2) Targeting - We are working on major improvements to the targeting system. We have listened to our playerbase and are making many of the changes you have all reccomended.
3) Losing Newbie Guild Tunics upon death.
4) Invisible Players/Monsters/Corpses
5) General NPC Pathing problems
6) Various NPC's in the world that appear as humans.
7) Various NPC's in the world that have the "can't open textfile.txt" problem.
We believe the above items should all be taken care of pretty quickly (we are hoping this week). We are also aware of other problems, and are working hard on many things. The above items represent what we feel are the major problems.
February 24/25, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm)
2/24/99 4:12 pm
Substantial bug fixes
1) This fix fixes a lockup bug. If you have trouble getting into the game, try again.
2) Fixed some long-lasting magic. Magics such as "Sprit of Wolf" now continue beyond the zone.
3) Fixed the transparency bug. After the magic of Invisibility has expired, I can see the figure properly.
4) Fixed some music code bugs. This makes it more stable than before.
13) Fixed client-side bugs such as lock-up (hardening) and crashes.
14) Ship--The ship is very stable. Enjoy the voyage!
15) Targeting--The targeting method is greatly improved. Please tell me what to do.
16) The first Guild Tunic will not be lost even if it dies.
17) The chat server is now optional.
18) Banshee temporarily disables Glide. Found a deadly problem lurking and working with 3Dfx to fix it.
February 27, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010410221655/http://www3.jcss.net/~rpg/eqi/news/99-2-16.htm)
1999/2/27 This patch is promulgated to all servers including the Test server.
- You can listen to music again on SB Live. If you can't hear it for some reason, set the sound font in the control panel of SB Live. Increase cash to 3 mega. For now, you can hear music on all cards that support sound fonts.
- Frame rate--Fixed the problem. Therefore, the frame rate has returned to normal. If something goes wrong with the frame rate, set Sound Realism all the way to the left. This disables 3D sound. 3D sound is for SB Live and A3D compatible cards, or for fast CPUs because it puts a burden on the CPU. There are also options to turn the sky off or single layer. This is under Display Settings in the game. There are many other things that can be done to improve performance.
- Server side patches fix non-functional quests and strange NPC issues. Some previous problems (especially quests) have been fixed and now function correctly.
- Zone crash fix--zone server crash fix.
- Ships--Find and fix some ship issues.
- High packet loss--especially a problem involving the magician--in some cases, the connection was lost while the magic was active. This has been fixed.
March 6, 1999
(NOTE: auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm)
Several Test server bugs have been fixed in this update:
- The bow draws a line on the interface and sometimes crashes.
- The line goes down when using the "/ corpse" command.
- Mesmerize's effect on Bard and Enchanter has been fixed and works as planned.
- Unauthorized processing occurs when you press the “Play EverQuest” button from the character or server selection screen.
- If the HomePoint is down when the character dies, the user will crash. This time, it will return to the character selection screen instead of a crash until HomePoint comes back online.
- The equipped missile cannot be seen in the character's appearance until you hold it.
- When ordering pets, text could spam users' chat bars.
- If you dive into the water with a Torch, remove it and hold it again, the torch will not disappear even in the water.
- When using the "Eye of Zomm" magic, the eyes (* summoned by magic) point in a certain direction.
- If you receive a message that the fishing pole is broken while fishing, it will not actually be damaged.
- If you buy multiple scrolls of the same magic, only one scroll is displayed in the inventory.
- When giving another player / consent the right to secure his belongings from his corpse, the player receives the message "You are given permission to loot corpse."
- When you board the ship, you can no longer hear the sea sound effect.
- Display mode settings are not saved.
- The text overlaps when the Spell book and the options menu are open.
- I can't use hotkeys during Meditate.
- When the player is Anonymous and the options menu is open, the character is not actually anonymous.
- When using the Autosplit feature, when a party member collects their belongings from their corpse, the money for that corpse is distributed.
- Various grammatical changes to race and class descriptions on the character selection screen.
- When placing "stacked" items on the trade screen, the number of items is not displayed correctly on the receiving screen.
-The EverQuest Team
March 8, 1999
(NOTE: auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm)
Patch server messages:
The following are the latest patch fixes:
- Fixed an issue where a Dwarf man had a weapon in his left hand and the weapon looked unusually large.
- A bug in the gamma setting has been fixed and tested, and you can set it again in the options menu in the game.
- Fixed a bug that sometimes crashed when using the keys on the right side of the screen (Combat, Social etc.)
- Fixed a bug that appears in the graphic when you access the options menu and drag the mouse icon over it.
- Some items that were duplicated on your corpse now disappear from the inventory when placed in your inventory.
- Fixed an issue where the raised fruit looked the same as the Muffin.
- Fixed an issue that caused certain items to disappear when placed on the ground.
- Various “safe zones” are gone.
March 9, 1999
(NOTE: auto-translated from Japanese and taken from here: http://web.archive.org/web/20001006113622/http://www3.jcss.net/~rpg/eqi/news/99-3-1.htm)
Patch server messages:
Norrath, the end is coming!
The EverQust Phase 4 beta test will end Friday, Friday, at midnight.
The lag and disconnection from the patch last night seems to have been mitigated with this patch. Here is a list of corrections:
- Players can change the direction of the sky while stuck in Root.
- Fixed an issue where the spell would not be displayed in the message when the magic hits the target.
- Fixed "Eye of Zomm" magic disappearing when entering the water.
- Fixed an issue where executing the / shout, / tell, and / group commands and entering 16 consecutive characters (without spaces) would display extra characters for the player receiving the message.
- Fixed an issue where raised food could not be stacked.
- Fixed an issue that prevented "Opal Sycthe" from being caught from NPC corpses.
- With Diamond Viper V550, fixed the problem that the screen brightness is dark even if the gamma setting is changed.
- Fixed an issue where stunned characters could be in that state forever.
- Fixed an issue where players could not move when the Minor Illusion magic was applied.
March 11, 1999
(NOTE: auto-translated from Japanese and taken from: http://web.archive.org/web/20010312012332/http://www3.jcss.net/~rpg/eqi/news/99-3-15.htm)
Thursday, March 11
Fixed some major bugs related to sound and crashes. We also made some changes to the corpse rot system and described it below:
The next patch will be deployed soon. It contains changes related to corpse corruption, and all corpses on the Test server will be erased. This means that if a player's account is not logged into Norrath, the decay of the corpse will take much longer. Unless you are willing to lose a corpse due to this change, do not let the character go to a place where you risk logging out or dying. When you hit a new patch, sacrifice your newly created character and your current character to test this change.
The modifications are as follows:
- A level 1 corpse will remain for one hour if you are not logged in with that account.
- Level 2-5 corpses will only remain 8 hours if you are not logged in with that account.
- A corpse of level 6 or higher will remain for 7 days if you are not logged in with that account.
The numbers mentioned above relate to the corpse and the remaining items, not including the intended item. While the corpse account is logged in, the corruption time is as before.
Other bug fixes:
- Fixed a bug where the connection was lost after death and the character selection screen returned.
- Fixed a crash when switching zones.
- Fixed many issues related to quest and NPC language.
- Fixed an issue that caused items to disappear after removing them from the trade window.
- Fixed an issue where new characters could not get a class of guild tunics.
- Fixed an issue where creatures jumping on the water would swim on the ground.
- Fixed an issue where characters would jump somewhere if they lost their mind when there was no food or water in the inventory.