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Difference between revisions of "Infected Paw"

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(Roaming Mobs)
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* EQ Clerics guide mentions that low level gnolls are 'scattered throughout the dungeon', perhaps they were roamers?
 
* EQ Clerics guide mentions that low level gnolls are 'scattered throughout the dungeon', perhaps they were roamers?
 
* Zixx Nenix roams up to the entrance after he spawns.
 
* Zixx Nenix roams up to the entrance after he spawns.
 +
 +
This post mentions the Gelatinous Cube and bats roam through the infamous gate everyone got stuck in:
 +
 +
  I know how you feel.  There are gates with bars in Paw.  If you move
 +
  into one just as it goes up, you get sucked up into the ceiling.  I
 +
  got stuck with a gelatinous cube and a bat as well.  All you can do is
 +
  /petition.  You can't stand, sit, camp, or move.
 +
 +
https://groups.google.com/d/msg/alt.games.everquest/1VCNuplF3iE/QkH5BUghWV4J
  
 
== Sources ==
 
== Sources ==

Revision as of 06:56, 29 August 2020

Infected Paw is the early version of Splitpaw Lair. It is the site where in gnoll legend, their god set his foot upon the earth, and the surface markings are his footprint. Nobody knows if this is true, but hunters in Southern Karana know the three talons rising from the ground that mark the entrance to the lair.


Classic Research

At some point in the future this section of the page will be split off for historical purposes, and the "Future Zone Page" will become the page ... after this zone makes on to P99.

Until then, the following is a compilation of all research done into classic "Infected Paw", based mainly off [1] (also the older/locked [2]).

All Known Classic Screenshots of Infected Paw

http://web.archive.org/web/20000831211015/http://gameznet.com/eq/sceenshots/splitpawgnoll.JPG

http://web.archive.org/web/20040415042946/http://gameznet.com/eq/sceenshots/paw.JPG

https://www.oocities.org/eq_iago/images/EQ000043.jpg

http://bloodwolf.org/~rulnak/Pictures/Alruna/Searching/AlrunaInPaw1.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/GartherenPaw.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/NelranoPaw.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/NelranoPaw2.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PataPaw.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PataPaw2.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PataPaw3.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PataKick.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside7.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside8.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside1.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside4.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside9.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawInside6.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawOutside4.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawOutside7.jpg

http://bloodwolf.org/~rulnak/Pictures/RaceWar/PawGroup6.jpg

http://bloodwolf.org/~rulnak/Pictures/Companions/Vemon1.jpg

http://bloodwolf.org/~rulnak/Pictures/Companions/Vemon2.jpg

http://bloodwolf.org/~rulnak/Pictures/Branthara/DaughterOfTheNorth/Campfire.jpg

http://web.archive.org/web/20000926034807/http://www.cazic-thule.com/beastiary/images/splitpawguard.jpg

http://web.archive.org/web/20200220085729/http://familletaussig.org/~rulnak/Pictures/Battles/Dungeon/GelatinousCube.jpg

http://web.archive.org/web/20200220085729/http://familletaussig.org/~rulnak/Pictures/Battles/Dungeon/PawCombat.jpg

http://web.archive.org/web/20200220085814/http://familletaussig.org/~rulnak/Pictures/Landscapes/Dungeons/Paw1.jpg

http://web.archive.org/web/20200220085814/http://familletaussig.org/~rulnak/Pictures/Landscapes/Dungeons/Paw3.jpg

http://web.archive.org/web/20200220085814/http://familletaussig.org/~rulnak/Pictures/Landscapes/Dungeons/Paw4.jpg

http://web.archive.org/web/20020225082556/www.eqguide.com/photos/zixxnenix.jpg

http://web.archive.org/web/20000817101512/www.hyperhighway.com/bilgehunter/images/Hunter/used/Zixx%20Nenix.JPG

http://web.archive.org/web/20000310192120im_/http://205.229.72.28/ev1/public_html/images/bestiary/FLO2405.jpg

https://web.archive.org/web/20020721004617/http://everlore.com/files2/BST_24837_224000.jpg

https://web.archive.org/web/20020721005224/http://everlore.com/files2/BST_25820_224000.jpg

https://web.archive.org/web/20000926034807/http://www.cazic-thule.com/beastiary/images/splitpawguard.jpg

http://web.archive.org/web/20011007034058im_/http://st.sakura.ne.jp/~neko/eq/eq28.jpg

http://web.archive.org/web/20000613070049/http://www.remus.dti.ne.jp/~yaji/eq11.jpg

http://web.archive.org/web/20051031184439im_/http://masuta.daa.jp/Diary02/Diary02/eqnikki10.files/052304.jpg

http://web.archive.org/web/20051031184439im_/http://masuta.daa.jp/Diary02/Diary02/eqnikki10.files/052305.jpg

http://web.archive.org/web/20051031184439im_/http://masuta.daa.jp/Diary02/Diary02/eqnikki10.files/052406.jpg

http://web.archive.org/web/20020617074556/http://homepage1.nifty.com/lap/eq/sshot/EQ000256.jpg (screenshot of Ghanex Drah fight with skels and zombies)

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990515-1.jpg (metal gate area, the one everyone gets stuck on)

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990515-2.jpg (metal gate area pt.2, now with corpses courtesy of Zixx)

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990515-4.jpg

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990515-5.jpg

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990515-3.jpg

http://web.archive.org/web/20010515104819im_/http://www3.wind.ne.jp/DENZI/DENZI/UO-NIKKI/990521-1.jpg

http://web.archive.org/web/20000504171558im_/http://homepage1.nifty.com/tdf/tanyan/2/9906223.jpg

https://youtu.be/akdgif0QOkQ?t=108 (Video screenshot slideshow with paw screenshot, 2x noble and high shaman, in room)

http://web.archive.org/web/20200618112025/http://www.moemoe.gr.jp/~yourtoy/onlinerpg/images/eq990825b.jpg (Kurrpock Splitpaw fight, Aug 1999)

https://web.archive.org/web/20020308120015/http://users.rosenet.net/lupin/EQshots/gnltrn.jpg

https://i.imgur.com/4qtpvQH.jpg (promo screen from early beta)

https://i.imgur.com/YXfJ8xw.jpg (promo screen from early beta)

https://i.imgur.com/3Fh2N9N.jpg (promo screen from early beta)

https://i.imgur.com/vXLKLjm.jpg (promo screen from early beta)

All Known Classic Maps of Infected Paw

There are two versions. One is based on the original Hop map with original spawn points (thank God we have this).

The second is a very incomplete Everlore map that I trust a lot less.

https://www.steveprutz.com/eq/images/splitpaw_hop.gif

https://www.steveprutz.com/eq/images/splitpaw_hop_invectus.jpg

https://www.steveprutz.com/eq/images/splitpaw_hop_lifebane.jpg

http://web.archive.org/web/20150321173739/https://www.steveprutz.com/eq/everlore/splitpaw_everlore.jpg

Full Spawn Dump of Infected Paw

I was able to locate a full spawn dump of the zone from late 1999, with mob counts. These line up very well, although not quite exactly, with the spawns on Hop's map. Most notably, it would seem the front area before the double doors had lower level gnolls, but the map doesn't make this distinction.

Note that the Count is zero-based, like the EQ mob names. A 0 means there was 1 instance of the mob in the zone, ie a_large_snake00.

https://www.project1999.com/forums/showpost.php?p=3073391&postcount=2

Zone NPC Name Count LowHP HighHP Low Lvl High Lvl
paw a_bat 3 16 16 1 1
paw gnoll_prisoner 1 28 68 2 4
paw Ghanex_Drah00_pet 0 70 70 4 4
paw a_gnoll 10 80 210 4 9
paw a_large_snake 0 80 120 4 6
paw a_Splitpaw_gnoll 47 80 180 4 8
paw a_skeleton 1 100 100 5 5
paw a_Splitpaw_guard 16 140 249 6 10
paw a_zombie 1 150 150 6 6
paw a_giant_snake 11 170 210 7 9
paw a_gnoll_shaman 0 141 162 8 9
paw a_Splitpaw_shaman 11 141 183 8 10
paw a_Splitpaw_noble 14 250 309 10 12
paw Gelatinous_Cube 0 310 350 12 14
paw a_Splitpaw_commander 2 330 350 12 13
paw Brother_Gruff 0 280 300 14 15
paw Shaman_Lenrel 0 280 280 14 14
paw Ghanex_Drah 0 225 245 15 16
paw a_Splitpaw_captain 0 430 448 15 16
paw Shaman_Ren`Rex 0 455 490 15 17
paw Ghanex_Drah_pet 0 420 420 16 16
paw High_Shaman_Grisok 0 490 490 17 17
paw Brother_Hayle 0 884 884 24 24

Zone Guides to Infected Paw

EQClerics Zone Guide

 Tired of fighting undead? Need a change of pace from Faydwer. Come to the balmy South Karanas and visit the canine environs of the Infected Paw. Hang out with those lovable puppies Ren Rexx and Phido. Have a "charm"ing 
 conversation with that dark elf Zixx Nenix. See the awesome spectacles of the mighty Hill Giants, the majestic Griffins (as they chase you to the zone line at the bridge), or the terrible Cyclops (as they chase you back to the 
 other side). Hail Lord Grimrot and ask him for help with those putrid skeletons (yep, did that one too). Learn the shorelines of North and West Karanas and the rolling beauty of the Qeynos Hills (as you run back to Paw to from 
 Qeynos to recover your corpse).
 
 (End of advertisement)
 
 While I would hardly call this dungeon a Cleric's Paradise it was a lot of fun, was generally empty (maybe 10-15 players most nights during prime-time) and has a few sought after items: the Runed Totem Staff (+5 hps, +5 mana, 
 9/37) and various pieces of Snakeskin Armor (jerkins are AC9, +5 resist poison, gloves +3 dex, etc). After dealing with the sometimes crowded Befallen (can be bad when 20 out of 30 players are on level 2), it was a refreshing 
 change of pace. We started with just a 15 warrior, 14 ranger, and 15 cleric. Our group has expanded to 3 rangers (two 15, one 14), a wizard (13), the warrior and cleric (finally both 16). I much prefer this dungeon with a large 
 party. While most individual fights are easy (with the exception of some of the boss mobs), things do have a way of accumulating and after a while numbers of mobs do matter. It also forced us to refine our tactics, or should I 
 say finally deploy some? By applying the tips I've gathered here in Paw we have become a much better team. For the vast majority of the dungeon we were too high a level to benefit experience-wise. I really wish I had hit the 
 place at about level 12 or 13. The experience would have been great at that level. At 15, it took over a week to level, but a lot of that is of course dictated by many factors (number of players, someone dying, etc). I think with 
 the experience we now have of the place we could do it in about three nights, but the conditions would have to be optimal - a good group and an empty dungeon.
 
 
 The dog-kennel:
 
 
 Gnolls: There are low-level gnolls scattered throughout the dungeon. They ignored us with the rare exception of one tagging someone while meditating. I'd guess their levels to be 5 - 7 (based upon the levels of some of the 
 low level players I saw playing with them).
 
 Loot: Not sure about loot; never bothered to loot one.
 
 
 Guards: Next up on the barking order are the guards. These must hover around 10. I say this because about 1 out of 4 would attack me from behind; most did ignore me. Once I hit 16 not one guard took a swing. I've read that 
 their is a 5 level break-off where hostile monsters ignore you. That could be it.
 
 Loot: Sometimes gold, rusty weapons, cloth armor. At a lower level I wouldn't have passed them up, but one issue with Paw is because it is so far from a bank (nearest are Qeynos and Rivervale - Rivervale not the easiest 
 run) I was always very picky with what I kept. I never kept rustys for example.
 
 
 Shamans: I believe they were also around level 10. Every shaman I saw was green to me at 15; the 14th level player said he occasionally came across a blue one. When alone they are not difficult; however, they are rarely 
 alone. You usually find multiple shamans with a guard or two. They are also often linked to higher level mobs (e.g. nobles, captains, and high-shamans) whom they buff and heal (minor heals). Our group of three had little trouble 
 wiping out four simultaneously along with a guard or two.
 
 Loot: Mostly the same as guards with the added bonus of the occasional wooden-totem. These are little dolls one equips in a weapon spot. They confer +5 mana. I'm not sure what they are worth; rumor has it maybe 2 plat from 
 a player.
 
 
 Nobles: These guys must average around level 12. Most of them were blue to me; occasionally I would run across a greenie. These are the first serious mobs for teen-level groups. They are never alone; there is always another 
 noble or shaman, sometimes with a guard. They are also sometimes guards for higher-level mobs (the high shamans).
 
 Loot: Snakeskin armor is what one kills nobles for. We obtained it about 1/10 or so mobs.
 
 
 Captain/Commander: Spank these puppies first. They are level 13/14 and they hit hard. The captain hangs out with two nobles in the Lenrel area and has a shaman for backup. The commanders hang out with Ren Rex. Depending 
 upon the spawn you can catch the commanders solo. I'd recommend you try unless you have a good group.
 
 Loot: Same as nobles.
 
 
 High Shamans: These are Ren Rex, Lenrel, Grisok and Phido (who naked their dog Grisok?). Rex and Lenrel ranged from levels 14-16 (blue to yellow). Grisok and Phido were invariably red to me at 15. Rex (and Phido) typically 
 has a commander and a shaman in the room with him. Lenrel (and Grisok) has a noble and a shaman. Otherwise, the fights were not too difficult.
 
 Loot: They drop the aforementioned Runed Totem Staff. The staffs are pretty rare spawns. For seven nights we picked up no staffs after downing countless incarnations of Lenrel. We get one on a Saturday night. On Sunday 
 night we pick up three (two in a row off Lenrel). Sometimes you get lucky :). Also, the heads are needed for one of the monk quests.
 
 
 Ghanex Drah: This is a (usually) level 16 Gnoll Necro. His pet would usually be white also. Also in the room would be two skeletons and two zombies guard the door. It is normally possible to take the zombies out first 
 before engaging the rest of the room.
 
 Loot: He drops random items. We have recovered a number of bronze spears from him. Also, I got extraordinarily lucky and got a Polished Bone Hoop earring which is +10 mana. He also leaves behind a head.
 
 
 Zixx Nenix: He's a dark-elf necro whose level must be at least 20. His pet was red to me at 15 (four of us could take the pet, but not an easy fight). Generally if you saw him the best thing to do would be run. He does cast 
 Charm in addition to other nasty things. One time the whole dungeon ganged on him, but it took over 10 players (of our level) to drop him. He charmed a few of the higher levels during the fight to keep things interesting. 
 Fortunately he is a rare spawn.
 
 Loot: Good question, maybe one day I'll find out.
 
 
 I could go into some specific tactics for the rooms, but the main thing to keep in mind is let nothing escape. If the dungeon is not being constantly swept by players (which is rare, some nights are party of 6 were the only ones 
 in - PRIME TIME HOURS) the mobs will return with shamans healing them and guards to help. If I had ever questioned the value of root, Paw made a believer out of me. I hope this provides some value to those of you interested in a 
 different place. It was fun to write up.

EQAtlas Zone Guide

 SPLITPAW
 
 Location: In the center of the Southern Plains of Karana
 
 
 Adjacent Zones: Southern Plains of Karana
 
 Level of Monsters: 8-15+
 
 Types of Monsters: Gnolls, Splitpaw Gnolls, Splitpaw Gnoll Guards, Splitpaw Gnoll Shamans, Giant Snakes, Skeletons, Zombies, Gelatinous Cube
 
 Notable NPC's: several named Shamans, captured Brother
 
 Unique Items: Runed Totem Staves, Giant Snake Fangs
 
 
 Description
 
 Splitpaw is the home of the Splitpaw clan of gnolls. Splitpaw is the site where in gnoll legend, their god set his foot upon the earth, and the surface markings are his footprint. Nobody knows if this is true, but hunters in 
 Southern Karana know the three talons rising from the ground that mark the entrance to the lair.
 
 Dangers
 
 This is a dungeon for middle level characters, and the difficulty of the dungeon scales relatively slowly from the entrance to the deeper parts of the dungeon. The front entrance is occupied by 6th level gnolls, and their level 
 increases as you get further in, so that by the time you reach the back of the first level, they are about 9th-10th level.
 
 The main danger in this dungeon, as in Blackburrow, is training. The trains here are not huge Blackburrow trains, but little mini-trains where the local gnolls decide to help out their buddies. Starting at the entrance, almost 
 all of the gnolls are with a partner at least, and so you have to be able to take on two 6th level gnolls if you even want to walk in the front door (which is why the level is listed starting at 8 above). Gnolls, like all the 
 half-sentient evil humanoids, have a tendency to flee. Since they have a fair number of hit points and are really chickens, they can make it quite far while fleeing, which makes it so that you have more gnolls joining in than you 
 care to have. If you are from a class who can snare or root, or are in a group and have some leeway, then you can start hunting at low-level. Otherwise, I'd avoid it until you hit about 9th or 10th level.
 
 There is also a problem because in certain areas you will be attacking gnolls thinking there is nobody nearby, and some gnoll will come running around the corner. This is a "feature" of EQ where creatures can tell you are 
 attacking their buddy despite walls being between you and them. This is of special importance at the small room on the other side of the first bridge. There are usually a few gnolls here, and are relatively easy to take (if 
 you've made it this far, you can take them). The danger is that around the corner and through a gate lies a Splitpaw Guard, who will come running if he is close enough, and is a level or two higher then these gnolls. Basically, 
 if you hear the chains rattling, turn and run.
 
 Also be aware that there are some high level shamans in the lower levels, as well as a high level necromancer at the back of the upper level. These dudes are evil, especially the necro, cuz you don't know he's around (unless you 
 can track) until you open the door to the room he's in and his pets come after you. Not fun...
 
 There aren't really any other unique dangers to Splitpaw. If you know group monster management and how not to train, then you can get by well. The only other problem with the zone is that it's a long walk from Qeynos or Highhold 
 Pass. If you can get bound in Arena, that would help.
 
 Benefits
 
 Splitpaw is, by far, one of my favorite zones to hunt in. How many times have I been in there and found more than ten other people hunting in there? None. This makes the zone a dream come true. It is one of the least hunted zones 
 in the game, probably because it's far away from merchants and towns. If you can handle the walk, however, this zone is for you.
 
 The gnolls are pretty easy to handle, given that you are careful.At higher levels (like 11th or so) you have your run of almost the entire upper level, which is nice. You can choose who to fight and when, and go sit amongst the 
 lower level gnolls to rest and meditate. This has also got some great Giant Snake Fang hunting, as the snakes spawn fairly regularly and are easy to get to.
 
 The above ground area of Splitpaw is also a nice area to hunt at a lower level. The gnolls are fairly spread out and walk around (but not too much). This is a little bit easier for you if you can't make it past the first room of 
 Splitpaw because of the gnoll grouping.
 
 Not much else to say about this zone. It's nice, uncontested, simple hunting. My only wish is a closer merchant cuz you will get so bogged down with goods that you wind up throwing out rusty weapons like crazy. I found a bug 
 where your money wraps back to zero once you hit 500 of them by hunting in this zone. Sad...
 
 Travelling To and From Splitpaw
 
 There is only one way to get to Splitpaw, and that is by entering Southern Plains of Karana and travelling to the center. When you see the three bloody claws sticking up from the earth, pass in between them. In what would be the 
 center of the paw, there is a small dark hole facing the claws that is the entrance to Splitpaw. This is easy to miss if you've never seen in before (and the first time I mapped Southern Karana in the beta, I walked over this and 
 never saw it), so keep your eyes peeled, it's there somewhere.

Japanese Zone Guide

 Dungeon Difficulty: Low Minimum Level: 6-7 
 
 Recommended Level Style: Party 
 
 Solo play around 12: Possible (at least Lv7 where you want). Hunting splittpaw gnoll at party around Lv6 seems to be more efficient.
 
 
 Spawns:
 
 splitpaw gnoll (Lv5 ~ Lv8 ) 
 
 gnoll (Lv6 ~ Lv8 ) 
 
 gnoll noble (around Lv10 ) 
 
 gnoll commander (Lv unknown) 
 
 gnoll shaman (Lv unknown) 
 
 gnoll captain (Lv12 ~ 15) 
 
 high shaman Ren Rex (Lv unknown) 
 
 giant snake ( Lv5) ~ Lv7)
 
 
 It is the home of white Gnolls who are personally lovely. The level is almost the same as BB, but the number of PCs is small. You can control a full party around Lv12 ~ 13. Attention should be paid to the fact that trains can 
 easily occur during solo play (too many enemies). 
 
 There is a big snake span, which is almost monopolized. In addition, since the various places are connected by waterways (some places pass through underwater holes), it is possible to train swimming skills (bitter smile) 
 
 The highlight of this is the totem staff from high shaman Ren Rex. In the Rex room, Rex, commander, and shaman appear in a set of three, and in the room next to it, the commander and shaman span the set. There is a place where 
 two nobles are spanning in the immediate vicinity, so if you hunt in order, you can earn a lot. However, fierce competition has been intensifying recently with staff-targeting PCs, and it is not so delicious. It seems that there 
 is another necro room, but I haven't gone there (because I die (laughs)), and if the level rises over time, I will completely conquer it.

EQBards Mailing List Zone Guide

 Friday, May 21, 1999 5:48:06 AM
 
 My friends... many of you are asking for great places to hunt, and so I woulod like to make a single recommendatin that I KNOW will work. Starting at Level 12, go to Paw. You won't regret it. I got enough loot AND experience 
 there (at the same time) to stay there from Level 13 to until I got Level 19. And on Fenin Ro there is NEVER anyone there (2 people at 8:00 in the evening one night, amazing).
 
 Before I describe the place let me just say that I finished my banded set at Level 14, and finished my bronze platemail set at Level 18. I bought my first combine longsword at Level 15, and my second at Level 17. I still have 200 
 plat left over. And this was all solo. Buy about 4 backpacks, you'll need them.
 
 Paw is the home of the Splitpaw Gnolls. You can find it by heading directly south when you cross into S Karana from the Bridge from N Karana. You will in time see hills and some rock spires that look like a Paw. There is a cave
 which leads to the zone entrance.
 
 At the entrance you will find Gnolls. Probably Level 8-10 or so. Most will ignore you.
 
 Eventually you will meet guards... which you can easily solo, and for good exp. They are level 10-12 maybe. They may have cloth armor. Keep it. They may have rusty weapons. Get used to destroying them, not worth their weight.
 
 You will also find Shamans. These are pretty weak, also about level 10-12. They carry much better loot. Keep gems, they are lightweight and valuable. The wooden totems sell for a plat a piece. The only weapon you should keep is 
 the occasional cracked staff, which also sell for 1 plat.
 
 Eventually, you will be able to take nobles. They are Level 13-15. They carry cloth, gems, but also Snakeskin Armor, which sells for about 7 plat for each piece to other players.
 
 After that, you will find there are two big rooms which are often camped and which you should camp if you can. One room has three nobles, one Captain (Level 16) and High Shaman Lenrel (Level 16 or 17). Lenrel carries a Runed 
 Totem Staff sometimes. Those sell for about 30 plat to other players. The other room has two nobles, three commanders (Level 15 or 16), and High Shaman Ren'Rex. Rex also drops a staff from time to time. Captains and commanders 
 drop snakeskin often.
   
 Use your lull song ALL the time. There is a place with 4 shamans and 2 guards that I basically lived for two levels. I would lull up to 4 of em and take the other two one at a time. Worked great.
 
 The real kicker? Gnolls hate water. They won't swim after you to try to kill you. And almost everywhere is close enough to water to get there before you die. So trouble does not mean death.
 
 There are some other secret places, and other things you will figure out (some monk quests as well). But this should be good enough.
 
 Oh, and get used to being encumbered. Yes you can carry about 50 over your weight limit and still win every fight again things that con blue.
 
 
 Good luck!
 
 -Musil

Spawn Areas Info

Ghanex Drah Area

Ghanex Drah's room had him on the far wall with two skeletons next to him, and two zombies guarding the door. There were no other mobs here, and the back alcove with the beds was empty.

EQClerics Zone Guide Account

 This is a (usually) level 16 Gnoll Necro. His pet would usually be white also. Also in the room would be 
 two skeletons and two zombies guard the door. It is normally possible to take the zombies out first 
 before engaging the rest of the room.

EQBards Mailing List Account

 Past this place was another section that was a maze of walls that once you
 found you way to the back was on of the big dungeon bosses G'hanex Drah -
 bad necro gnoll. Wonder if the new bosses are staged here. He was guarded
 by zombies that would agro on you through closed doors and agro the whole
 room. 

https://github.com/dbsanfte/eq-archives/blob/master/mailing-lists/eqbards/html/12158.html

The Alcove in the Back was Empty

This guy is discussing the Revamped Paw and the changes to Ghanex Drah's room, versus how it used to be:

 Just becareful of the former Gnoll Necro room ( the guy who used to have some crappy dagger, forgot his name) 
 since there are about 4mobs in the alcove that used to be empty.

The little alcove in the back of Ghanex Drah's room with the beds was empty.

https://web.archive.org/web/20000302082100/http://www.soerbaird.com/forums/Forum60/HTML/001612.html

Spawn rareness

It seems from multiple accounts that Ghanex Drah was a regular spawn with no ph.

 Ghanex is a regular spawn as far as I can tell, or at least he has been
 there every single time I felt like killing him =)

https://github.com/dbsanfte/eq-archives/blob/master/mailing-lists/EQ-Monks/html/214.html

 Well after many hours in Paw, I have done this quest. You just have to keep
 killing Ren'Rexx eventually phido does spawn.... The other two heads come
 from Ghanex Drah who is a normal spawn, and the third comes from killing
 High Shaman Grisok who is a random spawn for Shaman Lenrel...
 I got Ghanex Drah's head easily, it took around 7 hours (non-consecitvly) of
 fighting till I got the other two heads, as a coincidence both Grisok and
 Phido spawned at the same time (was killing all three in a circle)

https://github.com/dbsanfte/eq-archives/blob/master/mailing-lists/EQ-Monks/html/213.html

Phido/Ren`Rex Area

Phido was the rare spawn, Ren`Rex was the common. Accounts place the rareness at about 1 in 10.

EQBards Account

 The other room has two nobles, three commanders (Level 15 or 16), and High Shaman Ren'Rex.

EQClerics Account

 Rex (and Phido) typically has a commander and a shaman in the room with him.

Spawn Rareness

 Well after many hours in Paw, I have done this quest. You just have to keep
 killing Ren'Rexx eventually phido does spawn.... The other two heads come
 from Ghanex Drah who is a normal spawn, and the third comes from killing
 High Shaman Grisok who is a random spawn for Shaman Lenrel...
 I got Ghanex Drah's head easily, it took around 7 hours (non-consecitvly) of
 fighting till I got the other two heads, as a coincidence both Grisok and
 Phido spawned at the same time (was killing all three in a circle)

https://github.com/dbsanfte/eq-archives/blob/master/mailing-lists/EQ-Monks/html/213.html

(Dolalin: I would argue that Phido and Grisok were both 1 in 10 rareness from these accounts)

Lenrel/Grisok Area

Grisok was the rare spawn, Lenrel was the common. Accounts place the rareness at about 1 in 10.

EQBards Account

 One room has three nobles, one Captain (Level 16) and High Shaman Lenrel (Level 16 or 17). Lenrel carries a Runed Totem Staff sometimes.

EQClerics Account

 Lenrel (and Grisok) has a noble and a shaman.

Spawn Rareness

From this account, it seems the spawn rate for the High Shamans was about 1 in 10:

 Phido spawns anywhere from every 5 to every 15
 Ren spawns. It is a long and frustrating camp, especially if you waited too
 long like I did and get almost no experience from killing those foul beasts.
 It took me a total of 8 - 9 hours last Saturday to get 2 Dareb heads (I had
 a monk friend with me who needed all 3). I recommend that you do this in
 stages if you are like me and hate camping. Spend a day getting Dareb's
 head, then come back in a week or so and spend a day getting Shen's head.
 Ghanex is a regular spawn as far as I can tell, or at least he has been
 there every single time I felt like killing him =)

https://github.com/dbsanfte/eq-archives/blob/master/mailing-lists/EQ-Monks/html/214.html

Kurrpok Area

Kurrpock spawned in the main room after the underwater passage, and seems to have had a 'gnoll high shaman' placeholder. I'm unsure on rarity. Would probably put it the same as Grisok / Phido, namely 1 in 10 if no other evidence can be found.

First Account

 Kurrpok does indeed exist he only appears in the secret chamber in splitpaw.
 Ill leave it up to you to find it. Once you get there there will be 2 doors
 one with 3 elites and another with a small room with 2 elites and a larger chamber with a high
 shaman.
 
 Before you do anything kill the 3 elites,look around the room and you'll see
 a lever
 
 Pull it
 
 Now go back to the large chamber and youll see Kurrpok has taken the place
 of the high shaman
 
 Go ahead and kill him but its not over yet the fun part is just beginning.
 Once you exit the room you'll see a dark elf necro npc and his pet blocking
 your exit. His name is Zixx Nenix and killing Kurrpok triggers his spawn. Be warned he is one mean SOB.
 
 I hope this helps i know more info could've been given but i dont want to
 spoil everything for you
 
 Good luck and have fun

https://groups.google.com/d/msg/alt.games.everquest/rqkWmH6SRN4/0FgknwsdNGMJ

Second Account

 I assume he means the underwater passage which leads to 2 rooms, first with
 3 NOBLES, not elites.  And the larger room with 5 or so Nobles and 3 Shaman,
 and SUPPOSEDLY 1 High Shaman.  I have never seen the High Shaman down here,
 nor have I seen a lever.  But if Drow Nixx does spawn once the Splitpaw is
 killed, that would be trouble for all players in the zone.  I know his pet
 is level 20 or so, and Nixx is probably level 25+.

https://groups.google.com/d/msg/alt.games.everquest/rqkWmH6SRN4/q2DFnB55eScJ

Third Account

 There is an area in Paw the is
 accessable only though a not to visible underwater passage, near where
 Ren Rex the High Shaman spawns. Swiming though there brings you to nice
 little underwater area that is like a goldmine sometimes. I leave there
 with 4-8 peices of Snakeskin sometimes. Spirit Pouch Rules! In one area
 down here there are giant snakes. In another there are four nobles and
 a switch on the wall. I think I read that if you pull the switch while
 there is a High Shaman in the other room (ever notice the trap? blades
 by the entrance? what triggers it?) then a named gnoll Dagnor Splitpaw
 or something. And then if you kill this gnoll Nixx appears. Dunno!?
 

(Dolalin: This means, I think, that the supposedly "empty" room on the Hop map down near Kurrpok had giant snakes in it. I saw another reference to this too.)

https://groups.google.com/d/msg/alt.games.everquest/hCfbXSwCfQg/xzLrwzuAwzAJ

More on the Giant Snake room

 He does exist, and he spawns in the area underneath the water where the
 nobles and shamans spawn (next to a giant snake room).

(Dolalin: This seems to seal the deal - the empty room near Kurrpok on the Hop map had giant snakes in it.)

https://groups.google.com/d/msg/alt.games.everquest/rqkWmH6SRN4/rCSZn-2t-AoJ


Spawn Rareness

(Dolalin: The only account I have found is this one mentioning that he had a ph, just a regular shaman.)

 In the Noble area reached through the underwater
 tunnel is a room with a lever. behind this room is an area with 2
 rooms full of nobles, the one directly behind the switch spawns a few
 nobles and a shaman. where the shaman spawns is where kurpok spawns. i
 was told that throwing the swich has something to do with kurpok
 spawning. I threw the switch both before and after clearing the room
 and he showed both times so it might be true, not sure. Anyway kill
 him and he drops a ruby pendant, one of the "eyes" for the skull. Be
 prepared for a nasty fight with a high level caster just outside the
 switch room named zixx. Gate out if you dont think you can take him.

https://groups.google.com/d/msg/alt.games.everquest/HFBH_LYVyKM/R4P3d2ws89MJ

What the lever in the 3-noble room near Kurrpok does

 It is a switch for a disabled trap. After you exit the switch room face the
 door to the next nables are and look right. You will see a large pendulum
 axe that is supposed to swing down and chop you in half.
 
 Neco <n...@none.com> wrote in message news:37dd8e51.1594373@news.erols.com...
 > at the area in splitpaw that is only accessible by swimming to it, is
 > a room with 3 nobles in it. on the wall is a lever.many times I have
 > switched this lever and tried running thru as much of the dungeon as I
 > can as quickly as I can, but have not found what is does. anyone know
 > what it's use is or what door it opens?

https://groups.google.com/d/msg/alt.games.everquest/KRzzcTcWX78/wNM0lSAHpA0J

Zixx Nenix

Research on Zixx, since he is so special, has been compiled on his own page:

http://wiki.project1999.com/Zixx_Nenix

Roaming Mobs

  • Screenshots up above show roaming Gelatinous Cube and bats.
  • EQ Clerics guide mentions that low level gnolls are 'scattered throughout the dungeon', perhaps they were roamers?
  • Zixx Nenix roams up to the entrance after he spawns.

This post mentions the Gelatinous Cube and bats roam through the infamous gate everyone got stuck in:

 I know how you feel.  There are gates with bars in Paw.  If you move
 into one just as it goes up, you get sucked up into the ceiling.  I
 got stuck with a gelatinous cube and a bat as well.  All you can do is
 /petition.  You can't stand, sit, camp, or move.

https://groups.google.com/d/msg/alt.games.everquest/1VCNuplF3iE/QkH5BUghWV4J

Sources

https://www.steveprutz.com/eq/paw.htm

http://web.archive.org/web/20010304004356/eqcleric.gameglow.com/guides/guide_to_paw.htm

https://web.archive.org/web/19991013114727/http://eqatlas.com/splitpaw.html

https://web.archive.org/web/20000618043619/http://www.nx.sakura.ne.jp/~chizuya/image/paw/map.htm

https://raw.githubusercontent.com/dbsanfte/eq-archives/master/mailing-lists/eqbards/html/961.html

Web Archive Links

Everlore

Future Zone Page

Contents

Level of Monsters: ?
Types of Monsters: ?
Notable NPCs: ?
Unique Items: ?
Adjacent Zones: Southern Plains of Karana
Name in /who: paw?
Zone Spawn Timer: ?
ZEM Value: ?


Map

Infected Paw MapC.jpg
Infected Paw MapA.jpg
Infected Paw MapB.jpg

Infected Paw

  • 1. ? who drops ? (Rare) and ? who drops ? (Rare)

Dangers

?

Benefits

?

Traveling To and From

There is only one way to get to Infected Paw, and that is by entering Southern Plains of Karana and traveling to the center. When you see the three bloody claws sticking up from the earth, pass in between them. In what would be the center of the paw, there is a small dark hole facing the claws that is the entrance to Splitpaw. This is easy to miss if you've never seen in before (and the first time I mapped Southern Karana in the beta, I walked over this and never saw it), so keep your eyes peeled, it's there somewhere.

What's in this zone?