This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Time"

From Project 1999 Wiki
Jump to: navigation, search
(Tick (mechanic))
(eq)
Line 8: Line 8:
 
:''See also: [[Tick (mechanic)]]''
 
:''See also: [[Tick (mechanic)]]''
  
* 6 seconds = 1 game "tick"
+
* 6 Earth seconds = 1 EverQuest game "tick"
* 1 real minute = 20 game minutes
+
* 1 Earth minute = 20 Everquest game minutes
* 3 real minutes = 1 game hour
+
* 3 minutes = 1 game hour
* 72 real minutes = 1 game day
+
* 72 minutes = 1 game day
 
* 1 real day = 20 game days
 
* 1 real day = 20 game days
  

Revision as of 12:54, 23 February 2021

Spellicon D.png MISSING INFO! Please expand the content.

Description

Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.

There are also days, months, and year increments.

Time Scale

See also: Tick (mechanic)
  • 6 Earth seconds = 1 EverQuest game "tick"
  • 1 Earth minute = 20 Everquest game minutes
  • 3 minutes = 1 game hour
  • 72 minutes = 1 game day
  • 1 real day = 20 game days

Day & Night

November 2020 Patch Notes: Telin: Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[1]

Formerly, day/night cycle occurred at 8 AM / 8 PM.