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Difference between revisions of "Mines of Nurga Goblin Tunnel"

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(Note on Casters)
 
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This guide was written by Tann, and edited by Loramin.  Pras Swish for originally suggesting the spot.
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This guide is primarily for necromancers, but it has advice applicable for anyone who wants to come to the [[Mines of Nurga]].
 
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lots are casters so root them then move out of sight to prevent them from casting; [http://i.imgur.com/hNj5NBd.jpg see map]
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=== Map ===
 
[[File: Mines of Nurga Goblin Tunnel Map.jpg]]
 
[[File: Mines of Nurga Goblin Tunnel Map.jpg]]
  
Exit tunnel has 5 single goblin spawns and 1 dual spawn. Most are casters, but that is not an issue since the narrow tunnel with lots of corners let's you root rot and get out of LoS. *healer mobs will not heal if they don't have LoS on you*
 
  
Send in pet to eat dots/dd/ht, then something like malo - disease - poison - root (since you'll have threat after dots and can position mob) - move around corner and call off pet. Until 39 you'll need 2 poison dots.
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=== Note on Casters ===
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There are lots are casters so root them then move out of sight to prevent them from casting. If you don't have root but have fear, the tunnel is long enough to fear kite if you start at the bottom of the ramp.
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=== Exit Tunnel ===
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Exit tunnel has 5 single goblin spawns and 1 dual spawn. Most are casters, but that is not an issue since the narrow tunnel with lots of corners let's you root rot and get out of LoS. '''Healer mobs will not heal if they don't have LoS on you.'''
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Send in your pet to eat dots/dd/ht, then do something like malo - disease - poison - root (since you'll have threat after dots and can position mob) - move around corner and call off pet. Until 39 you'll need 2 poison dots.
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=== Benefits ===
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Nice xp, OK drops (salts) and +chardok faction for those nice Velious quests. I at most saw 4-5 people ever in the zone when I did 34-40..
  
Nice xp, OK drops (salts) and +chardok faction for those nice velious quests. I at most saw 4-5 ppl ever in the zone when I did 34-40.
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The most important part is keeping the casters near a corner, root/rot then get yourself and pet out of line of sight and med up.
  
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''This guide was written by Tann [https://www.project1999.com/forums/showpost.php?p=2401736&postcount=377 here].  It was edited by Loramin.  Pras Swish for originally suggesting the spot.''
  
the moist important part is keeping the casters near a corner, root/rot then get yourself and pet out of line of sight and med up
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[[Category:Zone Guides]]

Latest revision as of 18:34, 6 December 2023

This guide is primarily for necromancers, but it has advice applicable for anyone who wants to come to the Mines of Nurga.

Levels: 34-40+
Zone: Mines of Nurga

Contents

Map

Mines of Nurga Goblin Tunnel Map.jpg


Note on Casters

There are lots are casters so root them then move out of sight to prevent them from casting. If you don't have root but have fear, the tunnel is long enough to fear kite if you start at the bottom of the ramp.

Exit Tunnel

Exit tunnel has 5 single goblin spawns and 1 dual spawn. Most are casters, but that is not an issue since the narrow tunnel with lots of corners let's you root rot and get out of LoS. Healer mobs will not heal if they don't have LoS on you.

Send in your pet to eat dots/dd/ht, then do something like malo - disease - poison - root (since you'll have threat after dots and can position mob) - move around corner and call off pet. Until 39 you'll need 2 poison dots.

Benefits

Nice xp, OK drops (salts) and +chardok faction for those nice Velious quests. I at most saw 4-5 people ever in the zone when I did 34-40..

The most important part is keeping the casters near a corner, root/rot then get yourself and pet out of line of sight and med up.

This guide was written by Tann here. It was edited by Loramin. Pras Swish for originally suggesting the spot.