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Difference between revisions of "Sythrax guardian"

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| attack_speed      = 100%
 
| attack_speed      = 100%
 
| damage_per_hit    = 10 - 65
 
| damage_per_hit    = 10 - 65
| special          = Immune to Flee, See Invis, [[Harm Touch]]
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| special          = Immune to Flee, See Invis, [[Harm Touch]], above average MR
  
| description = There are 4 of these found in the undead tunnels: one on each side of [[Gharg Oberbord]] and two sitting on the graves across from him. Despite appearing as guards, they will not assist [[Gharg Oberbord]] nor [[A skeletal jester]], but will assist any [[servant of Sythrax | servants of Sythrax]] who come close.
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| description = Will [[Harm Touch]], but doesn't cast other Shadow Knight spells.
  
Being Shadow Knights they will [[Harm Touch]].
+
These oddballs are found in Field of Bone's undead tunnels: one on each side of [[Gharg Oberbord]] and two sitting on the graves across from him. Despite appearing as guards, they will not assist [[Gharg Oberbord]] and he will not assist them. They also don't assist [[A skeletal jester]], but they will assist other guardians and any [[servant of Sythrax | servants of Sythrax]] who come close.
 +
 
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They are also quite good hunts for exping Necromancers and Enchanters. [[Dominate Undead]] or [[Beguile]] and let them [[Harm Touch]] each other. Pull to the back of the room to avoid the [[servant of Sythrax]] that patrols in through the door every minute or so. Since they are not inherently aggressive, Necromancers can [[Feign Death]] and Enchanters can [[Mesmerize]] / [[Memory Blur]] to reset in case things go south.
  
 
| known_loot =  
 
| known_loot =  

Latest revision as of 11:03, 19 July 2025

Sythrax guardian
Sythrax guardian
Race: Iksar Skeleton
Class: Shadow Knight
Level: 28-29
Spawn
Zone: Field of Bone
Location: (2045, -38), (3045, -2)


Stats
AC: 123
HP: 1064 (1)
Damage per hit: 10 - 65
Attacks per round: 2 (100%)
Special: Immune to Flee, See Invis, Harm Touch, above average MR

Description

Will Harm Touch, but doesn't cast other Shadow Knight spells.

These oddballs are found in Field of Bone's undead tunnels: one on each side of Gharg Oberbord and two sitting on the graves across from him. Despite appearing as guards, they will not assist Gharg Oberbord and he will not assist them. They also don't assist A skeletal jester, but they will assist other guardians and any servants of Sythrax who come close.

They are also quite good hunts for exping Necromancers and Enchanters. Dominate Undead or Beguile and let them Harm Touch each other. Pull to the back of the room to avoid the servant of Sythrax that patrols in through the door every minute or so. Since they are not inherently aggressive, Necromancers can Feign Death and Enchanters can Mesmerize / Memory Blur to reset in case things go south.

Known Loot

  • Sythrax Building Plans
    Sythrax Building Plans
    Item 504.png

    LORE ITEM NO DROP
    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL

    (Uncommon)
  • Runes, Research Materials

Factions

  • None

Opposing Factions

  • None

Related Quests

  • None