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Difference between revisions of "User:Maximum/Experience"

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(Hell Levels: edit)
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=Experience and ZEM=
 
=Experience and ZEM=
  
==Classic Hell Levels==
 
  
 +
==Classic Hell Levels==
 
*34
 
*34
 
*44
 
*44
Line 8: Line 8:
 
*51
 
*51
 
*59
 
*59
 
Experience Calculation:
 
  
 
==Changes to formula==
 
==Changes to formula==
 +
{{Velious Era}}
 
In Luclin, the Hell Levels were "evened out":
 
In Luclin, the Hell Levels were "evened out":
  
Line 28: Line 27:
 
some experience exploits.
 
some experience exploits.
 
</blockquote>
 
</blockquote>
 +
 +
==Solo Experience Gains==
 +
 +
Experience Calculation: http://www.webslinky.com/darkomen/xp/eqexp3.html
 +
* http://www.webslinky.com/darkomen/xp/
 +
 +
==Group Experience==
 +
x
  
 
==Research==
 
==Research==
 
*http://www.eqclassic.org/forums/viewtopic.php?t=1123
 
*http://www.eqclassic.org/forums/viewtopic.php?t=1123
 
*http://www.webslinky.com/darkomen/xp/eqexp3.html
 
*http://www.webslinky.com/darkomen/xp/eqexp3.html

Revision as of 04:13, 11 February 2013

Contents

Experience and ZEM

Classic Hell Levels

  • 34
  • 44
  • 54
  • 51
  • 59

Changes to formula

In Luclin, the Hell Levels were "evened out":


September 4, 2002 3:00 am


** Experience Changes **

- We have smoothed out level progression from 50-60. This should mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note that it will cost the same experience to level from 50 to 60 as it did before. Also, death experience loss will appear different in some levels. This is an unfortunate side effect that must remain to prevent some experience exploits.

Solo Experience Gains

Experience Calculation: http://www.webslinky.com/darkomen/xp/eqexp3.html

Group Experience

x

Research