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Difference between revisions of "User:Maximum/Experience"
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− | = | + | =Experience and ZEM= |
+ | |||
+ | ==Classic Hell Levels== | ||
*34 | *34 | ||
*44 | *44 | ||
*54 | *54 | ||
+ | *51 | ||
*59 | *59 | ||
− | |||
− | |||
− | |||
− | |||
==Changes to formula== | ==Changes to formula== | ||
+ | {{:Does Not Exist}} | ||
+ | |||
In Luclin, the Hell Levels were "evened out": | In Luclin, the Hell Levels were "evened out": | ||
Line 27: | Line 28: | ||
some experience exploits. | some experience exploits. | ||
</blockquote> | </blockquote> | ||
+ | |||
+ | ==Solo Experience Gains== | ||
+ | |||
+ | Experience Calculation: http://www.webslinky.com/darkomen/xp/eqexp3.html | ||
+ | * http://www.webslinky.com/darkomen/xp/ | ||
+ | |||
+ | ==Group Experience== | ||
+ | x | ||
+ | |||
+ | ==See also== | ||
+ | *[[Recommended Levels and ZEM List]] | ||
==Research== | ==Research== | ||
+ | *http://wiki.project1999.org/Game_Mechanics#How_Experience_Works | ||
*http://www.eqclassic.org/forums/viewtopic.php?t=1123 | *http://www.eqclassic.org/forums/viewtopic.php?t=1123 | ||
*http://www.webslinky.com/darkomen/xp/eqexp3.html | *http://www.webslinky.com/darkomen/xp/eqexp3.html | ||
+ | *http://www.project1999.org/forums/showthread.php?t=22310 | ||
+ | *http://www.project1999.org/forums/showpost.php?p=89056&postcount=39 | ||
+ | *http://www.project1999.org/forums/showpost.php?p=241427&postcount=35 |
Latest revision as of 04:27, 11 February 2013
Contents |
Experience and ZEM
Classic Hell Levels
- 34
- 44
- 54
- 51
- 59
Changes to formula
N O T C L A S S I C !
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Notice: THE ARTICLE CONTAINS NON-P99 CONTENT.
Contents may contain items, mobs, or formulas that do NOT exist in the Project 1999 Timelines. |
In Luclin, the Hell Levels were "evened out":
September 4, 2002 3:00 am
** Experience Changes **
- We have smoothed out level progression from 50-60. This should mitigate the "penalty effect" that occurs in levels 51, 54 and 59. Note that it will cost the same experience to level from 50 to 60 as it did before. Also, death experience loss will appear different in some levels. This is an unfortunate side effect that must remain to prevent some experience exploits.
Solo Experience Gains
Experience Calculation: http://www.webslinky.com/darkomen/xp/eqexp3.html
Group Experience
x
See also
Research
- http://wiki.project1999.org/Game_Mechanics#How_Experience_Works
- http://www.eqclassic.org/forums/viewtopic.php?t=1123
- http://www.webslinky.com/darkomen/xp/eqexp3.html
- http://www.project1999.org/forums/showthread.php?t=22310
- http://www.project1999.org/forums/showpost.php?p=89056&postcount=39
- http://www.project1999.org/forums/showpost.php?p=241427&postcount=35