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Difference between revisions of "Uteunayr's Necromancer Soloing and Strategy Guide"

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(Created page with 'Necromancer Notes 1- If your pet deals over half (>50%) of the damage, they will absorb half of the experience. 2- A mob that is in motion at the moment of the tick will tak…')
 
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[[Necromancer Notes]]
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== Necromancer Notes ==
 
1- If your pet deals over half (>50%) of the damage, they will absorb half of the experience.  
 
1- If your pet deals over half (>50%) of the damage, they will absorb half of the experience.  
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2- A mob that is in motion at the moment of the tick will take only 66% of DoT damage. If your pet stuns the target, so that the target is stunned at the moment of the tick, the target is still and will take a full 100% damage.  
 
2- A mob that is in motion at the moment of the tick will take only 66% of DoT damage. If your pet stuns the target, so that the target is stunned at the moment of the tick, the target is still and will take a full 100% damage.  
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3- If a target is Feared, Rule 2 is invalid.  
 
3- If a target is Feared, Rule 2 is invalid.  
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4- Paralyzing Roots has an approximate chance to break of 20-25% when taking damage.  
 
4- Paralyzing Roots has an approximate chance to break of 20-25% when taking damage.  
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5- Life drain dots will heal you even after the target is dead.
 
5- Life drain dots will heal you even after the target is dead.

Revision as of 21:08, 14 August 2013

Necromancer Notes

1- If your pet deals over half (>50%) of the damage, they will absorb half of the experience.

2- A mob that is in motion at the moment of the tick will take only 66% of DoT damage. If your pet stuns the target, so that the target is stunned at the moment of the tick, the target is still and will take a full 100% damage.

3- If a target is Feared, Rule 2 is invalid.

4- Paralyzing Roots has an approximate chance to break of 20-25% when taking damage.

5- Life drain dots will heal you even after the target is dead.