|
|
| (12 intermediate revisions by one user not shown) |
| Line 1: |
Line 1: |
| − | == Charasis/Howling Stones Basement ==
| + | #REDIRECT [[Charasis Basement]] |
| − | | + | |
| − | To get to the basement simply drop down from the entry platform, ideally off the north end. A high-level character (55+ at least) should be able to survive the fall, but of course [[Levitate]] or [[Dead Man Floating]] will save you HP.
| + | |
| − | | + | |
| − | === Entry/Middle Room ===
| + | |
| − | | + | |
| − | Unless someone has cleared the room there will be 4-5 mobs up and wandering about, but there is a safe spot where you can land (and pull from): the raised ledge on the North end (where the above picture was taken from). Almost all of the mobs in this room are melee, with one exception: [[An undead oblation]]. You should also be aware of the Sepulchre Skeleton, as it is a Shadow Knight that will harmtouch.
| + | |
| − | | + | |
| − | If you pull carefully you should be able to kill all of the mobs in the room one at a time. After you're done there are two side rooms, which connect to further corridors. None of these have especially great loot, but it's a great area to gain XP in, especially if you're a soloing Enchanter/Necromancer/Shaman, or a group when the wings above have already been taken.
| + | |
| − | | + | |
| − | [[File:Charasis_Basement.png | 800x800px]]
| + | |