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Difference between revisions of "Chardok"

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{{Kunark Era}}
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#REDIRECT [[Chardok_(Post-Revamp)]]
[[File:map_chardok.jpg|thumb|Map of Chardok|400px]]
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[[File:chardok_b_draelon.gif|thumb|Map of Chardok (lower sections)|400px]]
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Chardok is the site of the ancient sarnak military fortress that has existed for centuries since the time of Emperor Atrebe, and is considered by the sarnaks to be their home.
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'''Note:''' Confused that mobs or items you thought were in Chardok aren't on this page? Chardok underwent a significant Velious-era revamp, this may be the cause. For more information see [[Talk:Chardok]].
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{|
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|rowspan="6" valign="top" width="160"| <div style='float:left;'>__TOC__</div>
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|valign="top"|
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{| class="zoneTopTable"
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! ''' Level of Monsters: '''
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|50+
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|-
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! ''' Types of Monsters: '''
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|Chardoki Golem, Chokidai Lacerator, Chokidai Mangler, Chokidai Sunderfiend, Di'zok Royal Guard, Judicator of Di'zok, Mangler, Sarnak Accoucheur, Sarnak Arbiter, Sarnak Aruspex, Sarnak Aruspice, Sarnak Caedosaur, Sarnak Janissary, Sarnak Myrmidon, Sarnak Templar, Froglok Slave, Iksar Betrayer, Iksar Slave, Ratman Slave
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|-
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! ''' Notable NPC's: '''
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|[[Korocust]], [[Overking Bathezid]], [[Prince Selrach Di'zok]], [[Queen Velazul Di'zok]]
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|-
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! ''' Unique Items: '''
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|{{:Argent Defender}}, {{:Burnt Wood Staff}}, {{:Edge of Cabilis}}, {{:Golem Tear Ring}}, {{:Insignia Protector}}, {{:Ivory Imbued Collar}}, {{:Jade Inlaid Crescent Axe}}, {{:Jagged Blade of Mourning}}, {{:Jagged Chokidai Spine}}, {{:Palladium Axe}}, {{:Runic Carver}}, {{:Sarnak Arcane Fetish}}, {{:Sarnak Battle Shield}}, {{:Shard of Darkness}}, {{:Silver Swiftblade}}, {{:Stave of Shielding}}, {{:Symphonic Saber}}, {{:Vibrating Gauntlets of Infuse}}, {{:Vibrating Hammer of Infuse}}, {{:Withered Staff}}, {{:Worn Crescent Axe}}
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<ul><li>[[Incarnadine Armor]] - {{:Incarnadine Boots}}, {{:Incarnadine Bracers}}, {{:Incarnadine Breastplate}}, {{:Incarnadine Gauntlets}}, {{:Incarnadine Greaves}}, {{:Incarnadine Helm}}, {{:Incarnadine Legplates}}, {{:Incarnadine Vambraces}}
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</li></ul>
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|-
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! ''' Related Quests: '''
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|[[Crusader's Tests|Greenmist]], [[The Lost Circle]]
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|-
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! ''' Adjacent Zones: '''
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|[[Burning Wood]]
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|-
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! ''' Name in /who: '''
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|chardok
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|}
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|}
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== Map and Drop Listing ==
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{| class="eoTable2"
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! Room Name
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! Mob Name
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! Common Drop
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! Rare Drop
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! Ultra-Rare Drop
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|-
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| Queen
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| [[Queen Velazul Di'zok]]
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| {{:Shard of Darkness}}
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{{:Ancient Sword Blade}} (Always)
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| {{:Incarnadine Helm}}
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| {{:Insignia Protector}}
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|-
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| King
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| [[Overking Bathezid]]
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| {{:Argent Defender}}
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{{:Water Sprinkler of the Forgiven}}
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| {{:Incarnadine Breastplate}}
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| {{:Vibrating Gauntlets of Infuse}}
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{{:Vibrating Hammer of Infuse}}
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|-
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| Prince
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| [[Prince Selrach Di'zok]]
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| {{:Palladium Axe}}
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| {{:Incarnadine Boots}}
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| {{:Jagged Blade of Mourning}}
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|-
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| Korocust
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| [[Korocust]]
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| {{:Worn Crescent Axe}}
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| {{:Incarnadine Greaves}}
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| {{:Jade Inlaid Crescent Axe}}
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|-
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| "Named"
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| [[A Sarnak Caedosaur]]
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| colspan="3" style="text-align:center;" | {{:Sarnak Skullsplitter}}
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|-
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| "Named"
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| [[an iksar betrayer]]
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| colspan="3" style="text-align:center;" | {{:Metal Pipe}} (Fi)
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|-
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| Various
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| [[A Chardoki Golem]]
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| colspan="3" style="text-align:center;" | {{:Golem Tear Ring}}
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<br>{{:Burnt Wood Staff}}
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|-
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| Various
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| [[A Chokidai Mangler]]
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| colspan="3" style="text-align:center;" | {{:Jagged Chokidai Spine}}
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|-
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| Various
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| Sarnak *
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| colspan="3" style="text-align:center;" | {{:Edge of Cabilis}}
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<br>{{:Burnished Wooden Stave}}
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<br>{{:Ivory Imbued Collar}}
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<br>{{:Sarnak Arcane Fetish}}
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<br>{{:Silver Swiftblade}}
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<br>{{:Symphonic Saber}}
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<br>{{:Withered Staff}}
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|-
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| Various
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| Sarnak Aruspex
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| colspan="3" style="text-align:center;" | {{:Sarnak Battle Shield}}
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|-
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| Various
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| Sarnak Aruspice
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| colspan="3" style="text-align:center;" | {{:Stave of Shielding}}
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|}
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== Safe/Evac Spot ==
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At exit to Burning Wood (119, 859)
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== Dangers ==
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The entrance to the zone is not the same as the exit from it. When you enter the zone, if you turn around you will simply see a blank stone wall. Upon entry to the zone you proceed deeper and keep to the left. This will lead you past the entrance to the main part of the zone and, up a hallway, to the exit.
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Mobs in this zone will flee once they hit around 20%, they have a lot of hp and can heal each other through the walls.  Although the levels of the monsters in this zone are 45+, this zone is really not doable for any group lower than 50.
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Warning to rogues looking to explore or retrieve a corpse lost deep inside, Chokdai will see you. There are times when you can sneak behind them, but there are many places in the zone where they'll spawn straight straight down a tunnel or two will flank a doorway, preventing you from going any further. Get a summon, ask a monk/60 SK with death peace, or find a factioned player to run through and drag. This zone is one of the few places where a rogue can not safely travel.
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== Benefits ==
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Much of the loot in this zone drops off of practically any monster within the zone, making any adventure into the zone useful in terms of obtaining loot (i.e. you don't have to camp a specific spawn to get what you want). This is also an area to get some high level spell drops.
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== Traveling To and From Chardok ==
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Chardok can be reached through the evil lizard castle at approximately 5900, -3800. The zone entrance is not the same as the exit, which you can reach by traveling left into Chardok and will return to [[Burning Wood]].
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== What's in this zone? ==
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{{Special:DynamicZoneList/Chardok}}
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[[Category:Zones]]
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Latest revision as of 23:26, 18 June 2024