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(Created page with "== Raid "Races" == Despite being classic in general Project 1999 has a very unclassic raid scene, and part of that includes a rule that guilds have ...")
 
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== Raid "Races" ==
 
== Raid "Races" ==
Despite being [[Non-Classic Compendium|classic]] in general Project 1999 has a very unclassic raid scene, and part of that includes a rule that guilds have to "race" to claim popular raid targetsIn order to ensure a fair "race", P99 also has unclassic rules about where each guild's members are allowed to start.
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While [[Project 1999]] strives to be as [[Non-Classic Compendium|classic]] as possible, it has raid rules which are unclassic.  This is natural given that the server is a fan project and not a commercial venture.
  
All guilds wishing to race for a given mob must begin at or behind these "FTE Race Lines" when the raid mob first spawns.  If any characters are in front of the race lines when the mob spawns (as is often the case with "tracker" players), those players must leave the zone and come back before they are allowed to race for the raid mob.
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On [[Project 1999]] guilds and other raid forces race to claim popular raid targets.  In order to ensure a fair race all raid forces wishing to race for a given mob must begin at or behind "FTE Race Lines" when the raid mob first spawns.  Characters in front of the race lines when the mob spawns (including "tracker" players) must leave the zone and return before they are allowed to race for that raid mob.
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== Trackers ==
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Guilds are allowed two "trackers" per zone (or per wing, inside [[Temple of Veeshan]]). If they exceed this limit at the time a raid target spawns they are disqualified from that target.
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Anyone with your guild tag counts toward the two tracker limit. That includes people not racing for FTE, or people AFK somewhere in zone, or people in an XP group who don't intend to join your raid, etc.
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== Disqualification ==
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Engaging a mob your guild is disqualified from will result in a GM deleting any loot obtained, plus a forced concession which prohibits you from contesting the next spawn (if you engaged but did not kill the target) or the next two spawns (if you engaged and killed the target).
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=== Natural Spawns ===
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If a mob spawned naturally when your guild had more than two members past the line you are disqualified from engaging that target, unless your entire raid force:
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* leaves the wing if in [[Temple of Veeshan]]; or
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* returns to the blue pad if in [[Veeshan's Peak]]; or
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* was in [[Plane of Hate]] and actively clearing when [[Innoruuk_(God_-_Hate_Revamp)|Innoruuk]] or a [[Plane_of_Hate_Miniboss_Loot|mini]] spawned.
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In any other instance you remain disqualified from that target and may not engage it until it respawns naturally, or an earthquake occurs.
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=== Earthquakes ===
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If an [[Earthquake_(game_mechanic)#Simulated_Respawn|earthquake]] occurs when your guild has more than two members past the line then your entire raid force must:
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* leave the wing if in [[Temple of Veeshan]]; or
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* zone out if in any planes; or
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* return to the FTE line if in any other zone.
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You are then free to engage any targets without disqualification.
  
 
== FTE Lines ==
 
== FTE Lines ==
The following FTE race lines have been established and are current as of [https://www.project1999.com/forums/showthread.php?t=325888| this thread] (May 20, 2019).
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The following FTE race lines have been established and are current as of [https://www.project1999.com/forums/showpost.php?p=2913199&postcount=21|this thread] (May 21, 2019).
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These define the closest points that FTErs or raid forces can stand while waiting for a target to spawn. Anyone past these lines are considered "trackers".
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Guilds are free to set up their raid force elsewhere if they so choose, but they must be further back than the defined lines.
  
 
=== Raid Mob Lines ===
 
=== Raid Mob Lines ===
* [[Dain Frostreaver IV]]: Behind the archway just past the zone line.
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* [[Dain Frostreaver IV]]: In the Great Divide at the Thurgadin zone in
* [[Faydedar]]: On the island with the Ogre camp (#1 on wiki map).
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* [[Faydedar]]: On the island with the Ogre camp (#1 on wiki map)
* [[Gorenaire]]: At the druid rings.
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* [[Gorenaire]]: At the druid rings
* [[Kael Drakkal]]: Behind the ice/snow line at the Wakening Lands zone line.
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* [[Kael Drakkal]]: Behind the ice/snow line at the [[Wakening Lands]] zone line
* [[Kelorek`Dar]]: At the zone in rings or Siren's Grotto zone line.
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* [[Kelorek`Dar]]: At the zone in rings or [[Siren's Grotto]] zone line
* [[Lady Vox]]: Before the ladder at the zone in.
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* [[Lady Vox]]: Before the ladder at the zone in
* [[Lord Nagafen]]: In the entrance tunnel from Lavastorm.
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* [[Lord Nagafen]]: In the entrance tunnel from [[Lavastorm]]
* [[Lord Yelinak]]: At the fountain to Cobalt Scar or Wakening Lands zone line.
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* [[Lord Yelinak]]: At the fountain to [[Cobalt Scar]] or [[Wakening Lands]] zone line
 
* [[Severilous]]: At the Field of Bone or Trakanon's Teeth zone lines.
 
* [[Severilous]]: At the Field of Bone or Trakanon's Teeth zone lines.
* [[Talendor]]: At the Burning Woods or Overthere zone lines.
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* [[Talendor]]: At the [[Burning Woods]] or [[Overthere]] zone lines
* [[Trakanon]]: At the zone in.
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* [[Trakanon]]: At the zone in
* [[Venril Sathir]]: The hallway between the entrance zonelines.
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* [[Venril Sathir]]: The hallway between the entrance zone lines
* [[Zlandicar]]: Behind the zone in portal.
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* [[Zlandicar]]: Behind the zone in portal
  
 
=== Raid Zone Lines ===
 
=== Raid Zone Lines ===
* [[Plane of Fear]]: At the PoF portal in Feerrott.
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* [[Plane of Fear]]: At the [[Plane of Fear]] portal in [[Feerrott]]
* [[Plane of Hate]]: Anywhere not in Hate unless actively clearing with a raid force.
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* [[Plane of Hate]]: Anywhere not in [[Plane of Hate]] unless actively clearing with a raid force
* [[Sleeper's Tomb]]: Behind the entrance door.
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* [[Sleeper's Tomb]]: Behind the entrance door
* [[Temple of Veeshan]]: Behind the bottom step just past the entrance door.
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* [[Temple of Veeshan]]: Behind the bottom step just past the entrance door
* [[Veeshan's Peak]]: On the blue entrance pad.
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* [[Veeshan's Peak]]: On the blue entrance pad

Latest revision as of 14:31, 9 February 2023

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Contents

Raid "Races"

While Project 1999 strives to be as classic as possible, it has raid rules which are unclassic. This is natural given that the server is a fan project and not a commercial venture.

On Project 1999 guilds and other raid forces race to claim popular raid targets. In order to ensure a fair race all raid forces wishing to race for a given mob must begin at or behind "FTE Race Lines" when the raid mob first spawns. Characters in front of the race lines when the mob spawns (including "tracker" players) must leave the zone and return before they are allowed to race for that raid mob.

Trackers

Guilds are allowed two "trackers" per zone (or per wing, inside Temple of Veeshan). If they exceed this limit at the time a raid target spawns they are disqualified from that target.

Anyone with your guild tag counts toward the two tracker limit. That includes people not racing for FTE, or people AFK somewhere in zone, or people in an XP group who don't intend to join your raid, etc.

Disqualification

Engaging a mob your guild is disqualified from will result in a GM deleting any loot obtained, plus a forced concession which prohibits you from contesting the next spawn (if you engaged but did not kill the target) or the next two spawns (if you engaged and killed the target).

Natural Spawns

If a mob spawned naturally when your guild had more than two members past the line you are disqualified from engaging that target, unless your entire raid force:

In any other instance you remain disqualified from that target and may not engage it until it respawns naturally, or an earthquake occurs.

Earthquakes

If an earthquake occurs when your guild has more than two members past the line then your entire raid force must:

  • leave the wing if in Temple of Veeshan; or
  • zone out if in any planes; or
  • return to the FTE line if in any other zone.

You are then free to engage any targets without disqualification.

FTE Lines

The following FTE race lines have been established and are current as of thread (May 21, 2019).

These define the closest points that FTErs or raid forces can stand while waiting for a target to spawn. Anyone past these lines are considered "trackers".

Guilds are free to set up their raid force elsewhere if they so choose, but they must be further back than the defined lines.

Raid Mob Lines

Raid Zone Lines