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Difference between revisions of "Highres 4X HD"

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(Water transparencies)
(Optional Blue Water Download)
 
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[[File:Wizardspiremoon.png|right|500px|]]
 
[[File:Wizardspiremoon.png|right|500px|]]
== Highres4X HD ==
+
== '''Highres4X HD''' ==
 
The Highres4X HD project is a full re-scale of the Highres_s3d files at 4X the pixels.
 
The Highres4X HD project is a full re-scale of the Highres_s3d files at 4X the pixels.
Only Classic zones completed. The Zone, Character, and Object files are all Up-scaled  
+
Classic, Planes, Kunark and Velious files only. The Zone, Character, and Object files are all Up-scaled  
 
for modern monitors with the use of Gigapixel,and art correction with Gimp.
 
for modern monitors with the use of Gigapixel,and art correction with Gimp.
 
Some assets and textures have been brought over from Lowres_s3d for several reasons.  
 
Some assets and textures have been brought over from Lowres_s3d for several reasons.  
Line 12: Line 12:
 
be over 100K kb, most will be under 60K kb to have less issues with loading/crashing.  
 
be over 100K kb, most will be under 60K kb to have less issues with loading/crashing.  
  
=== Main 4X Texture download ===
+
[https://imgur.com/a/N5jIyY4 Imgur Album]
  - Awaiting upload to internet after zip ( will be here by 7 Feb 2020 after some more testing)
+
 
 +
=== Main 4X Texture Download ===
 +
  - [https://drive.google.com/drive/folders/1eDDIsm-mADYgEz-2rcRUlkygXBCHjZrJ?usp=sharing '''MAIN HIGHRES_4X HD Classic, Kunark & Velious''']
 +
 
 
'''Be Informed:''' These files are significantly bigger than what the engine is familiar with, I’ve tested this both with and without Texturecache and Texturecompression on/off in eqini file. The effect either way has been minimal as far as zone time. You’ll have a longer zone time overall using this.
 
'''Be Informed:''' These files are significantly bigger than what the engine is familiar with, I’ve tested this both with and without Texturecache and Texturecompression on/off in eqini file. The effect either way has been minimal as far as zone time. You’ll have a longer zone time overall using this.
  
Line 24: Line 27:
 
== Art Correction ==
 
== Art Correction ==
  
'''The Highres 4X does not overwrite or effect EQClassicHD.'''
+
Highres 4X does not overwrite EQClassicHD '''weapons or armors''', the Globalfroglok_chr in globals is up-scaled and growthplan_chr are overwriten.
  
 
Many areas of art were poorly created and added to older Lowres styles but many of those area's have since been reworked by [https://www.project1999.com/forums/member.php?u=178413 Skairkrow.]
 
Many areas of art were poorly created and added to older Lowres styles but many of those area's have since been reworked by [https://www.project1999.com/forums/member.php?u=178413 Skairkrow.]
 
[[File:UpscaleMonk.jpeg|500px|old highres left and new 4X HD right]]
 
[[File:UpscaleMonk.jpeg|500px|old highres left and new 4X HD right]]
[[File:ExchangeView.jpeg|425px|Poor Mage tower left and new 4X HD right]]
+
[[File:ExchangeView.jpeg|425px|Poor Mage tower upscale left and new 4X HD right]]
  
 
Files with transparencies are fixed, such as the bear head mount around Norrath.
 
Files with transparencies are fixed, such as the bear head mount around Norrath.
Line 40: Line 43:
 
Alot of in Zone character transparencies and objects have been fixed  
 
Alot of in Zone character transparencies and objects have been fixed  
 
like Felwithe guard helms now show their eyes. Many of the Character NPC Face/Helms were  
 
like Felwithe guard helms now show their eyes. Many of the Character NPC Face/Helms were  
extracted from [https://www.project1999.com/forums/member.php?u=200247 Modestlaw'] [https://www.project1999.com/forums/showthread.php?t=347024 Character overhaul.] All mobs and all helms are still upscaled 4X and transparency applied to them.
+
extracted from [https://www.project1999.com/forums/member.php?u=200247 Modestlaw'] [https://www.project1999.com/forums/showthread.php?t=347024 Character overhaul.] All mobs and all helms are still upscaled 4X and transparency applied to them where applicable. The Mob NPC's are still all extracted from Highres and up-scaled myself.
 +
* If you use Modestlaw's Character modifications it will overwrite Highres 4X HD characters higher resolutions as well as EQClassicHD's gequip.s3d
  
 
[[File:HDhelmets.png |500px|Center|All new helms]]
 
[[File:HDhelmets.png |500px|Center|All new helms]]
  
== Future/current work ==
+
== '''Optional Water Revamp''' ==
There are plans currently in work with Kunark / '''Timorours, Firona,and Overthere are
+
included''' with the classic download, then Velious after that.
+
 
+
 
+
== Water transparencies ==
+
  
 
Transparent, blue water exchange - Transparency works in several area’s  
 
Transparent, blue water exchange - Transparency works in several area’s  
 
it looks great and has no impact on your underwater vision.  
 
it looks great and has no impact on your underwater vision.  
 
Added only to cities and shorelines. You will still have to  
 
Added only to cities and shorelines. You will still have to  
get aqua vision or follow Prexus if you want to see clear underwater
+
get aqua vision or follow Prexus if you want to see clear underwater.
 +
 
 +
There is an attempt to correct the poor mapping with the older blue water and have it be more seamless with a decent color pallet of waters throughout 68 zones.
 +
The light blue swoosh water has been replaced as it was a product of the original blue water and had some issues. The water transparency where it fits remain, but most the textures will look like they do in the lake rath photo below. If you don't like the water look then just keep the original 4x Highres files and rewrite the .s3d files over the main files in Project 1999 folder.
 +
 
 
[[File:Clearwater.jpeg|1000px|Classic left and Clear right ]]
 
[[File:Clearwater.jpeg|1000px|Classic left and Clear right ]]
  
Area’s like OOT and Erudxing I exchanged the colors to a more suitable and
 
less nauseating color as transparency doesn’t fit well. Also, Oasis and Nro
 
have a new and better cycle texture. Nektulos is now a river. Tox and The Karanas
 
have more of a shore/river color to them.
 
  
[[File:Newbluewater.png|500px|]][[File:Lakerathewater.png|500px|]]
+
 
 +
[[File:Lakerathewater.png|500px|]]
  
 
'''''This mod has no effect on underwater vision and excursions. Extract this file after you Extract Main Highres 4X file.'''''
 
'''''This mod has no effect on underwater vision and excursions. Extract this file after you Extract Main Highres 4X file.'''''
Line 68: Line 68:
  
  
=== Blue Water mod ===
+
=== Optional Blue Water Download===
  - The link will be provided by 8 Feb 2020 once more testing has been finalized
+
* Just extract .s3d zone files '''AFTER''' the Highres 4X files into main P99 folder.
 +
  - [https://drive.google.com/drive/folders/1g5OOcejU4Lf88orkBh2Fso150J3tLtmC?usp=sharing 4X HD Water revamp]
 +
 
 +
== '''Optional Highres 4X moon''' ==
 +
This is a download if you would like a 4X moon and to add back stars in the night sky. Sometimes the stars are a bit glitchy in some zones like great divide they will glimmer in the back-dropped areas and then disappear as this zone should not have stars it is a glitch.
  
== Highres 4X moon ==
 
This is a download if you would like a 4X moon and to add back stars in the night sky.
 
To install extract folder directly into P99 folder it will overwrite moon/stars.s3d. If you want to change it back.
 
Open up the current patch for P99 and extract Resources folder back into main P99 folder.
 
  
 
[[File:Moonupres.png|500px|]]
 
[[File:Moonupres.png|500px|]]
=== 4X HD moon download ===
+
=== 4X HD moon Download ===
- The link will be provided by 8 Feb 2020 once more testing has been finalized
+
* Extract Resources folder Drag and drop into Main P99 Folder, Overwrite. This File will be overwriten with every update it only replaces Stars.s3d and Staellite-Classic Moon.s3d
 +
If you want to change it back. To revert changes Open up the current patch for P99 and extract Resources folder back into main P99 folder.
  
== Complete download ==
+
- [https://drive.google.com/file/d/16xB2p1aTdNgL8ubOnNQjA4pkp-Y_SA19/view?usp=sharing|Highres 4X Moon&Stars|]
Just download this extract to Main P99 folder and your done, this has all 3 mods.
+
  
- The link will be provided by 8 Feb 2020 once more testing has been finalized
+
=='''Optional Tradetables/crates & Ghost spirit wolf and new elementals'''==
  
== Bugs ==
+
This is a '''gequip.s3d file that has EQclassicHD files''' added to them. The upscaled tradeskill tables and some crates are the only work global with this file.
 +
[[File:Tradetables.png|500px|new trade tables]]
 +
 
 +
This '''Global_chr.s3d file contains EQClassicHD files'''. The Mage Elementals & Shaman spirit pet.
 +
'''* the spirit wolf also makes you spirit wolf if you are in wolf form as a Druid/shared wolf.'''
 +
[[File:Summonsnew.png|500px|new Summons]]
 +
 
 +
===Optional Trades & summons Download===
 +
* Backup gequip.s3d & Global_chr.s3d files, download and extract to main P99 Directory and overwrite.
 +
* If you only want Trade tables only overwrite gequip.s3d
 +
* If you only want Alternate Summons overwrite Global_chr.s3d
 +
 
 +
-[https://drive.google.com/drive/folders/1qfi0QZmRPcr33Ie0y-3au4Joi8NyX2Tv?usp=sharing Trade tables & Summons download]
 +
 
 +
-[https://drive.google.com/file/d/1sGWoz-ByrZxZ71__AYkYrsj8NUe-npot/view?usp=sharing New Elementals & Old Wolf]
 +
 
 +
== '''Bugs & Anomalies''' ==
  
 
There has been attempts made to correct some visual bugs but most of the work here has been with
 
There has been attempts made to correct some visual bugs but most of the work here has been with
 
textures and transparencies. If there are issues please feel free to contact the forum post and  
 
textures and transparencies. If there are issues please feel free to contact the forum post and  
 
it will be looked at.
 
it will be looked at.
It's also not classic I get this too.. but hey this bug is.
 
  
Know bugs that might stand out now that you've upgraded your textures and are looking. Such as wall art in  
+
Yes! Some of this is not classic.. but hey neither is /shadow on.
Neriak. We don't know how or if the issue can be fixed but it's in all versions lowres/highres.  
+
 
[[File:Oldbug.png|thumb|Known issue]]
+
Know anomalies that might stand out now that you've upgraded your textures and are looking. Such as wall art in  
 +
Neriak, or world blur; this happens because the polygons are to big and it's pulling in one texture and stretching.
 +
We attempted to fix the issues and if the issue can be fixed it was, but some of this stuff is in all versions lowres/highres.  
 +
[[File:Oldbug.png|thumb|left|Known issue]][[File:Splitlawissue.png|thumb|center|attempted to fix but world poly to big]]
 +
[[File:TextureCalls.png|500px|Center|Left cuts off Barrels/ right cuts off Barrels but in HD]]
 +
 
 +
== '''Future/current work''' ==
 +
 
 +
- Completed (up-scaled)
 +
- Completed (Gimp touchup)
 +
- In-work (corrections on any texture bugs found) * awaiting

Latest revision as of 14:10, 26 March 2020

HIGHRES_4X HD PROJECT

Wizardspiremoon.png

Contents

Highres4X HD

The Highres4X HD project is a full re-scale of the Highres_s3d files at 4X the pixels. Classic, Planes, Kunark and Velious files only. The Zone, Character, and Object files are all Up-scaled for modern monitors with the use of Gigapixel,and art correction with Gimp. Some assets and textures have been brought over from Lowres_s3d for several reasons. It either did not scale well or the Highres files took away the atmosphere that should be present for the Classic feel and/or Memories. The file sizes were adjusted to size in some cases, as some of these Zone files could be over 100K kb, most will be under 60K kb to have less issues with loading/crashing.

Imgur Album

Main 4X Texture Download

- MAIN HIGHRES_4X HD Classic, Kunark & Velious

Be Informed: These files are significantly bigger than what the engine is familiar with, I’ve tested this both with and without Texturecache and Texturecompression on/off in eqini file. The effect either way has been minimal as far as zone time. You’ll have a longer zone time overall using this.

Installing either back up your .s3d files or have a copy of Highres_s3d or Lowres_s3d which ever you prefer. Extract the Highres 4X.s3d into your main P99 folder and allow for overwrite.

Highres Original Lowres Original

Art Correction

Highres 4X does not overwrite EQClassicHD weapons or armors, the Globalfroglok_chr in globals is up-scaled and growthplan_chr are overwriten.

Many areas of art were poorly created and added to older Lowres styles but many of those area's have since been reworked by Skairkrow. old highres left and new 4X HD right Poor Mage tower upscale left and new 4X HD right

Files with transparencies are fixed, such as the bear head mount around Norrath. There should be no need to do the transparency patch if you use these Highres 4x along with EQClassicHD


Black teeth on left and Transparent on right

Alot of in Zone character transparencies and objects have been fixed like Felwithe guard helms now show their eyes. Many of the Character NPC Face/Helms were extracted from Modestlaw' Character overhaul. All mobs and all helms are still upscaled 4X and transparency applied to them where applicable. The Mob NPC's are still all extracted from Highres and up-scaled myself.

  • If you use Modestlaw's Character modifications it will overwrite Highres 4X HD characters higher resolutions as well as EQClassicHD's gequip.s3d

All new helms

Optional Water Revamp

Transparent, blue water exchange - Transparency works in several area’s it looks great and has no impact on your underwater vision. Added only to cities and shorelines. You will still have to get aqua vision or follow Prexus if you want to see clear underwater.

There is an attempt to correct the poor mapping with the older blue water and have it be more seamless with a decent color pallet of waters throughout 68 zones. The light blue swoosh water has been replaced as it was a product of the original blue water and had some issues. The water transparency where it fits remain, but most the textures will look like they do in the lake rath photo below. If you don't like the water look then just keep the original 4x Highres files and rewrite the .s3d files over the main files in Project 1999 folder.

Classic left and Clear right


Lakerathewater.png

This mod has no effect on underwater vision and excursions. Extract this file after you Extract Main Highres 4X file.


Optional Blue Water Download

  • Just extract .s3d zone files AFTER the Highres 4X files into main P99 folder.
- 4X HD Water revamp

Optional Highres 4X moon

This is a download if you would like a 4X moon and to add back stars in the night sky. Sometimes the stars are a bit glitchy in some zones like great divide they will glimmer in the back-dropped areas and then disappear as this zone should not have stars it is a glitch.


Moonupres.png

4X HD moon Download

  • Extract Resources folder Drag and drop into Main P99 Folder, Overwrite. This File will be overwriten with every update it only replaces Stars.s3d and Staellite-Classic Moon.s3d

If you want to change it back. To revert changes Open up the current patch for P99 and extract Resources folder back into main P99 folder.

- 4X Moon&Stars|

Optional Tradetables/crates & Ghost spirit wolf and new elementals

This is a gequip.s3d file that has EQclassicHD files added to them. The upscaled tradeskill tables and some crates are the only work global with this file. new trade tables

This Global_chr.s3d file contains EQClassicHD files. The Mage Elementals & Shaman spirit pet. * the spirit wolf also makes you spirit wolf if you are in wolf form as a Druid/shared wolf. new Summons

Optional Trades & summons Download

  • Backup gequip.s3d & Global_chr.s3d files, download and extract to main P99 Directory and overwrite.
  • If you only want Trade tables only overwrite gequip.s3d
  • If you only want Alternate Summons overwrite Global_chr.s3d
-Trade tables & Summons download
-New Elementals & Old Wolf

Bugs & Anomalies

There has been attempts made to correct some visual bugs but most of the work here has been with textures and transparencies. If there are issues please feel free to contact the forum post and it will be looked at.

Yes! Some of this is not classic.. but hey neither is /shadow on.

Know anomalies that might stand out now that you've upgraded your textures and are looking. Such as wall art in Neriak, or world blur; this happens because the polygons are to big and it's pulling in one texture and stretching. We attempted to fix the issues and if the issue can be fixed it was, but some of this stuff is in all versions lowres/highres.

Known issue
attempted to fix but world poly to big

Left cuts off Barrels/ right cuts off Barrels but in HD

Future/current work

- Completed (up-scaled) - Completed (Gimp touchup) - In-work (corrections on any texture bugs found) * awaiting