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Difference between revisions of "Uteunayr's Necromancer Soloing and Strategy Guide"

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== Introduction ==
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<div style="float:left;margin-right:20px;">__TOC__</div>
  
Greetings fellow Necromancers.
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[[File:Spectres.png]]
  
It is my intention to offer here some notes on what I have learned leveling up two separate necromancers. In this guide, I will break down the class into four major segments, with each of these defining a different, primary play style. However, each of these play styles and strategies can be utilized throughout your time as a necromancer. I simply break down these four eras because the strategy described is the most commonly used in that leveling range.
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=Where is it?!=
  
The guide will go as followed:
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Greetings all!
  
First, I will list a few notes. These are heavily based on mechanics that necromancers must constantly deal with, either in their favor or against them. I will refer back to these notes throughout the guide.
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Now that I have had more time to develop this guide, calling it a soloing and strategy guide was no longer sufficient for what exactly it is that my guide offers. You may now find a significantly updated version of my guide at [[Sesserdrix's All in One Necromancer Strategy Guide]]. Raw link follows.
  
From there, I will present four separate level ranges: 1-12, 12-49, 49-55, 55-60. Under each level range, I will describe the basic strategy, any new tools and how they work, list the spots that I recommend, and lastly offer an intensive guide into how each of the camping spots work.
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http://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Guide
  
I offer full credit to the [[6-Minute Bard Diet]] for the bard segments of my leveling path offered here.
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[[Category: Player Guides]]
 
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== Necromancer Notes ==
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1- If your pet deals over half (>50%) of the damage, they will absorb half of the experience.
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2- A mob that is in motion at the moment of the tick will take only 66% of DoT damage. If your pet stuns the target, so that the target is stunned at the moment of the tick, the target is still and will take a full 100% damage.
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3- If a target is Feared, Rule 2 is invalid.
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4- Paralyzing Roots has an approximate chance to break of 20-25% when taking damage.
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5- Life drain dots will heal you even after the target is dead.
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Latest revision as of 12:20, 22 August 2018

Contents

Spectres.png

Where is it?!

Greetings all!

Now that I have had more time to develop this guide, calling it a soloing and strategy guide was no longer sufficient for what exactly it is that my guide offers. You may now find a significantly updated version of my guide at Sesserdrix's All in One Necromancer Strategy Guide. Raw link follows.

http://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Guide