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Revision as of 17:10, 3 May 2011
Things I have learned in the last few days (for people coming from modern MMOs)
I recently started playing EQ on project 1999, I had absolutley no experiance when I came here. I posted many pointless questions and pestered many people to learn a few basics about the game. The most frutrating and difficult aspect to communicate was the unimportance of quests and gear at the beginning. I would like to present some of the newbies like me with a few questions that are difficult to find details on.
Before you do anything!
take a look in your inventory, make sure to equip your sword and learn your spells if you have any. This is explained in more detail on "3) spells and getting spells."
1) Quests.
Yes, there are quests, with that said they are not like EQ2 or WoW. The Quests are very simple and are meant for faction experience and gear , for the most part, something you don't really need to worry about till maybe lvl 20. You will not see marked quests anywhere, EQclassic does NOT have a quest log. You can type notes to remember where quests are and what quests to do by typing "/note" or just writing it down on paper.
If you really want to quest you probably want to look up the quests on p99 wiki, they are catagorized by zone. In the beginning There are several quests that will give far more XP than grinding will Crushbone belts/pads, bone chips, gnoll teeth, etc. Though it's advisable to hold on to bonechips for reasons explained later in the guide. (information courtesy of Extunarian Thank you ) Also, there are epic quests, these are important but I will not talk about them due to lack of experience.
1.5) A Quick note on gear
There are no level restrictions restrictions on gear, if you find it wear it if you find an upgrade wear that. Although there ARE class restrictions, the only thing close to a level ristriction are magic weapons that proc when they hit, these will not proc until that specific weapon skill is high enough
2) Finding your GM
When you give the note your born with to the person specified in the note, she will give you your starting tunic/robe. This ussually has some negitive effects later in the game via factions and you shouldn't do it unless you know exactly what you are doing.
2.5) Giving Items to NPC's
You can give an item to an NPC by clicking the item and then dragging it over the desired NPC and clicking the NPC, an interface will pop up with the item you are going to give to them hit the "give" button.
3) Spells/getting spells
When you are born you have a few basic items: food, water, a sword, a book, maybe a couple spells and a note. The first thing you want to do is equip your sword, learn your spells by dragging them into your spellbook and putting the spells on your spell bar (called gemming) and saving your list of spells by right clicking the spellbook button at the bottom of your spellbar. After that depending on your class your trainer could be in a few different areas, it will tell you where to go on the note, if you have trouble finding it look up the NPC on project 1999 wiki. If you're a druid or a ranger your trainer will be at Surefall glade, this zone is next to North Qeynos hills and Northern Commonlands, through a tunnel at the opposite end of the zone, just follow the path stright.
No matter what your is class it is advisable you grind to level 2-3 infront of your starting city before going anywhere. Spells cost money, and that's something you are not born with. Pick everything up from monsters and sell it to the vendor, there is ussually one right at the enterance to the city. If you have to walk to Surefall Glade there will be skeletons on the road sometimes and it is good to have to upperhand when you're alone. If you did grind to lvl 2 or 3 you should have enough money for a few spells as well, learnable spells appear as scrolls on the vendor interface, you can right click to see what the prerequisites are. the ussually appear as Druid(5) Ranger(19) that means that if you're a druid you can use the spell at level 5 and if you're a ranger you can use the spell at level 19.
3.5) Always Remember to Buff
If you don't buff you will die, unlike more modern games where buffs are psedo-optional, you WILL notice an enormous differance when you are buffed with your own spells and others.
4) That book in your inventory.
It's for PVP if your new I would not advise using it, just destroy it. If another player kills you you will lose money and sometimes gear. if you want to pvp give the book the the local preist of discord he is in front of you when you log in for the first time.
4.5) about dropping items
some items are no-drop, no-sell, no-trade *like your first weapon* once you outgrow an item like this go to your character screen ("I") and click the destroy button, confirm and ta-da! it's gone.
5)Death
You will die....a lot, when you die you lose all your gear and all your spells are deleted off the spell bar (remember when I told you to save your spell list?) right click your spell book, click load spell list and load the spell list you saved. Loot everything off your body and you are as good as new give or take a few xp. Don't leave stuff on your body, it will not dissapear if you leave anything on it.
6) Grouping You can likeley make it to level 5 on your own but after that you might consider grouping with other players. This is what makes or breaks the game, you WILL get bored fast if you don't have fun people to go on adventures with and it will be harder to recover your body when you die without a group. This is what makes or breaks the game for many people, if you don't group you are missing out.
7)Making Money
There are several ways to make money, one of the best ways is to sell bonechips (necromancers of all levels need them) A single stack will earn you 3 plat, which is a lot for a low level character. Other then that just vendor all stuff you can't use.
7.5) Buy a Torch!
on the subject of vendors, buy a torch, they are very cheap and it gets very dark at night, better safe than sorry.
8) The Wilderness/Open ended nature of the game.
You are now ready to make your own adventures, you can do whatever you want, you don't have quests to tell you what you do, you make your own adventures! find caves to explore and mysterious creatures to kill. it's all up to you. At about lvl 5-15 you can explore the Qeynos Aquaducts or maybe Blackborrow, but be careful and take plenty of friends.
That's about it, if I think of anything else I was confused about when I joined I will add it. If you see any improvements I can make tell me, I tried to make this guide as universal as possible and in the simpilist most discriptive language I can, because most awnsers seemed so vauge to me. I hope you guys enjoy it and it helps you. I didn't mean to make this a guide but I guess that's what it turned out to be, hopefully I don't get in trouble for posting it in this section, I just want to help some people pampered by newer mmo's out.