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m (Fine Plate Dyes)
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<table class="eoTable3 sortable" style="width:100%;">
 
<table class="eoTable3 sortable" style="width:100%;">
 
   <tr>
 
   <tr>
     <th>Material</th>
+
     <th rowspan="2">Material</th>
     <th>Extract</th>
+
     <th rowspan="2">Extract</th>
 
     <th colspan="3">Colors</th>
 
     <th colspan="3">Colors</th>
     <th>Drop Locations</th>
+
     <th rowspan="2">Drop Locations</th>
 +
  </tr>
 +
  <tr>
 +
    <th>Resin x1</th>
 +
    <th>Resin x2</th>
 +
    <th>Resin x3</th>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Permafrost Crystals]]</td>
 
     <td>[[Permafrost Crystals]]</td>
 
     <td>[[Permafrost Extract]]</td>
 
     <td>[[Permafrost Extract]]</td>
    <td>[[Light Blue Dye|Pale Blue]]</td>
 
    <td>[[Blue Dye|Blue]]</td>
 
 
     <td>[[Dark Blue Dye|Dark Blue]]</td>
 
     <td>[[Dark Blue Dye|Dark Blue]]</td>
     <td>Mobs in [[Permafrost]], groundspawn in Dire wolf pens</td>
+
    <td>[[Blue Dye|Blue]]</td>
 +
    <td>[[Light Blue Dye|Pale Blue]]</td>
 +
     <td>Mobs in [[Permafrost]], Ground Spawn in Dire wolf pens</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Evergreen Leaf]]</td>
 
     <td>[[Evergreen Leaf]]</td>
 
     <td>[[Evergreen Extract]]</td>
 
     <td>[[Evergreen Extract]]</td>
     <td>[[Light Green Dye]]</td>
+
     <td>[[Dark Green Dye|Dark Green]]</td>
     <td>[[Green Dye]]</td>
+
     <td>[[Green Dye|Green]]</td>
     <td>[[Dark Green Dye]]</td>
+
     <td>[[Light Green Dye|Pale Green]]</td>
     <td>found lying on ground in [[Greater Faydark]], lighter shade of green, uncommon and hard to see</td>
+
     <td>Ground Spawn in [[Greater Faydark]] at (2400, 2400) and [[The Wakening Land]] at (2900, 4300)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Sarcoscypha Fungus]]</td>
 
     <td>[[Sarcoscypha Fungus]]</td>
    <td></td>
+
     <td>[[Sarcoscypha Extract]]</td>
     <td>[[Light Red Dye|Rose]]</td>
+
    <td>[[Red Dye]]</td>
+
 
     <td>[[Dark Red Dye|Crimson]]</td>
 
     <td>[[Dark Red Dye|Crimson]]</td>
     <td>fungus types in [[Upper Guk]] & [[Innothule Swamp]], on ground in LFay Faerie camp</td>
+
     <td>[[Red Dye|Red]]</td>
 +
    <td>[[Light Red Dye|Rose]]</td>
 +
    <td>Fungus mobs in [[Upper Guk]], [[Innothule Swamp]]. Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (199, 3613)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Jack-O-Lantern Fungus]]</td>
 
     <td>[[Jack-O-Lantern Fungus]]</td>
     <td></td>
+
     <td>[[Jack-O-Lantern Extract]]</td>
     <td>[[Light Yellow Dye]]</td>
+
     <td>[[Dark Yellow Dye|Dark Yellow]]</td>
     <td>[[Yellow Dye]]</td>
+
     <td>[[Yellow Dye|Yellow]]</td>
     <td>[[Dark Yellow Dye]]</td>
+
     <td>[[Light Yellow Dye|Pale Yellow]]</td>
     <td>Scarecrows in ([[Western Karana|WK]], [[Unrest]], etc.) Ground spawn in [[Lesser Faydark|LFay]] at the Faerie camp</td>
+
     <td>Scarecrows in [[Western Karana|WK]], [[Unrest]].  Ground Spawn in [[Lesser Faydark|LFay]] at the Faerie camp (1101, 3594)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td></td>
+
     <td>[[Charcoal]] or [[Red Cockatrice Feather]] or [[Green Froglok Skin]] or [[Green Goblin Skin]]</td>
     <td></td>
+
     <td>[[Black Extract]]</td>
 +
    <td>[[Black Dye|Black]]</td>
 +
    <td>[[Grey Dye|Grey]]</td>
 
     <td>[[Light Grey Dye|Slate]]</td>
 
     <td>[[Light Grey Dye|Slate]]</td>
    <td>[[Grey Dye]]</td>
+
     <td>Various elementals. Kunark Cockatrice, Frogloks, Goblins</td>
    <td></td>
+
    <td></td>
+
  </tr>
+
  <tr>
+
    <td>[[Charcoal]] or [[Red Cockatrice Feather]] or [[Green Froglok Skin]]</td>
+
    <td></td>
+
    <td>[[Black Dye]]</td>
+
    <td></td>
+
    <td></td>
+
     <td>Various elementals or golems.</td>
+
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Russet Oxide]]</td>
 
     <td>[[Russet Oxide]]</td>
     <td></td>
+
     <td>[[Russet Extract]]</td>
     <td>[[Brown Rust Dye]]</td>
+
     <td>[[Brown Rust Dye|Brown Rust]]</td>
     <td></td>
+
     <td>none</td>
     <td></td>
+
     <td>none</td>
     <td>Various elementals in ([[The Hole]], [[Nektulos|Nek]],etc), ground spawn in [[Steamfont]]</td>
+
     <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>[[Iron Oxide]]</td>
 
     <td>[[Iron Oxide]]</td>
     <td></td>
+
     <td>[[Red Rust Extract]]</td>
     <td>[[Red Rust Dye]]</td>
+
     <td>[[Red Rust Dye|Red Rust]]</td>
     <td></td>
+
     <td>none</td>
     <td></td>
+
     <td>none</td>
     <td>Various elementals, ground spawn in [[Steamfont]]</td>
+
     <td>Various elementals. Ground Spawn in [[Steamfont]] at (1950, -1200)</td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>

Revision as of 13:59, 24 September 2017

Fine Plate Dyes

How to Dye and Stain


Material Extract Colors Drop Locations
Resin x1 Resin x2 Resin x3
Permafrost Crystals Permafrost Extract Dark Blue Blue Pale Blue Mobs in Permafrost, Ground Spawn in Dire wolf pens
Evergreen Leaf Evergreen Extract Dark Green Green Pale Green Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300)
Sarcoscypha Fungus Sarcoscypha Extract Crimson Red Rose Fungus mobs in Upper Guk, Innothule Swamp. Ground Spawn in LFay at the Faerie camp (199, 3613)
Jack-O-Lantern Fungus Jack-O-Lantern Extract Dark Yellow Yellow Pale Yellow Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594)
Charcoal or Red Cockatrice Feather or Green Froglok Skin or Green Goblin Skin Black Extract Black Grey Slate Various elementals. Kunark Cockatrice, Frogloks, Goblins
Russet Oxide Russet Extract Brown Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)
Iron Oxide Red Rust Extract Red Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)


Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:

  1. Make the extract
  2. Make the dye
  3. Dye the armor
Make the Extract

Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.

The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like The Hole, Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.

Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

  • dark color - 1 resin, 1 extract
  • base color - 2 resins, 1 extract (e.g. Green Dye)
  • light color - 3 resins, 1 extract
Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.