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Difference between revisions of "EQClassicHD"

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==What does it do?==
 
==What does it do?==
· All player character related textures (armor, handheld items, weapons, faces) have been upscaled, retouched, or completely redone by Cucumbers, PaulG, and Sorn. Textures redone in the past by Nysus, Xevin, and Joyelle are also included.
+
<ul><li>All player character related textures (armor, handheld items, weapons, faces) have been upscaled, retouched, or completely redone by Cucumbers, PaulG, and Sorn. Textures redone in the past by Nysus, Xevin, and Joyelle are also included.</li></ul>
· All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.
+
<ul><li>All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.</li></ul>
· Various animation & epic particle fixes by Zaela.
+
<ul><li>Various animation & epic particle fixes by Zaela.</li></ul>
· Transparency fixes pre-applied & minor Velious helmet visor tweaks.
+
<ul><li>Transparency fixes pre-applied & minor Velious helmet visor tweaks.</li></ul>

Revision as of 08:03, 25 February 2018

EQhd v2.png

What is EQ Classic HD?

EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.

Who does what?

Cucumbers founded the project in 2016 after being inspired by Chebby (aka Psycher), Nysus, and Xevin's custom textures. He is the upscaling guru, and he has retextured a huge amount of stuff by hand, most notably various Kunark bladed weapons, shields, various classic weapons and held items, and some armor textures.

Paulgiamatti came on board originally as a tester, but ended up contributing tons of item retexturing as well as handling a number of tasks such as project management, community outreach, and install kit development.

Zaela makes texture life easier. As well as being the author of various indispensable utilities such as EQGExport and WLD Editor Suite, his deep knowledge of EQ client-related technicalities and coding skills have allowed us to include various transparency, particle, and model animation fixes.

Sorn is our retouching artist. Her masterful reworks include all character faces and a few character body textures.

What does it do?

  • All player character related textures (armor, handheld items, weapons, faces) have been upscaled, retouched, or completely redone by Cucumbers, PaulG, and Sorn. Textures redone in the past by Nysus, Xevin, and Joyelle are also included.
  • All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.
  • Various animation & epic particle fixes by Zaela.
  • Transparency fixes pre-applied & minor Velious helmet visor tweaks.