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Difference between revisions of "EQ Classic HD"
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==How do I get it?== | ==How do I get it?== | ||
| + | ===Download=== | ||
Download for Project1999: [https://drive.google.com/open?id=0ByJldqMGux7CRnFPLXhBb2ZiY0k]<br> | Download for Project1999: [https://drive.google.com/open?id=0ByJldqMGux7CRnFPLXhBb2ZiY0k]<br> | ||
Download for The Al'Kabor Project: [https://drive.google.com/open?id=0ByJldqMGux7CVUh6a2taTWlndmM]<br> | Download for The Al'Kabor Project: [https://drive.google.com/open?id=0ByJldqMGux7CVUh6a2taTWlndmM]<br> | ||
<br> | <br> | ||
After opening the download link, click the Download button in the upper right hand corner, then click "Download anyway". | After opening the download link, click the Download button in the upper right hand corner, then click "Download anyway". | ||
| + | ===Install=== | ||
| + | For Windows: simply extract the EQClassicHD folder to a location of your choice, and run install.bat (double-click, or right-click and select Open. | ||
| + | |||
| + | For non-Windows: | ||
| + | ====Backup the following files in your EverQuest folder (create a folder called "S3D Backups" and move the following files into that folder): | ||
| + | |||
| + | <ul><li>gequip.s3d | ||
| + | gequip2.s3d | ||
| + | global_chr.s3d | ||
| + | global4_chr.s3d | ||
| + | global17_amr.s3d | ||
| + | global18_amr.s3d | ||
| + | global19_amr.s3d | ||
| + | global20_amr.s3d | ||
| + | global21_amr.s3d | ||
| + | global22_amr.s3d | ||
| + | global23_amr.s3d | ||
| + | globalfroglok_chr.s3d | ||
| + | growthplane_chr.s3d</li></ul> | ||
Revision as of 17:30, 25 February 2018
Contents |
What is EQ Classic HD?
EQ Classic HD is an ongoing project by Cucumbers, Paulgiamatti, Sorn, and Zaela to graphically enhance, upscale, retexture, and reimagine classic EverQuest. We primarily deal with textures, although our package does correct some minor model animation bugs and transparency issues.
Who does what?
Cucumbers founded the project in 2016 after being inspired by Chebby (aka Psycher), Nysus, and Xevin's custom textures. He is the upscaling guru, and he has retextured a huge amount of stuff by hand, most notably various Kunark bladed weapons, shields, various classic weapons and held items, and some armor textures.
Paulgiamatti came on board originally as a tester, but ended up contributing tons of item retexturing as well as handling a number of tasks such as project management, community outreach, and install kit development.
Zaela makes texture life easier. As well as being the author of various indispensable utilities such as EQGExport and WLD Editor Suite, his coding skills and deep knowledge of client-related technicalities have allowed us to include various transparency, particle, and model animation fixes.
Sorn is our retouching artist. Her masterful reworks include all character faces and a few character body textures.
What does it do?
- All player character textures (armor, held items, weapons, faces) have been upscaled, retouched, or completely redone. Textures redone in the past by Nysus, Xevin, and Joyelle are also included.
- All player character textures have been converted to .dds to conserve space, memory, and allow for mipmaps.
- Transparency fixes pre-applied and minor Velious helmet visor tweaks.
- Various animation and epic particle fixes.
How do I get it?
Download
Download for Project1999: [1]
Download for The Al'Kabor Project: [2]
After opening the download link, click the Download button in the upper right hand corner, then click "Download anyway".
Install
For Windows: simply extract the EQClassicHD folder to a location of your choice, and run install.bat (double-click, or right-click and select Open.
For non-Windows: ====Backup the following files in your EverQuest folder (create a folder called "S3D Backups" and move the following files into that folder):
- gequip.s3d gequip2.s3d global_chr.s3d global4_chr.s3d global17_amr.s3d global18_amr.s3d global19_amr.s3d global20_amr.s3d global21_amr.s3d global22_amr.s3d global23_amr.s3d globalfroglok_chr.s3d growthplane_chr.s3d
